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Feir Fireb's Nobilis Game -- OOC
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<blockquote data-quote="Feir Fireb" data-source="post: 3044667" data-attributes="member: 14074"><p><strong>Rounding out Bridgett Murphy</strong></p><p></p><p></p><p></p><p>Something I forgot here: in the world of Nobilis, <em>everything</em> has a personal spirit, including physical objects, creatures, and many local conceptual properties. These are vaguely anthropomorphic and all Nobles can communicate with them. For the most part, they're of very limited intelligence. So "talking with vermin" doesn't require anything other than being Noble. But due to the spirits' mental simplicity, getting unusually useful or complicated information is likely to require a Lesser Divination. And Mastery is still very useful for command.</p><p></p><p><strong>Virtues</strong> are personal enough where I won't propose or pick one myself. But I have some ideas. If one appeals to you, go for it. Otherwise, it's not necessary to have one. Most Nobilis don't. Possible Virtues for Bridgett: A Survivor. Compassionate. Decisive. Headstrong. If Bridgett is one of these things (or something I haven't covered) deeply to the core, such that the universe itself could not trick her into being otherwise, pick one and we can talk about what that means.</p><p></p><p>Here are some <strong>ideas for Bonds</strong>, in case you need some help with this. Use, discard or change them as you like, so long as they add to 20:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">5 - Nowhere - Her home and family. Its safety and well-being means a great deal to her.</p> <p style="margin-left: 20px">5 - Empathy for the poor and marginalized - Whether hers personally or that of those around her. She hates to see others deal with what she's had to.</p> <p style="margin-left: 20px">3 - Her children - They're still out there somewhere and she still loves and misses them, even though she hasn't seen them in years. Now maybe, just maybe, she could find them again.</p> <p style="margin-left: 20px">2 - Her Estate - important enough to be a strong bond for most Nobles, Bridgett places this lower in importance than most Nobles would, at least as far as her estate's inhuman members are concerned. Vermin had always been a plague to her and she knows what others think of it.</p> <p style="margin-left: 20px">2 - The memory of "The Breeze" - He's dead and not at all well-known, but he's worth remembering as a great man. Others had better respect that.</p> <p style="margin-left: 20px">2 - Her survivor's instinct. Immortality makes mundane survival easy in general, but she still tries to make the best of very bad situations in general and deeply values her ability to never be truly "down and out".</p> <p style="margin-left: 20px">1 - The cause of the Black Panthers - Adopted by osmosis. The Panthers may be long gone, but The Breeze was such a strong force of personality that the ideas found some root in Nowhere. Bridgett may be caucasian, but she has enough personal experience with racism for it to resonate.</p><p></p><p><strong></strong></p><p><strong>Ideas for an Anchor</strong>: pick one below and flesh it out a little, come up with an idea of your own, or just leave your sole anchor unchosen as-of-yet.</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>The president of the Hospital's collection agency</em>: Never known personally, but hated in abstract for years as the symbol of the group most responsible for Bridgett's life of squalor. Well-placed, but shocked and mystified at his new role in life.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>A brother or sister</em>: Always had some rivalry, but never really healed as they got older. Oneupmanship turned into longstanding bitterness after a fight before her wedding, to which they didn't show. A cold, unsympathetic parent would work, too. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>A resident of Nowhere</em>: Another denizen of the streets who was close to "The Breeze" and always compassionate. While everybody in Nowhere looks out and cares for the others, most might still have a hard core of instinct to look out for themselves. This individual has been self-sacraficial above and beyond the Nowhere norm, and maybe even reminds Bridgett a little of Herbie in some ways.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>A passerby</em>: One of the few strangers who regularly gave her a buck every so often and maybe the only one to actually have a conversation with her every now in then. Such affection from those outside of Nowhere is rare and treasured.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>A garbage truck driver</em>: Before she came to Nowhere, she lived in an alley some distance from there (except in Winter, which was always a frantic scrabble for real shelter). Isolated from society, the regular morning din of the garbage trucks became a regular disturbance and sign of her status that grated like fingernails on a chalkboard. The regular neighborhood garbage crew earned her hatred this way.