Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fellow DM, How do you handle Hit Point at each new level ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snowy" data-source="post: 2159573" data-attributes="member: 20465"><p>The campaign i've been running this year we picked on.</p><p>roll your class hit dice if you dont like it roll the next dice size down and and so on till they get a number they like. It still allows some randomness, gives the excitement of rolling dice and doesnt leave the barbarian with less hit points than the wizard (I exaggerate here of course).</p><p></p><p>so </p><p>d12 -> d10 -> d8 -> d6 -> d4 -> d2 </p><p></p><p>also seems good to me as it skews the probabilities for larger hitdice classes to be at least average, as they can roll more dice, but still with a chance of a 1.</p><p></p><p>we also went for die at - CON rather than -10 also on the grounds that the bigger and healthier you are the longer you last. </p><p></p><p>monsters have either whatever the book said they have or whatever i wrote down on my cheat sheet when i modified them. Classed bad guys have whatever I decided (using what classes they have as a guideline) id guess its usually just over average.</p></blockquote><p></p>
[QUOTE="Snowy, post: 2159573, member: 20465"] The campaign i've been running this year we picked on. roll your class hit dice if you dont like it roll the next dice size down and and so on till they get a number they like. It still allows some randomness, gives the excitement of rolling dice and doesnt leave the barbarian with less hit points than the wizard (I exaggerate here of course). so d12 -> d10 -> d8 -> d6 -> d4 -> d2 also seems good to me as it skews the probabilities for larger hitdice classes to be at least average, as they can roll more dice, but still with a chance of a 1. we also went for die at - CON rather than -10 also on the grounds that the bigger and healthier you are the longer you last. monsters have either whatever the book said they have or whatever i wrote down on my cheat sheet when i modified them. Classed bad guys have whatever I decided (using what classes they have as a guideline) id guess its usually just over average. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fellow DM, How do you handle Hit Point at each new level ?
Top