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Feign Death Practice -- level 8 ... ummmm Why???
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7310747" data-attributes="member: 82106"><p>Frankly, I'd just make a level 2 or 3 practice that lets you pretend to be dead. You can invoke it at any time with a minute of preparation (so you can't just do it in the midst of combat, but you could plausibly do it during a short rest, which could have quite a few uses). That's all it does, it just lets you 'play dead' with a significant chance of pulling it off (whereas your average random PC is going to have to hope to pass a Bluff check vs Perception). It can even pass an examination by someone using Heal, though you'd need a check to pull that off (IE if a healer examines you for 5 minutes then there's an opposed check or whatever). Maybe you can keep this up for 8 hours, maybe longer if you want to spend an HS.</p><p></p><p>This keeps it simple and if you want other more elaborate effects then you can make those higher level practices. If you want you could roll them into one practice with gradated effects depending on your check, which is an OK way to do it, but its kind of nice to leave some things for later levels.</p><p></p><p>As for 4e <> 1e level equality. I equate level 10 of 4e to about level 5 to 7 of 1e, a character is now distinctly beyond the range of normal people, potentially surviving things that would be certain death, defeating large numbers of foes (a level 6 fighter should be able to off 20 or 30 goblins for instance with a bit of luck, or a couple ogres, or a hill giant). 'EPIC' pretty much kicks in around level 14 where 1e basically 'goes gonzo' with level 7 spells and such appearing that can bend reality and do other wondrous things. I'd consider level 18 or 20 to be equivalent to level 30 in 4e, there's really no point in advancing beyond this, nor do any published materials ever really mention NPCs beyond level 20 (there are a few greater gods that have level 25 equivalence).</p><p></p><p>As you can see, it isn't really a linear equivalence, but dividing 4e level by 2 kinda gets you close, though maybe a level offset helps too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7310747, member: 82106"] Frankly, I'd just make a level 2 or 3 practice that lets you pretend to be dead. You can invoke it at any time with a minute of preparation (so you can't just do it in the midst of combat, but you could plausibly do it during a short rest, which could have quite a few uses). That's all it does, it just lets you 'play dead' with a significant chance of pulling it off (whereas your average random PC is going to have to hope to pass a Bluff check vs Perception). It can even pass an examination by someone using Heal, though you'd need a check to pull that off (IE if a healer examines you for 5 minutes then there's an opposed check or whatever). Maybe you can keep this up for 8 hours, maybe longer if you want to spend an HS. This keeps it simple and if you want other more elaborate effects then you can make those higher level practices. If you want you could roll them into one practice with gradated effects depending on your check, which is an OK way to do it, but its kind of nice to leave some things for later levels. As for 4e <> 1e level equality. I equate level 10 of 4e to about level 5 to 7 of 1e, a character is now distinctly beyond the range of normal people, potentially surviving things that would be certain death, defeating large numbers of foes (a level 6 fighter should be able to off 20 or 30 goblins for instance with a bit of luck, or a couple ogres, or a hill giant). 'EPIC' pretty much kicks in around level 14 where 1e basically 'goes gonzo' with level 7 spells and such appearing that can bend reality and do other wondrous things. I'd consider level 18 or 20 to be equivalent to level 30 in 4e, there's really no point in advancing beyond this, nor do any published materials ever really mention NPCs beyond level 20 (there are a few greater gods that have level 25 equivalence). As you can see, it isn't really a linear equivalence, but dividing 4e level by 2 kinda gets you close, though maybe a level offset helps too. [/QUOTE]
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