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Fellow DM, How do you handle Hit Point at each new level ?
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<blockquote data-quote="Whimsical" data-source="post: 2160109" data-attributes="member: 3976"><p>There is a fixed hit point system listed in the 3.5 DMG...[code][i]From the Dungeon Master's Guide, pg. 198[/i][b]</p><p>[SIZE=3][COLOR=Teal]GAINING FIXED HIT POINTS[/SIZE][/COLOR]</p><p> Monk Ranger</p><p> Wizard Bard Druid Paladin</p><p> Sorcerer Rogue Cleric Fighter Barbarian</p><p>[i]Hit Die[/i][/b] d4 d6 d8 d10 d12</p><p>[b][i]Hit points at even level[/i][/b] 2 3 4 5 6</p><p>[b][i] (2nd, 4th, etc.)[/i][/b]</p><p>[b][i]Hit points at odd level[/i][/b] 3 4 5 6 7</p><p>[b][i] (3rd, 5th, etc.)[/i][/b][/code]I have had my players use this system to determine their hit points when I ran my D&D one-shots at a mini gaming con. It's especially nice when you want to have your players complete their characters before they come to the game table, and it would be difficult or impossible for you to witness their die rolls. Personally, I like to have character hit point assignment to be as fair as possible.</p><p></p><p>If I run a D&D campaign, I will determine what each player's average hit points for their character classes would be using the above chart, then keep track of what they roll. I would then determine the sum of each set of numbers and then assign the player the higher of the two totals for thier hit points. This keeps characters with above average hit points from receiving even more hit points while taking care of those who roll below average hit points. As the DMG says in the Gaining Fixed Hit Points section: Below-average hit points hurt a PC more than above-average hit points help.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 2160109, member: 3976"] There is a fixed hit point system listed in the 3.5 DMG...[code][i]From the Dungeon Master's Guide, pg. 198[/i][b] [SIZE=3][COLOR=Teal]GAINING FIXED HIT POINTS[/SIZE][/COLOR] Monk Ranger Wizard Bard Druid Paladin Sorcerer Rogue Cleric Fighter Barbarian [i]Hit Die[/i][/b] d4 d6 d8 d10 d12 [b][i]Hit points at even level[/i][/b] 2 3 4 5 6 [b][i] (2nd, 4th, etc.)[/i][/b] [b][i]Hit points at odd level[/i][/b] 3 4 5 6 7 [b][i] (3rd, 5th, etc.)[/i][/b][/code]I have had my players use this system to determine their hit points when I ran my D&D one-shots at a mini gaming con. It's especially nice when you want to have your players complete their characters before they come to the game table, and it would be difficult or impossible for you to witness their die rolls. Personally, I like to have character hit point assignment to be as fair as possible. If I run a D&D campaign, I will determine what each player's average hit points for their character classes would be using the above chart, then keep track of what they roll. I would then determine the sum of each set of numbers and then assign the player the higher of the two totals for thier hit points. This keeps characters with above average hit points from receiving even more hit points while taking care of those who roll below average hit points. As the DMG says in the Gaining Fixed Hit Points section: Below-average hit points hurt a PC more than above-average hit points help. [/QUOTE]
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