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Feint Whispers Chapter #8: You will Rune the Day... party stats and ooc
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<blockquote data-quote="Mirth" data-source="post: 727905" data-attributes="member: 5242"><p><strong>Character Name :</strong> Tarowyn Coldoak</p><p><strong>Character Race :</strong> Elf</p><p><strong>Character Classes :</strong> Ranger 3 / Fighter 2</p><p><strong>Alignment :</strong> Chaotic Good</p><p></p><p><strong>Gender :</strong> M</p><p><strong>Age :</strong> 131</p><p><strong>Height :</strong> 5 ft. 6 in.</p><p><strong>Weight :</strong> 97 lbs. </p><p><strong>Eyes :</strong> Green</p><p><strong>Hair :</strong> Red</p><p></p><p><strong>Character Level :</strong> 5</p><p><strong>EXP Points Gained :</strong> 10278</p><p><strong>EXP Needed For Next Level :</strong> 15000</p><p></p><p><strong>Known Languages :</strong> Southern Common, Elven, Orc, Goblin</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Strength :</strong> 14 (+2) </p><p><strong>Dexterity :</strong> 18 (+4)</p><p><strong>Constitution :</strong> 12 (+1)</p><p><strong>Intelligence :</strong> 14 (+2)</p><p><strong>Wisdom :</strong> 13 (+1)</p><p><strong>Charisma :</strong> 8 (-1)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Armor Class :</strong> 19</p><p></p><p><strong>Flatfooted Armor Class :</strong> 15</p><p><strong>Touch Armor Class :</strong> 14</p><p></p><p><strong>Special Armor Class Notes :</strong> Armor +5, Dex +4</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Hit Points :</strong> 38</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Save vs. Fortitude :</strong> +8</p><p><strong>Save vs. Reflex :</strong> +8</p><p><strong>Save vs. Will :</strong> +3</p><p></p><p><strong>Special Save Notes :</strong> <em>Cloak Of Resistance +1,</em> +2 on saves vs. enchantment</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Initiative Modifier :</strong> +4</p><p></p><p><strong>Base Attack Bonus :</strong> +5</p><p></p><p><strong>Melee Attack Bonus :</strong> +7</p><p></p><p><strong>Ranged Attack Bonus :</strong> +9</p><p></p><p><strong>Special Combat Notes :</strong> </p><p>+10 Melee with mw rapier</p><p>+11 Ranged with mw mighty composite longbow</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Weapons :</strong> </p><p></p><p>Masterwork Rapier 1D6+2</p><p>Masterwork Mighty (Str +2) Composite Longbow 1D8+2</p><p>2 Silvered Daggers 1D4+2</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Skills : </strong></p><p></p><p>Name/Total Mod (Ability) # Ranks taken</p><p></p><p><strong> Craft (bowmaking)</strong>/+7 (Int) 5 ranks</p><p>*<strong> Hide</strong>/+9 (Dex) 5 ranks</p><p>*<strong> Jump</strong>/+9 (Str) 5 ranks (+2 Synergy)</p><p><strong> Knowledge (religion)</strong>/+4 (Int) 2 ranks</p><p><strong> Listen</strong>/+8 (Wis) 5 ranks (+2 Elven)</p><p>*<strong> Move Silently</strong>/+9 (Dex) 5 ranks</p><p><strong> Perform (trickshooting)</strong>/+7 (Cha) 8 ranks</p><p><strong> Ride</strong>/+8 (Dex) 4 Ranks</p><p><strong> Search</strong>/+9 (Int) 5 ranks (+2 Elven)</p><p><strong> Spot</strong>/+8 (Wis) 5 ranks (+2 Elven)</p><p><strong> Survival</strong>/+6 (Wis) 5 ranks</p><p></p><p>* Armor Check Penalty Applies</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Feats :</strong> </p><p></p><p>Armor Proficiency (Light, Medium, Heavy)</p><p>Endurance</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Rapid Shot</p><p>Shield Proficiency (All)</p><p>Track</p><p>Weapon Finesse</p><p>Weapon Focus (Composite Longbow)</p><p>Weapon Proficiency (Simple, Martial)</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Racial and Class Skills, Abilities & Features :</strong></p><p></p><p>Immune to <em>sleep</em></p><p>Low-light vision</p><p>Favored Enemy (Shapechangers)</p><p>Wild Empathy +1</p><p>Combat Style: archery</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Equipment & Gear :</strong> </p><p></p><p>Explorer's Outfit</p><p>Backpack</p><p>Waterskin</p><p>3 day's trail rations</p><p>Bedroll</p><p>Sack</p><p>Flint & Steel</p><p>3 Torches </p><p><em>Quiver of Solonon</em></p><p> <em>Arrows +1</em> (16)</p><p> Arrows (35)</p><p> Arrows, Silvered (9)</p><p><em>Chain Shirt +1</em></p><p><em>Cloak Of Resistance +1</em></p><p>3 Potions of <em>Cure Light Wounds</em></p><p>Potion of <em>Cat's Grace</em></p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Money :</strong> 3225GP</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Base Speed :</strong> 30</p><p></p><p><strong>Normal Speed (including penalty for armor or encumbrance load) :</strong> 30</p><p></p><p><strong>AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :</strong> -1</p><p></p><p><strong>Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :</strong> +4</p><p></p><p>-------------------------------------------------------</p><p></p><p><strong>Description :</strong> Tarowyn is tall and thin, almost gaunt, with bronze skin and short, red hair. His mood is withdrawn and serious. He has a job to do and he gets the job done.