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Fellow DM's how would you deal with this player?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2187867" data-attributes="member: 9952"><p>I think this would be an ideal opportunity to begin next session something like this:</p><p></p><p>"So-&-so gave me an apology and wants to apologise to you all for last session, I think you should let him do so and accept it like I have."</p><p></p><p>"I would like to begin by discussing the issues of trust and cooperative play. Trust is important to me because without it you can't immerse yourself into your character and interact with my world that I want to present to you. </p><p>Cooperative play is the opposite of adversarial play (like in football), this is important because in D&D noone should feel like they are the "loser", heck I feel like a winner even when you guys waste my BBEG because you'll beg for me not to stop the session, even as it approaches midnight with a 9am start tomorrow. </p><p>Without trust and cooperative play you will not be able to kiss the princess or accept the crown because you will only see my hairy visage and suspect a knife in the back. That sucks."</p><p></p><p>Or something along those lines (which merely reinforce what the good posters have already mentioned numerous times), assuming you don't want to lose a player. Also something to bear in mind is that mature relationships have crisis's like this at some point. I urge you to think twice and once more again before ejecting anyone, but if you must, you must.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2187867, member: 9952"] I think this would be an ideal opportunity to begin next session something like this: "So-&-so gave me an apology and wants to apologise to you all for last session, I think you should let him do so and accept it like I have." "I would like to begin by discussing the issues of trust and cooperative play. Trust is important to me because without it you can't immerse yourself into your character and interact with my world that I want to present to you. Cooperative play is the opposite of adversarial play (like in football), this is important because in D&D noone should feel like they are the "loser", heck I feel like a winner even when you guys waste my BBEG because you'll beg for me not to stop the session, even as it approaches midnight with a 9am start tomorrow. Without trust and cooperative play you will not be able to kiss the princess or accept the crown because you will only see my hairy visage and suspect a knife in the back. That sucks." Or something along those lines (which merely reinforce what the good posters have already mentioned numerous times), assuming you don't want to lose a player. Also something to bear in mind is that mature relationships have crisis's like this at some point. I urge you to think twice and once more again before ejecting anyone, but if you must, you must. [/QUOTE]
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