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Fellowship of the Witching Hour OOC Thread (Full)
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<blockquote data-quote="Dlsharrock" data-source="post: 4248785" data-attributes="member: 55833"><p>Firstly, you shouldn't feel the need to be defensive. I'm commenting, not attacking. </p><p></p><p>Secondly, you've misinterpreted much of what I said <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>An interest in the occult needn't be the driving force for all characters. I'm suggesting that their mutual sharing of this *interest* should be the driving force for the group getting together and each character should have an integral reason for wanting to join the group, something in their makeup that makes them *want* to join and which brings them to the Witching Hour bar. They should feel compelled enough by their interest to come across town, sit around with a bunch of strangers and discuss that interest. I don't want to say 'each player needs to give a reason why their character would join the Witching Hour Fellowship' as that's a bit too meta. But I'm quite content to prod things in that direction.</p><p></p><p>I can't find where I said Adam West is unrealistic in my previous post. I think the passion for the occult and extensive and expensive library of books warrants further integration into his character, and probably should be given more air time as a reason for his attending the Witching Hour group, rather than relying solely on the idea of his being a barfly who has a past with the owner, but that's got nothing to do with realism.</p><p></p><p>Likewise, Sam has no current reason to join the group other than the Bermuda incident and the fact that she runs the bar. I'm not saying all characters in this game must follow the same basic premise, just that they should all come part and parcel with a reason for wanting to be in the game. </p><p></p><p>I felt the OOC discussions were moving away from the original idea and setting the group up more as a collection of drinkers, chatting about one anothers' pasts, or hanging out together as barflies, rather than following the original concept outlined in the first post of this thread.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4248785, member: 55833"] Firstly, you shouldn't feel the need to be defensive. I'm commenting, not attacking. Secondly, you've misinterpreted much of what I said :) An interest in the occult needn't be the driving force for all characters. I'm suggesting that their mutual sharing of this *interest* should be the driving force for the group getting together and each character should have an integral reason for wanting to join the group, something in their makeup that makes them *want* to join and which brings them to the Witching Hour bar. They should feel compelled enough by their interest to come across town, sit around with a bunch of strangers and discuss that interest. I don't want to say 'each player needs to give a reason why their character would join the Witching Hour Fellowship' as that's a bit too meta. But I'm quite content to prod things in that direction. I can't find where I said Adam West is unrealistic in my previous post. I think the passion for the occult and extensive and expensive library of books warrants further integration into his character, and probably should be given more air time as a reason for his attending the Witching Hour group, rather than relying solely on the idea of his being a barfly who has a past with the owner, but that's got nothing to do with realism. Likewise, Sam has no current reason to join the group other than the Bermuda incident and the fact that she runs the bar. I'm not saying all characters in this game must follow the same basic premise, just that they should all come part and parcel with a reason for wanting to be in the game. I felt the OOC discussions were moving away from the original idea and setting the group up more as a collection of drinkers, chatting about one anothers' pasts, or hanging out together as barflies, rather than following the original concept outlined in the first post of this thread. [/QUOTE]
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