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Feir Fireb's Nobilis Game -- OOC
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<blockquote data-quote="Feir Fireb" data-source="post: 3104209" data-attributes="member: 14074"><p>Hi all,</p><p></p><p>We're far enough along with character generation where I'd like to get going with Chancel generation. cariset, mmeubiquitous, Yellow Kid and Cerebral Paladin are all basically done, leaving one last person who has a core concept and some basic stats. </p><p></p><p>So: Chancel generation. For those of you without rulebooks, we're generating a little pocket dimension ruled by your Imperator (and largely through your characters). It can have its own "laws of nature", its own peculiar inhabitants, just about anything you can imagine can be specific to it. It can be a location straight out of a genre, conceptually unique, or somewhere in between. Given all of your Realm scores, we have 1+1+1+2+3=8 total points with which to buy advantageous Chancel properties. You can get more than that by taking disadvantages.</p><p></p><p>I thought I'd included a list of potential Chancel properties with my original emails, but I'd have to check my computer (which is currently in for repairs). Until I get my computer back sometime this week, we can at least start conceptual brainstorming. At that point, I'll also have more computer time to email a list of Chancel properties if need be. At very least, some ideas can be translated into numbers later, and many ideas can cost nothing pointwise if they have no lasting efficacy outside the Chancel.</p><p></p><p>I'd like you folks to have as much impact on that as possible, so I'm going to wait at least one week from today before suggesting unsolicited ideas that are purely my own. Once we have a sense of the direction we'd like to go, if we don't have an obvious consensus set of Chancel properties, everybody can float their 'pet ideas' for Chancel properties, and we'll vote on them (by emailing me privately). The ideas with the strongest positive support and the least opposition will pass, with extra weight for higher Realm scores. I'll try to guide things along so the math works out, and round out any rough ideas. The Chancel doesn't have to be conceptually uniform, but there should be at least something to glue disparate ideas together.</p><p></p><p>Remember, even very short posts can be very helpful for this process. And, of course, ask questions if you need to!</p></blockquote><p></p>
[QUOTE="Feir Fireb, post: 3104209, member: 14074"] Hi all, We're far enough along with character generation where I'd like to get going with Chancel generation. cariset, mmeubiquitous, Yellow Kid and Cerebral Paladin are all basically done, leaving one last person who has a core concept and some basic stats. So: Chancel generation. For those of you without rulebooks, we're generating a little pocket dimension ruled by your Imperator (and largely through your characters). It can have its own "laws of nature", its own peculiar inhabitants, just about anything you can imagine can be specific to it. It can be a location straight out of a genre, conceptually unique, or somewhere in between. Given all of your Realm scores, we have 1+1+1+2+3=8 total points with which to buy advantageous Chancel properties. You can get more than that by taking disadvantages. I thought I'd included a list of potential Chancel properties with my original emails, but I'd have to check my computer (which is currently in for repairs). Until I get my computer back sometime this week, we can at least start conceptual brainstorming. At that point, I'll also have more computer time to email a list of Chancel properties if need be. At very least, some ideas can be translated into numbers later, and many ideas can cost nothing pointwise if they have no lasting efficacy outside the Chancel. I'd like you folks to have as much impact on that as possible, so I'm going to wait at least one week from today before suggesting unsolicited ideas that are purely my own. Once we have a sense of the direction we'd like to go, if we don't have an obvious consensus set of Chancel properties, everybody can float their 'pet ideas' for Chancel properties, and we'll vote on them (by emailing me privately). The ideas with the strongest positive support and the least opposition will pass, with extra weight for higher Realm scores. I'll try to guide things along so the math works out, and round out any rough ideas. The Chancel doesn't have to be conceptually uniform, but there should be at least something to glue disparate ideas together. Remember, even very short posts can be very helpful for this process. And, of course, ask questions if you need to! [/QUOTE]
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