</p><p></p><p><strong>Background :</strong> Tarowyn Coldoak's father, Elwyn, was a renowned fletcher and craftsman known for the magnificent bows that he created from the fallen branches of elder sylvan Oaks in the Northern forests. Unfortuantely, Tarowyn never knew his mother for she died in childbirth. His father's many years of mourning were finally broken when he fell in love with a young human woman, Jesela, the daughter of Girosi Denaar, a travelling merchant who bought bows & arrows from Tarowyn's father to sell in the lands to the South. Girosi, who was extremely protective of his daughter, did not approve of the marriage and, for that matter, neither did the small isolated elven community where the Coldoaks lived. Regardless, Elwyn and Jesela eloped, leaving the merchant caravan behind in the elven village and taking young Tarowyn along with them. Tarowyn at first balked at their relationship as well, but quickly came to love his new mother, for she filled a aching gap in his heart.</p><p></p><p>The couple and child ended up in a small, remote, mixed community in the southern part of the kingdom of Horator, where there presence was welcomed and where they could live a simple life, hopefully unnoticed by Girosi. Elwyn and Jesela were married in a small church of the Southern Som faith, a religion which all of the family soon converted to. The priest, Father Norris, became a close family friend and mentor to young Tarowyn. Elwyn, unable to find a hardwood that had the same properties as his trees back home, gave up his craft and instead made a living repairing farm implements and doing carpentry work for the village. Anonymously, Elwyn also made beautiful wooden holy symbols that Father Norris discretely distributed to other chruches of the Southern Som faith, many of which can still be found displayed prominently in those remaining churches today. Soon, a fourth member was added to the Coldoak family, when Jesela gave birth to a daughter named Lorah. Tarowyn finally had the sibling he had always wanted and it seemed as though life couldn't get any better.</p><p></p><p>Young Tarowyn could never have guessed how bad it could get, however. It all began when Father Norris began to act strangely. He distanced himself from the family and spent much of his time wandering in the woods dotting the foothills around the village. When Tarowyn tried to speak to his mentor about the problem, the priest would mumble about how his faith was being tested and how he needed the solace that his solitary strolls provided him. One night, Tarowyn decided to follow Father Norris and see what these walks were all about. What he saw that night changed his life forever. Under the light of the full moon, Father Norris began transforming before the young elf's eyes. The priest howled in agony as his limbs distended and hair began spreading out all over his body. Tarowyn, frightened but concerned for his friend, rushed to the Father's aid just as he was making his final transformation. Upon seeing the young elf, the Father knocked him aside. Tarowyn's head hit a rock and the last thing he saw as the world faded to black were the slathering jaws and sharp claws of the wolf that was Father Norris as it bounded away towards the village.</p><p></p><p>When Tarowyn awoke, the previous night's visions returned in a rush, and Tarowyn took off toward the village as fast as his feet would carry him. To this day, the scene that greeted his eyes when he reached his home haunts his every dream. The devastation of the village was complete. The only person whose remains he couldn't find was his half-elven sister Lorah. Of her, all that remained was part of her nightshirt and the small flute that his father had made for her on her birthday, now covered with blood and grime.</p><p></p><p>It took Tarowyn three days of constant digging to bury all of the dead. He put Lorah's nightshirt in the grave with Elwyn and Jesela's bodies and kept the flute for himself. He freed the few animals that were left alive and took the only remaining mule and rode out of town. It took him two more days to find the closest village. Starved and weary, Tarowyn refused food and healing and instead insisted on telling his story of horror to the local priest. When the priest refused to believe him, Tarowyn broke his nose with a single blow. He stood over the bleeding cleric, renounced his religion and left the town behind to find the man - the beast - who killed his family and cleanse the world of him and his kind.</p><p></p><p>That was many years ago. Tarowyn never has found Father Norris, although he devoted the majority of those years in training to slay shapechangers like him. Now, the elf hires himself out as a bodyguard and mercenary, but only for causes that he believes in. When Sir Whiteclove, the Sherriff of Duvik's Pass approached him about joining the group that had freed the town from the tyranny of Jakk Tornclaw and the evil Orc's burning plague, Tarowyn finally felt that he had found a place where he was needed and where he belonged.</p></blockquote><p></p>
