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Fellow player fudging rolls
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<blockquote data-quote="Mad Zagyg" data-source="post: 5461523" data-attributes="member: 47680"><p>I actually understand how calling the dude out at the table can be uncomfortable for some people. While certainly the most direct way to approach the situation, there are nuances between this sort of cheating and cheating at cards or competitive games. People sometimes see it more as cheating themselves (and being okay with that) rather than cheating a fellow player.</p><p></p><p>I've been DMing for thirty years and I own a game store, so I've seen more than my fair share of dice rolled. I've also seen a wide variety of cheating. Loaded dice, D20s with multiple 20s, hard to read dice, hidden dice, pre-rolled dice, and most commonly: the "pick and spin" (when the player picks up the die just as it stops rolling and turns it to a satisfying number).</p><p></p><p>It seems like the best way to handle this is to address it from the beginning. The DM should stress that all dice should be rolled openly and left on the table after they have come to a stop. Dice rolling is pretty much the only physical action we take at the table. It's the nerd's football. All player's should be able to see that "20" when it comes up. They don't cut to a commercial just as a touchdown is about to be made.</p><p></p><p>If you really feel uncomfortable about directly confronting him, ask your DM to enhance the game experience by requesting that all dice be rolled openly for all to see. The game is significantly better that way.</p></blockquote><p></p>
[QUOTE="Mad Zagyg, post: 5461523, member: 47680"] I actually understand how calling the dude out at the table can be uncomfortable for some people. While certainly the most direct way to approach the situation, there are nuances between this sort of cheating and cheating at cards or competitive games. People sometimes see it more as cheating themselves (and being okay with that) rather than cheating a fellow player. I've been DMing for thirty years and I own a game store, so I've seen more than my fair share of dice rolled. I've also seen a wide variety of cheating. Loaded dice, D20s with multiple 20s, hard to read dice, hidden dice, pre-rolled dice, and most commonly: the "pick and spin" (when the player picks up the die just as it stops rolling and turns it to a satisfying number). It seems like the best way to handle this is to address it from the beginning. The DM should stress that all dice should be rolled openly and left on the table after they have come to a stop. Dice rolling is pretty much the only physical action we take at the table. It's the nerd's football. All player's should be able to see that "20" when it comes up. They don't cut to a commercial just as a touchdown is about to be made. If you really feel uncomfortable about directly confronting him, ask your DM to enhance the game experience by requesting that all dice be rolled openly for all to see. The game is significantly better that way. [/QUOTE]
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