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Fellow DM's how would you deal with this player?
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<blockquote data-quote="delericho" data-source="post: 2186437" data-attributes="member: 22424"><p>Firstly, you did the right thing by calling for a break, and then cutting the session short when you didn't feel able to continue.</p><p></p><p>Secondly, you shouldn't worry about your impartiality: either the player was wrong and you were being fair, or you made an honest mistake, and were being fair. Either way, you shouldn't worry on that count.</p><p></p><p>Going forward, I suggest three things:</p><p></p><p>1) At the next regular session, you need to DM again. The longer it takes you to get back in the saddle, the harder it will be. I suggest keeping the game simple, and fairly light. Next session is not the time for the crucial next chapter of your epic multi-year campaign - keep it simple until the bruises fade.</p><p></p><p>2) I would suggest to the group that players should not keep track of damage alongside what the DM's doing. Explain that there are some times where an opponent has an immunity that they don't know about, or that you just don't want them tracking all that stuff. Hell, explain to them that sometimes you'll make mistakes, despite your best efforts, and you don't want them second-guessing you.</p><p></p><p>3) Suggest also that there should be a limit placed on player/DM arguements. Basically, they should be free to query what's going on, since the DM will make mistakes, but it's your responsibility to run the game and make the calls. Once a decision has been made, the players should just get on with it. Since you're clearly making every effort to be fair in running that game, your players should feel able to trust you to do that.</p><p></p><p>Basically, it seems that what the player did was rude, and he now realises that. It also looks like he didn't mean to cause the trouble he did, and won't do it again. As evidence, I point to all the apologies you've received. More than likely, you won't have this problem to deal with again.</p><p></p><p>I hope some of that helps.</p></blockquote><p></p>
[QUOTE="delericho, post: 2186437, member: 22424"] Firstly, you did the right thing by calling for a break, and then cutting the session short when you didn't feel able to continue. Secondly, you shouldn't worry about your impartiality: either the player was wrong and you were being fair, or you made an honest mistake, and were being fair. Either way, you shouldn't worry on that count. Going forward, I suggest three things: 1) At the next regular session, you need to DM again. The longer it takes you to get back in the saddle, the harder it will be. I suggest keeping the game simple, and fairly light. Next session is not the time for the crucial next chapter of your epic multi-year campaign - keep it simple until the bruises fade. 2) I would suggest to the group that players should not keep track of damage alongside what the DM's doing. Explain that there are some times where an opponent has an immunity that they don't know about, or that you just don't want them tracking all that stuff. Hell, explain to them that sometimes you'll make mistakes, despite your best efforts, and you don't want them second-guessing you. 3) Suggest also that there should be a limit placed on player/DM arguements. Basically, they should be free to query what's going on, since the DM will make mistakes, but it's your responsibility to run the game and make the calls. Once a decision has been made, the players should just get on with it. Since you're clearly making every effort to be fair in running that game, your players should feel able to trust you to do that. Basically, it seems that what the player did was rude, and he now realises that. It also looks like he didn't mean to cause the trouble he did, and won't do it again. As evidence, I point to all the apologies you've received. More than likely, you won't have this problem to deal with again. I hope some of that helps. [/QUOTE]
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