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Fellowship of the Witching Hour OOC Thread (Full)
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<blockquote data-quote="Dlsharrock" data-source="post: 4243639" data-attributes="member: 55833"><p>Beautifully realised character koukalouris. I think, given the paragraph above, she needs to be a heroine. In my mind's eye she's already a dame.</p><p></p><p>In keeping with the theme or our milieu, the final flight should come to a crashing end in Bermuda I think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The plane's still there, grounded in a stretch of beach on one of Bermuda's uninhabited northerly islands and currently home to a colony of crabs. The beach is long enough for a take off should Sam ever return and make a salvage. The island belongs to St George's Island, one of the main Bermuda colonies. </p><p></p><p>At present the locals are superstitious of the wreck, and know the circumstances under which it came down, so they give it a wide berth. Such superstitious won't prevent casual salvage crews stripping the plane, or even hauling it away, should they come across it by chance.</p><p></p><p>Circumstances remain vague to Sam: she remembers the navigational equipment sparking out and strange lights in the sky, some kind of storm and the ever consistent memory of a maelstrom. But then she remembers nothing prior to being revived in a grubby Bermuda hospital.</p><p></p><p>Her crew were vanished and she only visited the wreck of the plane once before leaving for home. Locals couldn't be persuaded to help her with a salvage effort and the way they looked at her, or actively avoided her, made her accutely uncomfortable.</p><p></p><p>Incidentally: these public character creations are a good way of cementing relationships between PCs. I would suggest that Doctor Adam West is an early attendee of the Witching Hour, and knows Sam well enough to know her background (or as much as kouk chooses to reveal here), making for a sort of instant friendship without all the getting to know you roleplay usually associated with new PC groups.</p><p></p><p>Those players who are choosing to develop their PCs via email can represent the characters who join the group latterly and are less well known.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4243639, member: 55833"] Beautifully realised character koukalouris. I think, given the paragraph above, she needs to be a heroine. In my mind's eye she's already a dame. In keeping with the theme or our milieu, the final flight should come to a crashing end in Bermuda I think ;) The plane's still there, grounded in a stretch of beach on one of Bermuda's uninhabited northerly islands and currently home to a colony of crabs. The beach is long enough for a take off should Sam ever return and make a salvage. The island belongs to St George's Island, one of the main Bermuda colonies. At present the locals are superstitious of the wreck, and know the circumstances under which it came down, so they give it a wide berth. Such superstitious won't prevent casual salvage crews stripping the plane, or even hauling it away, should they come across it by chance. Circumstances remain vague to Sam: she remembers the navigational equipment sparking out and strange lights in the sky, some kind of storm and the ever consistent memory of a maelstrom. But then she remembers nothing prior to being revived in a grubby Bermuda hospital. Her crew were vanished and she only visited the wreck of the plane once before leaving for home. Locals couldn't be persuaded to help her with a salvage effort and the way they looked at her, or actively avoided her, made her accutely uncomfortable. Incidentally: these public character creations are a good way of cementing relationships between PCs. I would suggest that Doctor Adam West is an early attendee of the Witching Hour, and knows Sam well enough to know her background (or as much as kouk chooses to reveal here), making for a sort of instant friendship without all the getting to know you roleplay usually associated with new PC groups. Those players who are choosing to develop their PCs via email can represent the characters who join the group latterly and are less well known. [/QUOTE]
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