[QUOTE="Mirth, post: 727905, member: 5242"] [b]Character Name :[/b] Tarowyn Coldoak [b]Character Race :[/b] Elf [b]Character Classes :[/b] Ranger 3 / Fighter 2 [b]Alignment :[/b] Chaotic Good [b]Gender :[/b] M [b]Age :[/b] 131 [b]Height :[/b] 5 ft. 6 in. [b]Weight :[/b] 97 lbs. [b]Eyes :[/b] Green [b]Hair :[/b] Red [b]Character Level :[/b] 5 [b]EXP Points Gained :[/b] 10278 [b]EXP Needed For Next Level :[/b] 15000 [b]Known Languages :[/b] Southern Common, Elven, Orc, Goblin ------------------------------------------------------- [b]Strength :[/b] 14 (+2) [b]Dexterity :[/b] 18 (+4) [b]Constitution :[/b] 12 (+1) [b]Intelligence :[/b] 14 (+2) [b]Wisdom :[/b] 13 (+1) [b]Charisma :[/b] 8 (-1) ------------------------------------------------------- [b]Armor Class :[/b] 19 [b]Flatfooted Armor Class :[/b] 15 [b]Touch Armor Class :[/b] 14 [b]Special Armor Class Notes :[/b] Armor +5, Dex +4 ------------------------------------------------------- [b]Hit Points :[/b] 38 ------------------------------------------------------- [b]Save vs. Fortitude :[/b] +8 [b]Save vs. Reflex :[/b] +8 [b]Save vs. Will :[/b] +3 [b]Special Save Notes :[/b] [i]Cloak Of Resistance +1,[/i] +2 on saves vs. enchantment ------------------------------------------------------- [b]Initiative Modifier :[/b] +4 [b]Base Attack Bonus :[/b] +5 [b]Melee Attack Bonus :[/b] +7 [b]Ranged Attack Bonus :[/b] +9 [b]Special Combat Notes :[/b] +10 Melee with mw rapier +11 Ranged with mw mighty composite longbow ------------------------------------------------------- [b]Weapons :[/b] Masterwork Rapier 1D6+2 Masterwork Mighty (Str +2) Composite Longbow 1D8+2 2 Silvered Daggers 1D4+2 ------------------------------------------------------- [b]Skills : [/b] Name/Total Mod (Ability) # Ranks taken [b] Craft (bowmaking)[/b]/+7 (Int) 5 ranks *[b] Hide[/b]/+9 (Dex) 5 ranks *[b] Jump[/b]/+9 (Str) 5 ranks (+2 Synergy) [b] Knowledge (religion)[/b]/+4 (Int) 2 ranks [b] Listen[/b]/+8 (Wis) 5 ranks (+2 Elven) *[b] Move Silently[/b]/+9 (Dex) 5 ranks [b] Perform (trickshooting)[/b]/+7 (Cha) 8 ranks [b] Ride[/b]/+8 (Dex) 4 Ranks [b] Search[/b]/+9 (Int) 5 ranks (+2 Elven) [b] Spot[/b]/+8 (Wis) 5 ranks (+2 Elven) [b] Survival[/b]/+6 (Wis) 5 ranks * Armor Check Penalty Applies ------------------------------------------------------- [b]Feats :[/b] Armor Proficiency (Light, Medium, Heavy) Endurance Point Blank Shot Precise Shot Rapid Shot Shield Proficiency (All) Track Weapon Finesse Weapon Focus (Composite Longbow) Weapon Proficiency (Simple, Martial) ------------------------------------------------------- [b]Racial and Class Skills, Abilities & Features :[/b] Immune to [i]sleep[/i] Low-light vision Favored Enemy (Shapechangers) Wild Empathy +1 Combat Style: archery ------------------------------------------------------- [b]Equipment & Gear :[/b] Explorer's Outfit Backpack Waterskin 3 day's trail rations Bedroll Sack Flint & Steel 3 Torches [i]Quiver of Solonon[/i] [i]Arrows +1[/i] (16) Arrows (35) Arrows, Silvered (9) [i]Chain Shirt +1[/i] [i]Cloak Of Resistance +1[/i] 3 Potions of [i]Cure Light Wounds[/i] Potion of [i]Cat's Grace[/i] ------------------------------------------------------- [b]Money :[/b] 3225GP ------------------------------------------------------- [b]Base Speed :[/b] 30 [b]Normal Speed (including penalty for armor or encumbrance load) :[/b] 30 [b]AC Check Penalty (for armor or encumbrance load, whichever figure is worse) :[/b] -1 [b]Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :[/b] +4 ------------------------------------------------------- [b]Description :[/b] Tarowyn is tall and thin, almost gaunt, with bronze skin and short, red hair. His mood is withdrawn and serious. He has a job to do and he gets the job done. [b]Background :[/b] Tarowyn Coldoak's father, Elwyn, was a renowned fletcher and craftsman known for the magnificent bows that he created from the fallen branches of elder sylvan Oaks in the Northern forests. Unfortuantely, Tarowyn never knew his mother for she died in childbirth. His father's many years of mourning were finally broken when he fell in love with a young human woman, Jesela, the daughter of