Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fellow DM, How do you handle Hit Point at each new level ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonZar" data-source="post: 2159886" data-attributes="member: 19956"><p>Hello Guys,</p><p></p><p>Well usually i was according the average hp if someone roll bellow it. But with time i have see the fact that mostly all my players got much better HP (About 75 % of the maximum HP). When people have at least the average of the HD this seem to advantage class with d10 and d8 beside the class with d4 don't see much change to got a 2 instead of a 1 on a d4.</p><p></p><p>When people have more HP the balance of the system seem to be hurt. This make all spell with damage like fireball less usefull and this more hard for the caster class. The cleric have more trouble to heal all the character in the group because they have much more HP. People don't care anymore with Trap encounter because they are not as dangerous as they should be for their CR. The only way to help the wizard and cleric in these situation should be to give at least the average on each dice of healing and damage but this seem ridiculous to me.</p><p></p><p>Also if people have so more HP, the little weapon are less use because they simply do not enought damage and they don't use anymore the feat toughness because this doesn't worth it if u already have many HP.</p><p></p><p>Many of you will tell me to balance the monster and npc in consequense but the probleme is still there, if monster have more HP, the PC wizard spell who do damage are not that powerful and don't worth it a higher level. The light weapon don't worth it anymore. The cleric don't have enought cure to heal his group.</p><p></p><p>What do you think about this balance issue ?</p></blockquote><p></p>
[QUOTE="MoonZar, post: 2159886, member: 19956"] Hello Guys, Well usually i was according the average hp if someone roll bellow it. But with time i have see the fact that mostly all my players got much better HP (About 75 % of the maximum HP). When people have at least the average of the HD this seem to advantage class with d10 and d8 beside the class with d4 don't see much change to got a 2 instead of a 1 on a d4. When people have more HP the balance of the system seem to be hurt. This make all spell with damage like fireball less usefull and this more hard for the caster class. The cleric have more trouble to heal all the character in the group because they have much more HP. People don't care anymore with Trap encounter because they are not as dangerous as they should be for their CR. The only way to help the wizard and cleric in these situation should be to give at least the average on each dice of healing and damage but this seem ridiculous to me. Also if people have so more HP, the little weapon are less use because they simply do not enought damage and they don't use anymore the feat toughness because this doesn't worth it if u already have many HP. Many of you will tell me to balance the monster and npc in consequense but the probleme is still there, if monster have more HP, the PC wizard spell who do damage are not that powerful and don't worth it a higher level. The light weapon don't worth it anymore. The cleric don't have enought cure to heal his group. What do you think about this balance issue ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fellow DM, How do you handle Hit Point at each new level ?
Top