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Fellowship of the Witching Hour - Part I
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<blockquote data-quote="Dlsharrock" data-source="post: 4256911" data-attributes="member: 55833"><p>[SBLOCK=OOC Everyone]Actually my turn was the one with the OOC notes and the map of Arkham. However, I can see, given what I said about posting OOC willy nilly, that this is confusing. Next time I write a purely OOC contribution I'll be sure to add something to the effect of 'will the line please shuffle forward'.</p><p></p><p>Your take of player extras, Kook, is more succinct and accurate than I could ever put it. I should employ you as my interpreter of incoherent babble (i,e, my own incoherent babble). So for anyone still a bit confused by the term player NPCs (player non prominent characters) here's the bottom line as written by Kook:</p><p></p><p></p><p>So if in doubt, refer to the above 'eleventh commandment' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Please do tell. I'm intrigued <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/SBLOCK]</p><p>[SBLOCK=OOC Dire Lemming]Thanks for the courtesan write up. I'll send you stats by email.[/SBLOCK]</p><p>[SBLOCK=OOC Kookalouris]Hehe Kook! Who was it said growing up is like playing a violin on the street corner- everyone can see what stage you're at? Using a new forum is quite similar methinks. I struggled with the sblocks too, though, so don't feel bad. Could you nip back to the original test message though (click on edit) and stick all that in an SBLOCK entitled 'OOC with some IC', just to keep the thread tidy.</p><p></p><p></p><p>Thanks, Gerry. It's actually getting worse as the days roll on. I'll live though, and I'm getting infinite enjoyment from reading everyone's excellent contributions to the game.</p><p></p><p></p><p>Well, as already outlined in the Guidelines text, accuracy may take a back seat to artistic license in any eventuality, whether trivial or history changing. With something as mundane as a radio show, feel free to have Edward R Murrow continue his on-air ullulations indefinitely. There are no history police here.</p><p></p><p></p><p>At this stage, no. There's plenty of scope, given that the 'Scoobies' are currently eyeing up some of the heavier rumours, that they'll all come very much into contact with the local constabulary anyway. Right now Sam has to deal with any minor skirmishes herself (she has a damage bonus to cover such eventualities don't forget) or hope regular patrons will help out and wade in if anything really big kicks off. As with the request for a dictaphone, this is a development you'll want to look at in-character, approaching the police herself, or just making tentative enquiries. As for shopping, maybe request Sam spend a day in the near future checking out the department stores for equipment you'd like to use in the bar, or on their outings. Luck rolls are there for finding bargains. Alternatively the Powder Mill flea market opens every Saturday and she might be able to find bargains there using her Bargain skill. The rest of the group might be open to tagging along for gearing themselves up. As yet nobody has any made any specific equipment requests, but I'll bet once you guys are out 'in the field' you'll wish you had - hint hint <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Spoken text colour: yes, this is a fashion on Enworld. It makes the spoken word stand out in any given block and helps with skim reading I think, if players or GM are in a hurry to play catch up. It's common courtesy to choose a colour different to that of your fellow players. Leaving everything white is also fine.[/SBLOCK]</p><p>OOC: I'm reintroducing the newly named barmaid Cyndy as befits my original NPC. I've tried to shuffle her character toward Dire's initial protrayal so as to avoid any jarring disimilarities.</p><p></p><p>BIC</p><p>Cyndy totters up to the group, a tray balanced precariously on the flat of her palm, laden with more bottles and glasses than can possibly be safe. As usual her mouth is working industriously at a rubbery piece of gum. <span style="color: Magenta">"Hey mack,"</span> she winks at the newly arrived Doctor LeGraid, <span style="color: Magenta">"what's new? You wanna drink hon, or you gonna nurse that all night?"</span> She grins mischieviously, <span style="color: Magenta">"what about you Bogart,"</span> she chews her gum at Adam, <span style="color: Magenta">"a refill?"</span> Then she spots Arabella, <span style="color: Magenta">"oh hey toots. What's new? You still workin' on them masterpieces?"