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Fellowship of the Witching Hour OOC Thread (Full)
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<blockquote data-quote="Dlsharrock" data-source="post: 4245153" data-attributes="member: 55833"><p>Yes, Stephen King must be heart broken as he sleeps on his bed of money in his room made of money while he pays people to throw money at him and chant 'money' over and over. Poor shmuck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But it is true of course that pioneers usually suffer for their art or endeavours, receive no recognition from their wider peers and die sad, lonely and broke. It's the ones who pick up an instrument and stride behind the band wagon who usually make out. Thus must we bow reverantly to those who sacrifice themselves for something they believe in and not something they can spend. Without them the world would be a boring place. </p><p></p><p>I don't really have anything to add to the character development side of things, suffice to say I'm enjoying the ride immeasurably <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The emerging relationship between Adam and Samantha should lend the game a nice lived-in feel when we start. I'm glad the Bermuda crash is back though, and the family reason sounds better now. They were the nice side of the family after all. Background plot seeds may or may not be used, depending really on the sort of game we evolve together. </p><p></p><p>And I'm rubbing my hands with glee to hear I have a cranky old mythos aunt to NPC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thankyou very much koukalouris!</p><p></p><p></p><p>Like I want to send you a patent form and crack open the champagne! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Five times though? Hm. Ever used one of those crank up camping lights? A full two minutes, at *least*, of arm-burning hell before the bulb starts to flutter and the kids start to cheer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So I'd say this one's a winner, but some pre-emptive cranking should be in order before use. Say two minutes, and we'll play it by ear in combat rounds. Most rounds are assumed to be about 6 seconds.</p><p></p><p>I can think of lots of real life applications btw. One for <a href="http://www.halfbakery.com" target="_blank">halfbakery dot com</a>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>In that case, I'll roll up the character sheet and email it. Just seems quicker overall. I'll send you the CoC in a Nutshell text too as I'm still not really clear whether you have the rules or not.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4245153, member: 55833"] Yes, Stephen King must be heart broken as he sleeps on his bed of money in his room made of money while he pays people to throw money at him and chant 'money' over and over. Poor shmuck. ;) But it is true of course that pioneers usually suffer for their art or endeavours, receive no recognition from their wider peers and die sad, lonely and broke. It's the ones who pick up an instrument and stride behind the band wagon who usually make out. Thus must we bow reverantly to those who sacrifice themselves for something they believe in and not something they can spend. Without them the world would be a boring place. I don't really have anything to add to the character development side of things, suffice to say I'm enjoying the ride immeasurably :) The emerging relationship between Adam and Samantha should lend the game a nice lived-in feel when we start. I'm glad the Bermuda crash is back though, and the family reason sounds better now. They were the nice side of the family after all. Background plot seeds may or may not be used, depending really on the sort of game we evolve together. And I'm rubbing my hands with glee to hear I have a cranky old mythos aunt to NPC :) Thankyou very much koukalouris! Like I want to send you a patent form and crack open the champagne! :) Five times though? Hm. Ever used one of those crank up camping lights? A full two minutes, at *least*, of arm-burning hell before the bulb starts to flutter and the kids start to cheer :) So I'd say this one's a winner, but some pre-emptive cranking should be in order before use. Say two minutes, and we'll play it by ear in combat rounds. Most rounds are assumed to be about 6 seconds. I can think of lots of real life applications btw. One for [URL=http://www.halfbakery.com]halfbakery dot com[/URL]? :) In that case, I'll roll up the character sheet and email it. Just seems quicker overall. I'll send you the CoC in a Nutshell text too as I'm still not really clear whether you have the rules or not. [/QUOTE]
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