Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Feir Fireb's Nobilis Game -- OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Feir Fireb" data-source="post: 3027279" data-attributes="member: 14074"><p>This is basically how I picture it, too. I suggest, however, that there probably any correlation between familiarity and time taken ought to be fairly low. To a large exent by being a Noble, and especially by being a Duke, you <em>are</em> the concept of Doors. As a Duke, when people meet you they'll remember less of how you looked (though that's important to work out) and more, for example, a sense of movement and transience, the way you fit into the surrounding environment, and (if you're feeling persnickity) obstruction. While Nobles with less a connection to their Estate might find their Domain elusive or slippery, Dukes generally don't. With that in mind, being able to create these links between doors and the weirdness involved in exactly pinning things down probably says something very fundamental about the nature of Doors and about you as a person. You're about as familiar with Doors in general as you are with the back of your hand. You're about as 'at home' with any given door as you are anywhere else (granted, some of them might be like annoying relatives, a horribly unkept attic, or a plumbing problem, requiring more personal effort [and MPs] to deal with). So not only would a certain amount of randomness make sense, but it could help me rein in a somewhat loose rules interpretation when necessary. For larger distances and more mystical destinations, of course, you'd need more powerful miracles. Does this make sense for you? Does it work for you?</p><p></p><p>For restrictions, "Cannot enter a home uninvited" could work, but remember it may affect "door jumping" pretty adversely! "Summonable" is, of course, always a fun one. I would suggest a restrection dealing with your character's attention lack of focus to be kept distinct from his inexactness with Door miracles (do you want the latter to extend beyond "Door Jumping" in any way?). A limit that might be appropriate if it appeals to you: Uninspiring, 1 MP for Spirit 2 or higher. Your Spirit is great, but the fire does not show enough to sway others. A restriction that migth be interesting: Ceremonial. One can think of all kinds of things that a Power of Doors might be called to do on a regular basis.</p><p></p><p>It'll take you 5 points, not 4, to get the more expensive version of Perfect Timing, so it'll cost 2 levels of abilities. By dropping 1 level, you could get the lesser version of Perfect Timing and have 3 points left to spend on one or more other things.</p><p></p><p>Great ideas, all around.</p></blockquote><p></p>
[QUOTE="Feir Fireb, post: 3027279, member: 14074"] This is basically how I picture it, too. I suggest, however, that there probably any correlation between familiarity and time taken ought to be fairly low. To a large exent by being a Noble, and especially by being a Duke, you [I]are[/I] the concept of Doors. As a Duke, when people meet you they'll remember less of how you looked (though that's important to work out) and more, for example, a sense of movement and transience, the way you fit into the surrounding environment, and (if you're feeling persnickity) obstruction. While Nobles with less a connection to their Estate might find their Domain elusive or slippery, Dukes generally don't. With that in mind, being able to create these links between doors and the weirdness involved in exactly pinning things down probably says something very fundamental about the nature of Doors and about you as a person. You're about as familiar with Doors in general as you are with the back of your hand. You're about as 'at home' with any given door as you are anywhere else (granted, some of them might be like annoying relatives, a horribly unkept attic, or a plumbing problem, requiring more personal effort [and MPs] to deal with). So not only would a certain amount of randomness make sense, but it could help me rein in a somewhat loose rules interpretation when necessary. For larger distances and more mystical destinations, of course, you'd need more powerful miracles. Does this make sense for you? Does it work for you? For restrictions, "Cannot enter a home uninvited" could work, but remember it may affect "door jumping" pretty adversely! "Summonable" is, of course, always a fun one. I would suggest a restrection dealing with your character's attention lack of focus to be kept distinct from his inexactness with Door miracles (do you want the latter to extend beyond "Door Jumping" in any way?). A limit that might be appropriate if it appeals to you: Uninspiring, 1 MP for Spirit 2 or higher. Your Spirit is great, but the fire does not show enough to sway others. A restriction that migth be interesting: Ceremonial. One can think of all kinds of things that a Power of Doors might be called to do on a regular basis. It'll take you 5 points, not 4, to get the more expensive version of Perfect Timing, so it'll cost 2 levels of abilities. By dropping 1 level, you could get the lesser version of Perfect Timing and have 3 points left to spend on one or more other things. Great ideas, all around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Feir Fireb's Nobilis Game -- OOC
Top