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Fellow DM's how would you deal with this player?
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<blockquote data-quote="Virel" data-source="post: 2188224" data-attributes="member: 24633"><p>He has a great deal of energy. That's for sure. He is set on creating his own world from scratch. The top ten list is an excellent idea, I'll try that. Letting him keep up with some book keeping is reasonable for the "typical" encounter sometimes.</p><p></p><p>As for the group dynamics. In short, I did a start up group about six weeks ago because I wanted to game more than my other could. I expected may be three players, if I was lucky. Turns out there weren't any active D&D games in the area. So this thing took off like a bottle rocket, much to my surprise. In the last week, I've turned ~5 would be new players away by telling they'll have to wait until we have more DM resources. </p><p></p><p>There are a total of 12-15 active players in the new group. I have had to break them into smaller groups. This also allows players to have their own mini-groups etc. The mini-group the player above was invited into, expelled him from the mini-group. That was a decision their mini-group made - not mine, nor did suggest that action. The player in question is still in big group but the folks he upset aren't willing to have him in the serious group at this time. I learned this late last night and was surprised, they were so decisive about it. Today, the player mentioned above and I will game together, might as well get back in the saddle and get things moving again.</p><p></p><p>Last week I DM's 5 out of 7 days. Week before was very similar. The last two Saturday's, I've had groups with nine players in them. I'm taking this Saturday off. I've been working hard to finding another DM to help out and I have two that can help some. </p><p></p><p>There is a lot for him to do that's for sure. It might be true the players are more excited about playing than I at this point. I never expected my old campaign to ignite and grow beyond it's heyday in the mid-80's but it has.</p><p></p><p>My long term "wish" is we can get a large solid group of players and DM's firmly established and all of us can play and avoid burn out etc. If everyone can get along and work together. I'll need to do my part to get things back on track - which I don't think will be too hard.'</p><p></p><p>I'll let you know how tonights session goes, if memory serves, this group doesn't have any of the same players the other group did.</p></blockquote><p></p>
[QUOTE="Virel, post: 2188224, member: 24633"] He has a great deal of energy. That's for sure. He is set on creating his own world from scratch. The top ten list is an excellent idea, I'll try that. Letting him keep up with some book keeping is reasonable for the "typical" encounter sometimes. As for the group dynamics. In short, I did a start up group about six weeks ago because I wanted to game more than my other could. I expected may be three players, if I was lucky. Turns out there weren't any active D&D games in the area. So this thing took off like a bottle rocket, much to my surprise. In the last week, I've turned ~5 would be new players away by telling they'll have to wait until we have more DM resources. There are a total of 12-15 active players in the new group. I have had to break them into smaller groups. This also allows players to have their own mini-groups etc. The mini-group the player above was invited into, expelled him from the mini-group. That was a decision their mini-group made - not mine, nor did suggest that action. The player in question is still in big group but the folks he upset aren't willing to have him in the serious group at this time. I learned this late last night and was surprised, they were so decisive about it. Today, the player mentioned above and I will game together, might as well get back in the saddle and get things moving again. Last week I DM's 5 out of 7 days. Week before was very similar. The last two Saturday's, I've had groups with nine players in them. I'm taking this Saturday off. I've been working hard to finding another DM to help out and I have two that can help some. There is a lot for him to do that's for sure. It might be true the players are more excited about playing than I at this point. I never expected my old campaign to ignite and grow beyond it's heyday in the mid-80's but it has. My long term "wish" is we can get a large solid group of players and DM's firmly established and all of us can play and avoid burn out etc. If everyone can get along and work together. I'll need to do my part to get things back on track - which I don't think will be too hard.' I'll let you know how tonights session goes, if memory serves, this group doesn't have any of the same players the other group did. [/QUOTE]
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