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Fellowship of the Witching Hour OOC Thread (Full)
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<blockquote data-quote="kookalouris" data-source="post: 4245714" data-attributes="member: 23872"><p><strong>Sam as a character sheet...</strong></p><p></p><p>Character notes on Sam</p><p></p><p>Attributes:</p><p></p><p>Sam is about average in stats with no real limits or strengths. Before the 'incident', she probably had very fast INT and DEX, the gifted reaction of a skilled pilot. Her SAN is currently lower than average and will probably drop like a rock.</p><p></p><p>Her appearance was above-average so that no one, not even Sam, knows how much of her career was given to her by her talent. This will also undermine her confidence. Her appearance may or may not have been reduced by scarring.</p><p></p><p>To have been a buxom beauty, I picture her as a cornfed valkyrie, so her size is probably above-average but not necessarily justifying odd stats.</p><p></p><p>Skills:</p><p>Above all, Sam was a good pilot (and still might be if she could believe it about herself).</p><p>She also enjoyed the sports cars her past fame had bought for her. She has some tiny skill piloting a boat, perhaps the Gilman influence.</p><p></p><p>In short, she could be the team transport. She also has a few other skills handy for traveling. During her missions, she may have picked up some lessons in navigation and survival. She is also a fairly skilled wireless operator (operating a radio was relatively complicated in the 1940's given the fairly primitive equipment).</p><p></p><p>Combat skills:</p><p>No formal training. It could be that Sam has learned a few tricks with fists, kicks, broken bottles and revolvers, given the places she has been.</p><p></p><p>Physical skills: Before the accident, Sam was a 'natural' swimmer, ran to stay fit, and climbed a small mountain once to impress her flight crew.</p><p></p><p>Education:</p><p>Bright and curious, Sam has a high school diploma and has studied her peculiar pursuits with a collegian's zeal. She may be taking classes at Miskatonic (the Gilmans may be entitled to a scholarship, this would convey no real power). In a sentence, Sam is idly fascinated with weird mysteries in weird places and wants to learn what she can about them (history, archeology, 'weird lore', etc.)</p><p></p><p>Languages:</p><p>Sam hasn't really devoted the time to learn another language besides English (well, maybe Boston 'Bah-stan' English. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>She may knew a few important phrases in most languages ("Get Help!", "We mean you no harm.", "Take me to your leader."). In the world of Aviation, traffic controllers speak English so there has always been translation wherever Sam has flown.</p><p></p><p>Interpersonal skills: Sam has a natural charm that she would rarely bend to deceit. So openly honest skills such as Diplomacy she might excel at. Now, too trusting of others and not of herself, she might be more vunerable to deception than her stats might warrant.</p><p></p><p>Mythos skills: It would never occur to Sam that people might have some power over weird fate. However, she might have picked up some skills at a very low level and a barely detectable SAN loss. For example, she may have found some of the odd artifacts on the shelves of the Witching Hour compelling. And studied them without having any real chance of comprehension except on a basic level.</p><p></p><p>I always wondered what would happen if someone read the Necronomicon but didn't know the language. Would the pictures be enough? Would the odd script itself affect through the sheer <em>alienness</em> of it?</p><p></p><p>Equipment:</p><p></p><p>Sam might have some rusting weapons somewhere in the inn. I assume the inn has an old Model A truck for errands. She may have a neglected sports car of her own.</p><p>She probably knows places to get planes and exploration equipment (which is not the same as having the means).</p><p></p><p>Not quite trusting her sanity, Sam is reluctant to carry anything that could harm herself or others (although there has been no violence from Sam's mental states, she is overcautious). She has a pawn-shop bought Swiss Army Knife deliberately bought for its worn, dull blade.</p><p></p><p>Unnaturally attracted to some of the 'worthless' items and charms found on the Gilman grounds, Sam may feel the need to wear the smaller items as jewelry.</p><p></p><p>SAN and sanity</p><p></p><p>The difference between genius, eccentricity, and madness is really rather one of degree rather than kind.</p><p></p><p>Currently, Sam has the following traits that are not yet at the point of actual mental conditions...</p><p></p><p>Post-Traumatic Stress Disorder (hyper-vigilance, flashbacks, irritability)</p><p>Guilt and Survivor's Guilt (feelings of worthlessness, utter lack of confidence, secret desire to be 'punished').</p><p></p><p>Also, when rescued Sam had a busted leg and concussion plus some scarring. As far as the doctors and the head doctors are concerned, Sam should have healed past all of that awhile ago. But, currently, Sam still has trouble remembering, walks with a cane, and believes herself to be horribly scarred. How much is real and how much is psychosomatic is a plot device for David.</p><p></p><p>She may also be scared of heights, flying, or more accurately, piloting, especially piloting others.</p><p></p><p>Deliberately sober as a rock before, now Sam is 'medicating' with alcohol, cigarettes, caffiene and perhaps more exotic substances. So far, her former flying reflexes and quick intuition cover how much medicating she actually does.</p><p></p><p>Any of these coping mechanisms (good and bad) can be used by David when the SAN wears thin.</p><p></p><p>I think that's enough for the sheer stats side of the character.</p><p></p><p>Feedback is always welcome. More to follow...</p><p></p><p>Gerry</p></blockquote><p></p>