</span> </p><p></p><p>Niceties and orders out of the way, she leans on Sam's shoulder in an irreverant fashion, <span style="color: Magenta">"so what're the Dick Tracies cookin' up tonight? You ain't goin' off on another jolly are ya?"</span></p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4256911, member: 55833"] [SBLOCK=OOC Everyone]Actually my turn was the one with the OOC notes and the map of Arkham. However, I can see, given what I said about posting OOC willy nilly, that this is confusing. Next time I write a purely OOC contribution I'll be sure to add something to the effect of 'will the line please shuffle forward'. Your take of player extras, Kook, is more succinct and accurate than I could ever put it. I should employ you as my interpreter of incoherent babble (i,e, my own incoherent babble). So for anyone still a bit confused by the term player NPCs (player non prominent characters) here's the bottom line as written by Kook: So if in doubt, refer to the above 'eleventh commandment' :) Please do tell. I'm intrigued :)[/SBLOCK] [SBLOCK=OOC Dire Lemming]Thanks for the courtesan write up. I'll send you stats by email.[/SBLOCK] [SBLOCK=OOC Kookalouris]Hehe Kook! Who was it said growing up is like playing a violin on the street corner- everyone can see what stage you're at? Using a new forum is quite similar methinks. I struggled with the sblocks too, though, so don't feel bad. Could you nip back to the original test message though (click on edit) and stick all that in an SBLOCK entitled 'OOC with some IC', just to keep the thread tidy. Thanks, Gerry. It's actually getting worse as the days roll on. I'll live though, and I'm getting infinite enjoyment from reading everyone's excellent contributions to the game. Well, as already outlined in the Guidelines text, accuracy may take a back seat to artistic license in any eventuality, whether trivial or history changing. With something as mundane as a radio show, feel free to have Edward R Murrow continue his on-air ullulations indefinitely. There are no history police here. At this stage, no. There's plenty of scope, given that the 'Scoobies' are currently eyeing up some of the heavier rumours, that they'll all come very much into contact with the local constabulary anyway. Right now Sam has to deal with any minor skirmishes herself (she has a damage bonus to cover such eventualities don't forget) or hope regular patrons will help out and wade in if anything really big kicks off. As with the request for a dictaphone, this is a development you'll want to look at in-character, approaching the police herself, or just making tentative enquiries. As for shopping, maybe request Sam spend a day in the near future checking out the department stores for equipment you'd like to use in the bar, or on their outings. Luck rolls are there for finding bargains. Alternatively the Powder Mill flea market opens every Saturday and she might be able to find bargains there using her Bargain skill. The rest of the group might be open to tagging along for gearing themselves up. As yet nobody has any made any specific equipment requests, but I'll bet once you guys are out 'in the field' you'll wish you had - hint hint :) Spoken text colour: yes, this is a fashion on Enworld. It makes the spoken word stand out in any given block and helps with skim reading I think, if players or GM are in a hurry to play catch up. It's common courtesy to choose a colour different to that of your fellow players. Leaving everything white is also fine.[/SBLOCK] OOC: I'm reintroducing the newly named barmaid Cyndy as befits my original NPC. I've tried to shuffle her character toward Dire's initial protrayal so as to avoid any jarring disimilarities. BIC Cyndy totters up to the group, a tray balanced precariously on the flat of her palm, laden with more bottles and glasses than can possibly be safe. As usual her mouth is working industriously at a rubbery piece of gum. [COLOR=Magenta]"Hey mack,"[/COLOR] she winks at the newly arrived Doctor LeGraid, [COLOR=Magenta]"what's new? You wanna drink hon, or you gonna nurse that all night?"[/COLOR] She grins mischieviously, [COLOR=Magenta]"what about you Bogart,"[/COLOR] she chews her gum at Adam, [COLOR=Magenta]"a refill?"[/COLOR] Then she spots Arabella, [COLOR=Magenta]"oh hey toots. What's new? You still workin' on them masterpieces?"[/COLOR] Niceties and orders out of the way, she leans on Sam's shoulder in an irreverant fashion, [COLOR=Magenta]"so what're the Dick Tracies cookin' up tonight? You ain't goin' off on another jolly are ya?"[/COLOR] [/QUOTE]
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