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>A murderer</em>: Once, a sick and twisted man with callous disregard for the people of the streets came into Nowhere looking for easy prey. Bridgett hated the man who disappeared after brutalizing and killing one of her beloved comrades, but when she gained roaches and fleas as her spies, tracking him down became trivial. Now this madman has the opportunity to redeem himself.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Feir Fireb, post: 3044667, member: 14074"] [b]Rounding out Bridgett Murphy[/b] Something I forgot here: in the world of Nobilis, [I]everything[/I] has a personal spirit, including physical objects, creatures, and many local conceptual properties. These are vaguely anthropomorphic and all Nobles can communicate with them. For the most part, they're of very limited intelligence. So "talking with vermin" doesn't require anything other than being Noble. But due to the spirits' mental simplicity, getting unusually useful or complicated information is likely to require a Lesser Divination. And Mastery is still very useful for command. [B]Virtues[/B] are personal enough where I won't propose or pick one myself. But I have some ideas. If one appeals to you, go for it. Otherwise, it's not necessary to have one. Most Nobilis don't. Possible Virtues for Bridgett: A Survivor. Compassionate. Decisive. Headstrong. If Bridgett is one of these things (or something I haven't covered) deeply to the core, such that the universe itself could not trick her into being otherwise, pick one and we can talk about what that means. Here are some [B]ideas for Bonds[/B], in case you need some help with this. Use, discard or change them as you like, so long as they add to 20: [INDENT] 5 - Nowhere - Her home and family. Its safety and well-being means a great deal to her. 5 - Empathy for the poor and marginalized - Whether hers personally or that of those around her. She hates to see others deal with what she's had to. 3 - Her children - They're still out there somewhere and she still loves and misses them, even though she hasn't seen them in years. Now maybe, just maybe, she could find them again. 2 - Her Estate - important enough to be a strong bond for most Nobles, Bridgett places this lower in importance than most Nobles would, at least as far as her estate's inhuman members are concerned. Vermin had always been a plague to her and she knows what others think of it. 2 - The memory of "The Breeze" - He's dead and not at all well-known, but he's worth remembering as a great man. Others had better respect that. 2 - Her survivor's instinct. Immortality makes mundane survival easy in general, but she still tries to make the best of very bad situations in general and deeply values her ability to never be truly "down and out". 1 - The cause of the Black Panthers - Adopted by osmosis. The Panthers may be long gone, but The Breeze was such a strong force of personality that the ideas found some root in Nowhere. Bridgett may be caucasian, but she has enough personal experience with racism for it to resonate.[/INDENT] [B] Ideas for an Anchor[/B]: pick one below and flesh it out a little, come up with an idea of your own, or just leave your sole anchor unchosen as-of-yet. [INDENT] [I]The president of the Hospital's collection agency[/I]: Never known personally, but hated in abstract for years as the symbol of the group most responsible for Bridgett's life of squalor. Well-placed, but shocked and mystified at his new role in life. [I]A brother or sister[/I]: Always had some rivalry, but never really healed as they got older. Oneupmanship turned into longstanding bitterness after a fight before her wedding, to which they didn't show. A cold, unsympathetic parent would work, too. [I]A resident of Nowhere[/I]: Another denizen of the streets who was close to "The Breeze" and always compassionate. While everybody in Nowhere looks out and cares for the others, most might still have a hard core of instinct to look out for themselves. This individual has been self-sacraficial above and beyond the Nowhere norm, and maybe even reminds Bridgett a little of Herbie in some ways. [I]A passerby[/I]: One of the few strangers who regularly gave her a buck every so often and maybe the only one to actually have a conversation with her every now in then. Such affection from those outside of Nowhere is rare and treasured. [I]A garbage truck driver[/I]: Before she came to Nowhere, she lived in an alley some distance from there (except in Winter, which was always a frantic scrabble for real shelter). Isolated from society, the regular morning din of the garbage trucks became a regular disturbance and sign of her status that grated like fingernails on a chalkboard. The regular neighborhood garbage crew earned her hatred this way. [I]A murderer[/I]: Once, a sick and twisted man with callous disregard for the people of the streets came into Nowhere looking for easy prey. Bridgett hated the man who disappeared after brutalizing and killing one of her beloved comrades, but when she gained roaches and fleas as her spies, tracking him down became trivial. Now this madman has the opportunity to redeem himself. [/INDENT] [/QUOTE]
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