[QUOTE="kookalouris, post: 4245714, member: 23872"] [b]Sam as a character sheet...[/b] Character notes on Sam Attributes: Sam is about average in stats with no real limits or strengths. Before the 'incident', she probably had very fast INT and DEX, the gifted reaction of a skilled pilot. Her SAN is currently lower than average and will probably drop like a rock. Her appearance was above-average so that no one, not even Sam, knows how much of her career was given to her by her talent. This will also undermine her confidence. Her appearance may or may not have been reduced by scarring. To have been a buxom beauty, I picture her as a cornfed valkyrie, so her size is probably above-average but not necessarily justifying odd stats. Skills: Above all, Sam was a good pilot (and still might be if she could believe it about herself). She also enjoyed the sports cars her past fame had bought for her. She has some tiny skill piloting a boat, perhaps the Gilman influence. In short, she could be the team transport. She also has a few other skills handy for traveling. During her missions, she may have picked up some lessons in navigation and survival. She is also a fairly skilled wireless operator (operating a radio was relatively complicated in the 1940's given the fairly primitive equipment). Combat skills: No formal training. It could be that Sam has learned a few tricks with fists, kicks, broken bottles and revolvers, given the places she has been. Physical skills: Before the accident, Sam was a 'natural' swimmer, ran to stay fit, and climbed a small mountain once to impress her flight crew. Education: Bright and curious, Sam has a high school diploma and has studied her peculiar pursuits with a collegian's zeal. She may be taking classes at Miskatonic (the Gilmans may be entitled to a scholarship, this would convey no real power). In a sentence, Sam is idly fascinated with weird mysteries in weird places and wants to learn what she can about them (history, archeology, 'weird lore', etc.) Languages: Sam hasn't really devoted the time to learn another language besides English (well, maybe Boston 'Bah-stan' English. :) ) She may knew a few important phrases in most languages ("Get Help!", "We mean you no harm.", "Take me to your leader."). In the world of Aviation, traffic controllers speak English so there has always been translation wherever Sam has flown. Interpersonal skills: Sam has a natural charm that she would rarely bend to deceit. So openly honest skills such as Diplomacy she might excel at. Now, too trusting of others and not of herself, she might be more vunerable to deception than her stats might warrant. Mythos skills: It would never occur to Sam that people might have some power over weird fate. However, she might have picked up some skills at a very low level and a barely detectable SAN loss. For example, she may have found some of the odd artifacts on the shelves of the Witching Hour compelling. And studied them without having any real chance of comprehension except on a basic level. I always wondered what would happen if someone read the Necronomicon but didn't know the language. Would the pictures be enough? Would the odd script itself affect through the sheer [I]alienness[/I] of it? Equipment: Sam might have some rusting weapons somewhere in the inn. I assume the inn has an old Model A truck for errands. She may have a neglected sports car of her own. She probably knows places to get planes and exploration equipment (which is not the same as having the means). Not quite trusting her sanity, Sam is reluctant to carry anything that could harm herself or others (although there has been no violence from Sam's mental states, she is overcautious). She has a pawn-shop bought Swiss Army Knife deliberately bought for its worn, dull blade. Unnaturally attracted to some of the 'worthless' items and charms found on the Gilman grounds, Sam may feel the need to wear the smaller items as jewelry. SAN and sanity The difference between genius, eccentricity, and madness is really rather one of degree rather than kind. Currently, Sam has the following traits that are not yet at the point of actual mental conditions... Post-Traumatic Stress Disorder (hyper-vigilance, flashbacks, irritability) Guilt and Survivor's Guilt (feelings of worthlessness, utter lack of confidence, secret desire to be 'punished'). Also, when rescued Sam had a busted leg and concussion plus some scarring. As far as the doctors and the head doctors are concerned, Sam should have healed past all of that awhile ago. But, currently, Sam still has trouble remembering, walks with a cane, and believes herself to be horribly scarred. How much is real and how much is psychosomatic is a plot device for David. She may also be scared of heights, flying, or more accurately, piloting, especially piloting others. Deliberately sober as a rock before, now Sam is 'medicating' with alcohol, cigarettes, caffiene and perhaps more exotic substances. So far, her former flying reflexes and quick intuition cover how much medicating she actually does. Any of these coping mechanisms (good and bad) can be used by David when the SAN wears thin. I think that's enough for the sheer stats side of the character. Feedback is always welcome. More to follow... Gerry [/QUOTE]
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