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Feint Whispers Chapter #3: Unearthing the Past party stats and ooc
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<blockquote data-quote="KaintheSeeker" data-source="post: 342735" data-attributes="member: 6663"><p>Revised Whitney DellNoir </p><p>Whitney DellNoir: Female Human Wiz3: Medium Humanoid ; HD 3d4+3 (Wizard) ; hp 13; Init + 2; Spd 30; AC 14; Atk + 0 base melee, + 3 base ranged; AL NG; SV Fort + 2/3 ,Ref + 3/4,Will + 3/4; STR 9, DEX 14, CON 12, INT 17, WIS 10, CHA 14 Experience: 4299 xp</p><p>Money: 156 gp 11 sp 3 cp</p><p>Weapons: Crossbow, light; Bolts, crossbow (20); Dagger; Quarterstaff.</p><p>Magic Items: Bracers of Armor +1, Cloak of Resistance +1</p><p>Goods: Backpack; Bedroll; Case, scroll (x2); Flint and steel; Ink (2 vials); Lantern, hooded; Ink (vial), colored; Inkpen (2); Oil (3 pints); Sack; Sealing wax; Signet ring; Tent; Waterskin (2); Whetstone; Pouch, belt; Pouch, belt; Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Donkey; Feed (3 days); Saddle, pack; Bit and bridle, Potions: Cure Light Wounds (x5; id8+1), Scrolls: Magic Missile (x8, 1st Level, x4 3rd level), Lesser Electric Orb (x2, 3rd), Mage Armor (x2, 1st Level), Comp. Language (x1, 1st Level), Identify (x1, 1st Level), Bull’s Strength (x2, 3rd level), Melf’s Acid Arrow (x2, 3rd), Web (x2, 3rd level) </p><p></p><p>Skills: </p><p>Alchemy + 6/9, Concentration + 6/7, Disguise + 3/5, Knowledge (arcana) + 6/9, Listen + 0/2, Perform +2/ 4, Scry + 2/5, Spellcraft + 6/9, Spot + 0/2.</p><p></p><p>Feats: Alertness, Craft Wondrous Item, Endurance, Scribe Scroll. </p><p></p><p>Spells Known (Wiz 3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Comprehend Languages, Identify, Mage Armor, Magic Missile, Magic Weapon, Sleep, True Strike, Lesser Electric Orb, Shield. 2nd -- Alter Self, Melf's Acid Arrow, Familiar Pocket, Bull’s Strength, Invisibility, Web</p><p></p><p>Spells Prepared (Wiz 4/3/2): 0 - Daze x2 Ray of Frost x2; 1st - Mage Armor, Magic Missile; 2nd Melf's Acid Arrow, Web</p><p></p><p>Familiar, “Mist’, CR 1/4; Tiny Animal; HD 1/2d8 (Animal) ; hp 6; Init + 2; Spd 30; AC 16; Atk -1 base melee, + 5 base ranged; +5/+0 ( 1d2-4, 2 Claws; 1d3-4, Bite ); AL N; SV Fort + 2, Ref + 4, Will + 1; STR 3, DEX 15, CON 10, INT 1, WIS 12, CHA 7.</p><p></p><p>Skills: Balance + 10, Climb + 5, Hide + 17, Listen + 4, Move Silently + 9, Spot + 4. </p><p>Feats: Weapon Finesse, Weapon Finesse: Bite.</p><p>Special: Move Silently Bonus of +2 to Master</p><p></p><p>Background: Born to the mistress of a high ranking Noble, Whitney grew up in fair luxury with her father's occasional love and mother's strong opinions shaping her view of life. Without a legitimate title and any form of acknowledgement on the behalf of her father, she seemed to be on the same path as her mother.</p><p>Her mother's passing when she was 10, and the discovery of a 'dowry' that her mother had kept over the years that included several significant interests in a handful of businesses. Her father took charge off her affairs and discretely sold them off to set up a trust so that she could be taken care of for many years. With the emergence of her skill in magic he paid a large portion of her trust to secure her a position of merit at one of the leading academies of magic. </p><p>With luck, he hopes that her sharp intelligence, social bearing, and magic will let her earn a title of her own. He watches from the shadows as she shows promise as an adventurer of some merit.</p></blockquote><p></p>