Girosi Denaar, a travelling merchant who bought bows & arrows from Tarowyn's father to sell in the lands to the South. Girosi, who was extremely protective of his daughter, did not approve of the marriage and, for that matter, neither did the small isolated elven community where the Coldoaks lived. Regardless, Elwyn and Jesela eloped, leaving the merchant caravan behind in the elven village and taking young Tarowyn along with them. Tarowyn at first balked at their relationship as well, but quickly came to love his new mother, for she filled a aching gap in his heart. The couple and child ended up in a small, remote, mixed community in the southern part of the kingdom of Horator, where there presence was welcomed and where they could live a simple life, hopefully unnoticed by Girosi. Elwyn and Jesela were married in a small church of the Southern Som faith, a religion which all of the family soon converted to. The priest, Father Norris, became a close family friend and mentor to young Tarowyn. Elwyn, unable to find a hardwood that had the same properties as his trees back home, gave up his craft and instead made a living repairing farm implements and doing carpentry work for the village. Anonymously, Elwyn also made beautiful wooden holy symbols that Father Norris discretely distributed to other chruches of the Southern Som faith, many of which can still be found displayed prominently in those remaining churches today. Soon, a fourth member was added to the Coldoak family, when Jesela gave birth to a daughter named Lorah. Tarowyn finally had the sibling he had always wanted and it seemed as though life couldn't get any better. Young Tarowyn could never have guessed how bad it could get, however. It all began when Father Norris began to act strangely. He distanced himself from the family and spent much of his time wandering in the woods dotting the foothills around the village. When Tarowyn tried to speak to his mentor about the problem, the priest would mumble about how his faith was being tested and how he needed the solace that his solitary strolls provided him. One night, Tarowyn decided to follow Father Norris and see what these walks were all about. What he saw that night changed his life forever. Under the light of the full moon, Father Norris began transforming before the young elf's eyes. The priest howled in agony as his limbs distended and hair began spreading out all over his body. Tarowyn, frightened but concerned for his friend, rushed to the Father's aid just as he was making his final transformation. Upon seeing the young elf, the Father knocked him aside. Tarowyn's head hit a rock and the last thing he saw as the world faded to black were the slathering jaws and sharp claws of the wolf that was Father Norris as it bounded away towards the village. When Tarowyn awoke, the previous night's visions returned in a rush, and Tarowyn took off toward the village as fast as his feet would carry him. To this day, the scene that greeted his eyes when he reached his home haunts his every dream. The devastation of the village was complete. The only person whose remains he couldn't find was his half-elven sister Lorah. Of her, all that remained was part of her nightshirt and the small flute that his father had made for her on her birthday, now covered with blood and grime. It took Tarowyn three days of constant digging to bury all of the dead. He put Lorah's nightshirt in the grave with Elwyn and Jesela's bodies and kept the flute for himself. He freed the few animals that were left alive and took the only remaining mule and rode out of town. It took him two more days to find the closest village. Starved and weary, Tarowyn refused food and healing and instead insisted on telling his story of horror to the local priest. When the priest refused to believe him, Tarowyn broke his nose with a single blow. He stood over the bleeding cleric, renounced his religion and left the town behind to find the man - the beast - who killed his family and cleanse the world of him and his kind. That was many years ago. Tarowyn never has found Father Norris, although he devoted the majority of those years in training to slay shapechangers like him. Now, the elf hires himself out as a bodyguard and mercenary, but only for causes that he believes in. When Sir Whiteclove, the Sherriff of Duvik's Pass approached him about joining the group that had freed the town from the tyranny of Jakk Tornclaw and the evil Orc's burning plague, Tarowyn finally felt that he had found a place where he was needed and where he belonged. [/QUOTE]
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Feint Whispers Chapter #8: You will Rune the Day... party stats and ooc
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