Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fellow player fudging rolls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haltherrion" data-source="post: 5462979" data-attributes="member: 18253"><p>It's easy and satisfying to suggest calling someone on cheating in front of the entire group as others have on this thread but it just struck me as wrong although I couldn't quite verbalize why at first.</p><p> </p><p>But thinking about it, it's pretty clear. There are two main reasons, in no particular order:</p><p></p><ol> <li data-xf-list-type="ol">It will likely make everyone else at the table uncomfortable. We've become non-confrontational? Perhaps but why do something that is going to really bother a good chunk of folks at the table? They aren't cheating. Maybe you don't care about losing the cheater but you certainly don't want to lose anyone else. This isn't a casino Texas hold'em game where everyone at the table is a foe and you are there for a single purpose. You game for some element of socialization and if it gets uncomfortable, you will lose some players. And why not? Uncomfortable is not good socialization.</li> <li data-xf-list-type="ol">If you want to retain the player but stop the behavior, publically calling someone out is less likely to succeed than privately dealing with it because in the former case, they are more likely to quit the group entirely.</li> </ol><p>That's not to say a public call-out can't work in some thicker skinned groups or can't be handled smoothly with some carefully executed sarcasm but I can't begrudge you the OP for wanting to be less confrontational about it.</p><p> </p><p>It's not so different when managing people (which I do for a living). While there are times where it is appropriate to call someone out publically in general in relationships among professionals (probably most analogous to a gaming group), private negative feedback is most effective if your goal is to get someone to change their behavior and remain a productive member of your team.</p><p> </p><p>If you just want to score points and piss them off enough to quit, then by all means slam them in public <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5462979, member: 18253"] It's easy and satisfying to suggest calling someone on cheating in front of the entire group as others have on this thread but it just struck me as wrong although I couldn't quite verbalize why at first. But thinking about it, it's pretty clear. There are two main reasons, in no particular order: [LIST=1] [*]It will likely make everyone else at the table uncomfortable. We've become non-confrontational? Perhaps but why do something that is going to really bother a good chunk of folks at the table? They aren't cheating. Maybe you don't care about losing the cheater but you certainly don't want to lose anyone else. This isn't a casino Texas hold'em game where everyone at the table is a foe and you are there for a single purpose. You game for some element of socialization and if it gets uncomfortable, you will lose some players. And why not? Uncomfortable is not good socialization. [*]If you want to retain the player but stop the behavior, publically calling someone out is less likely to succeed than privately dealing with it because in the former case, they are more likely to quit the group entirely. [/LIST]That's not to say a public call-out can't work in some thicker skinned groups or can't be handled smoothly with some carefully executed sarcasm but I can't begrudge you the OP for wanting to be less confrontational about it. It's not so different when managing people (which I do for a living). While there are times where it is appropriate to call someone out publically in general in relationships among professionals (probably most analogous to a gaming group), private negative feedback is most effective if your goal is to get someone to change their behavior and remain a productive member of your team. If you just want to score points and piss them off enough to quit, then by all means slam them in public ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fellow player fudging rolls
Top