[QUOTE="KaintheSeeker, post: 342735, member: 6663"] Revised Whitney DellNoir Whitney DellNoir: Female Human Wiz3: Medium Humanoid ; HD 3d4+3 (Wizard) ; hp 13; Init + 2; Spd 30; AC 14; Atk + 0 base melee, + 3 base ranged; AL NG; SV Fort + 2/3 ,Ref + 3/4,Will + 3/4; STR 9, DEX 14, CON 12, INT 17, WIS 10, CHA 14 Experience: 4299 xp Money: 156 gp 11 sp 3 cp Weapons: Crossbow, light; Bolts, crossbow (20); Dagger; Quarterstaff. Magic Items: Bracers of Armor +1, Cloak of Resistance +1 Goods: Backpack; Bedroll; Case, scroll (x2); Flint and steel; Ink (2 vials); Lantern, hooded; Ink (vial), colored; Inkpen (2); Oil (3 pints); Sack; Sealing wax; Signet ring; Tent; Waterskin (2); Whetstone; Pouch, belt; Pouch, belt; Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Donkey; Feed (3 days); Saddle, pack; Bit and bridle, Potions: Cure Light Wounds (x5; id8+1), Scrolls: Magic Missile (x8, 1st Level, x4 3rd level), Lesser Electric Orb (x2, 3rd), Mage Armor (x2, 1st Level), Comp. Language (x1, 1st Level), Identify (x1, 1st Level), Bull’s Strength (x2, 3rd level), Melf’s Acid Arrow (x2, 3rd), Web (x2, 3rd level) Skills: Alchemy + 6/9, Concentration + 6/7, Disguise + 3/5, Knowledge (arcana) + 6/9, Listen + 0/2, Perform +2/ 4, Scry + 2/5, Spellcraft + 6/9, Spot + 0/2. Feats: Alertness, Craft Wondrous Item, Endurance, Scribe Scroll. Spells Known (Wiz 3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Comprehend Languages, Identify, Mage Armor, Magic Missile, Magic Weapon, Sleep, True Strike, Lesser Electric Orb, Shield. 2nd -- Alter Self, Melf's Acid Arrow, Familiar Pocket, Bull’s Strength, Invisibility, Web Spells Prepared (Wiz 4/3/2): 0 - Daze x2 Ray of Frost x2; 1st - Mage Armor, Magic Missile; 2nd Melf's Acid Arrow, Web Familiar, “Mist’, CR 1/4; Tiny Animal; HD 1/2d8 (Animal) ; hp 6; Init + 2; Spd 30; AC 16; Atk -1 base melee, + 5 base ranged; +5/+0 ( 1d2-4, 2 Claws; 1d3-4, Bite ); AL N; SV Fort + 2, Ref + 4, Will + 1; STR 3, DEX 15, CON 10, INT 1, WIS 12, CHA 7. Skills: Balance + 10, Climb + 5, Hide + 17, Listen + 4, Move Silently + 9, Spot + 4. Feats: Weapon Finesse, Weapon Finesse: Bite. Special: Move Silently Bonus of +2 to Master Background: Born to the mistress of a high ranking Noble, Whitney grew up in fair luxury with her father's occasional love and mother's strong opinions shaping her view of life. Without a legitimate title and any form of acknowledgement on the behalf of her father, she seemed to be on the same path as her mother. Her mother's passing when she was 10, and the discovery of a 'dowry' that her mother had kept over the years that included several significant interests in a handful of businesses. Her father took charge off her affairs and discretely sold them off to set up a trust so that she could be taken care of for many years. With the emergence of her skill in magic he paid a large portion of her trust to secure her a position of merit at one of the leading academies of magic. With luck, he hopes that her sharp intelligence, social bearing, and magic will let her earn a title of her own. He watches from the shadows as she shows promise as an adventurer of some merit. [/QUOTE]
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