Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Fellowship of the Witching Hour - Part I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dlsharrock" data-source="post: 4259557" data-attributes="member: 55833"><p>[SBLOCK=OOC Everyone]Thanks for sharing that with us Gerry. I think your positive comments are indicators that you're going in the right direction. I think the most insightful thing anyone ever said to me went something like this: "we live in the world we anticipate". I always interpreted it to mean, think positively and embrace what works for you and you'll get where you want to be (provided you *know* where you want to be) and it sounds to me like you do right now. I too have had depression (as have most poeple, I think) and look back on it as a positive catalyst (as do most who emerge from the tunnel). Best of luck with your continuing treatment, anyway.</p><p></p><p>With regard to relating this to Sam. It's certainly a good reason for Sam to have an avid interest in the group. I would personally be wary of exploring difficult and potentially sensitive aspects of my own psychology in what is essentially a game. Then again, I think most players do this on a subconscious level anyway, so why not do it consciously? I leave it up to you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've said much the same in the OOC thread, but will repeat here to save you all heading over there, votes were all yay on a speedier turn rate. But I'm not closed to criticism, so I think we'll try out Dire Lemming's suggestion of a free turn rate. </p><p></p><p>No maximum threshold on the number of turns you can post then, but the 48hr safety net remains. If you can't post within two days from your last IC post within the sequence (not OOC posts), use OOC:BRB or just let us know, as Lucean has, and we'll roll on. I'm keen on seeing contributions from all players within each turn sequence though. Past experience has taught me that this ensures everyone has an equal chance to influence the game and players are less likely to vanish because they feel their character is outside the limelight. Therefore, I'd actually <em>prefer</em> players posted within that 2 day limit and contribute to the sequence if they can, rather than tell the rest of us to play through. If it's only going to be every now and then, well that's obviously not such a big deal, but if a player starts skipping lots of turns because they feel the turn rate is too fast for them but they don't want to hold up the game, I'll reimpose the one turn a day restriction. I'm not singling out Lucean on this one, btw, it's something that applies to all players. Lucean just happens to be the one skipping his next turn if the game comes round too quickly.</p><p></p><p>As always, if I'm not making sense, please somebody slap me and I'll try to repeat in so many words that make better sense.</p><p></p><p></p><p>Garnish, as in the superficial decorative bits on top. We all know who the meat of the course will be, bwahahaha <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>It's a couple of miles from the sealine, situated at the widening mouth of the Miskatonic. The sea can probably be seen from some of Arkham's loftier locations, such as the Rich District, or the tower of the university.[/SBLOCK]</p><p></p><p>Cyndy nods. <span style="color: Magenta">"Well, don't worry none if you wanna go out like you did last week. Shouldn't oughta be sittin' round here on your evenin' off anyways."</span> Someone calls her name, a barfly waving a dollar in the air, <span style="color: Magenta">"sheez, what gives. Guy thinks I'm some kinda puppy dog come crawlin' for a dollar bill? Yeah yeah, sure thing blue eyes, I'm commin'"</span> She teeters away.</p><p></p><p>It's at this point that a figure emerges from the cigarette smoke and gloom of the bar. A tall, slim, well dressed and handsome woman, quite the opposite of Cyndy. She wears a smart grey suit with a knee length skirt of the same tweedy material, and a beret tilted at a cosmopolitan angle. Deep red tresses tumble around her shoulders and matching colour lipstick adorns her lips. In one hand she holds a cigarette which she sucks on before speaking: <span style="color: Pink">"Hi,"</span> she smiles <span style="color: Pink">"heard tell there was a meeting here."</span> A vague gesture indicates the bar, accompanied by a none too flattering expression. <span style="color: Pink">"So, you guys looked like the biggest crowd in the room, and I thought I'd play the odds. I'm Cara Welsh, psychic and medium. What I heard was, there's folks here who might share my common interests. Whaddya say? That you? Or am I barking up the wrong tree here?"</span></p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4259557, member: 55833"] [SBLOCK=OOC Everyone]Thanks for sharing that with us Gerry. I think your positive comments are indicators that you're going in the right direction. I think the most insightful thing anyone ever said to me went something like this: "we live in the world we anticipate". I always interpreted it to mean, think positively and embrace what works for you and you'll get where you want to be (provided you *know* where you want to be) and it sounds to me like you do right now. I too have had depression (as have most poeple, I think) and look back on it as a positive catalyst (as do most who emerge from the tunnel). Best of luck with your continuing treatment, anyway. With regard to relating this to Sam. It's certainly a good reason for Sam to have an avid interest in the group. I would personally be wary of exploring difficult and potentially sensitive aspects of my own psychology in what is essentially a game. Then again, I think most players do this on a subconscious level anyway, so why not do it consciously? I leave it up to you :) I've said much the same in the OOC thread, but will repeat here to save you all heading over there, votes were all yay on a speedier turn rate. But I'm not closed to criticism, so I think we'll try out Dire Lemming's suggestion of a free turn rate. No maximum threshold on the number of turns you can post then, but the 48hr safety net remains. If you can't post within two days from your last IC post within the sequence (not OOC posts), use OOC:BRB or just let us know, as Lucean has, and we'll roll on. I'm keen on seeing contributions from all players within each turn sequence though. Past experience has taught me that this ensures everyone has an equal chance to influence the game and players are less likely to vanish because they feel their character is outside the limelight. Therefore, I'd actually [I]prefer[/I] players posted within that 2 day limit and contribute to the sequence if they can, rather than tell the rest of us to play through. If it's only going to be every now and then, well that's obviously not such a big deal, but if a player starts skipping lots of turns because they feel the turn rate is too fast for them but they don't want to hold up the game, I'll reimpose the one turn a day restriction. I'm not singling out Lucean on this one, btw, it's something that applies to all players. Lucean just happens to be the one skipping his next turn if the game comes round too quickly. As always, if I'm not making sense, please somebody slap me and I'll try to repeat in so many words that make better sense. Garnish, as in the superficial decorative bits on top. We all know who the meat of the course will be, bwahahaha ;) It's a couple of miles from the sealine, situated at the widening mouth of the Miskatonic. The sea can probably be seen from some of Arkham's loftier locations, such as the Rich District, or the tower of the university.[/SBLOCK] Cyndy nods. [COLOR=Magenta]"Well, don't worry none if you wanna go out like you did last week. Shouldn't oughta be sittin' round here on your evenin' off anyways."[/COLOR] Someone calls her name, a barfly waving a dollar in the air, [COLOR=Magenta]"sheez, what gives. Guy thinks I'm some kinda puppy dog come crawlin' for a dollar bill? Yeah yeah, sure thing blue eyes, I'm commin'"[/COLOR] She teeters away. It's at this point that a figure emerges from the cigarette smoke and gloom of the bar. A tall, slim, well dressed and handsome woman, quite the opposite of Cyndy. She wears a smart grey suit with a knee length skirt of the same tweedy material, and a beret tilted at a cosmopolitan angle. Deep red tresses tumble around her shoulders and matching colour lipstick adorns her lips. In one hand she holds a cigarette which she sucks on before speaking: [COLOR=Pink]"Hi,"[/COLOR] she smiles [COLOR=Pink]"heard tell there was a meeting here."[/COLOR] A vague gesture indicates the bar, accompanied by a none too flattering expression. [COLOR=Pink]"So, you guys looked like the biggest crowd in the room, and I thought I'd play the odds. I'm Cara Welsh, psychic and medium. What I heard was, there's folks here who might share my common interests. Whaddya say? That you? Or am I barking up the wrong tree here?"[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Fellowship of the Witching Hour - Part I
Top