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Fellowship of the Witching Hour - Part I
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<blockquote data-quote="Dlsharrock" data-source="post: 4327188" data-attributes="member: 55833"><p>[SBLOCK=OOC]As IC discussion doesn't seem to be the best way to go with this, I'm moving the game forward using the zoomed-in/zoomed-out method I mentioned before (someplace in a previous thread, answering Kook's question about sharp/soft focus play). [/SBLOCK]The rest of that evening is spent in polite discussion with the newly arrived Megan. During this time Doctor Philip LeGraid is able to ascertain to his complete satisfaction that Megan is not another reporter and nor does she seem intent on writing some kind of expose. She is evidently a writer of young adult horror fiction and it seems she is looking for inspiration for her work. The Witching Hour could hardly be a more fitting location for this.</p><p></p><p>Arabella and the Doctor seem to recover their friendship after Philip's previous exit from the bar, and spirits once again lift to their previous level, the disruption caused by the journalist soon forgotten.</p><p></p><p>The evening eventually draws to a close after much debate and discussion about the possible causes of the 'ghost cars' and the mysterious disappearances. Sam bids each member of the fellowship goodbye and, once the last stragglers of the evening have meandered drunkenly from her doors, she shuts up shop and retires to bed.</p><p></p><p>Outside, Philip is met by his wife and the pair head off into the night. Arabella rides her motorbike and sidecar home, while Megan walks briskly to her own address, exhilerated by the evening and the company of her newfound friends.</p><p></p><p>IC/OOC</p><p>The proceeding week unfolds. You're free to do whatever you like for the duration of this week, including any preparation you think your PCs would like to undertake ready for Friday's outing (shopping, research, etc), anything they would like to do on a domestic front (ie- regarding their own addresses, their own backgrounds, their own personal interests/hobbies etc) or anything else you care to think of or wish to do. Feel free to invent business meetings, visiting friends or anything else you think will embellish the week. Anything requiring roleplay I'll deal with on an item to item basis. Things like research or shopping won't require roleplay unless they involve interviews or something like that.</p><p></p><p>Your actions can be presented in one of two ways, on a 'this is what I'll do for the whole week' basis, or on a day by day basis, ie 'on Saturday fubar does this, on Sunday he does this' and so on.</p><p></p><p>When we've dealt with events for the week I'll return us to sharp focus play starting as Arabella and Sam strike out on their respective automobiles with their respective passengers (we'll probably play them picking up Megan and Philip in order to introduce both worthys' home locations into the game).</p><p></p><p>Oh- and we need to decide who is picking up who. I'd suggest Philip's gammy leg would make him an unsuitable passenger for the cramped side-car.</p><p></p><p>[SBLOCK=Bialaska]Sorry, I still haven't given you Megan's home address and home description. I have lots of free time in the next few days so I'll sort something out.[/SBLOCK]</p><p style="text-align: right"><span style="color: Lime">greenstar</span></p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4327188, member: 55833"] [SBLOCK=OOC]As IC discussion doesn't seem to be the best way to go with this, I'm moving the game forward using the zoomed-in/zoomed-out method I mentioned before (someplace in a previous thread, answering Kook's question about sharp/soft focus play). [/SBLOCK]The rest of that evening is spent in polite discussion with the newly arrived Megan. During this time Doctor Philip LeGraid is able to ascertain to his complete satisfaction that Megan is not another reporter and nor does she seem intent on writing some kind of expose. She is evidently a writer of young adult horror fiction and it seems she is looking for inspiration for her work. The Witching Hour could hardly be a more fitting location for this. Arabella and the Doctor seem to recover their friendship after Philip's previous exit from the bar, and spirits once again lift to their previous level, the disruption caused by the journalist soon forgotten. The evening eventually draws to a close after much debate and discussion about the possible causes of the 'ghost cars' and the mysterious disappearances. Sam bids each member of the fellowship goodbye and, once the last stragglers of the evening have meandered drunkenly from her doors, she shuts up shop and retires to bed. Outside, Philip is met by his wife and the pair head off into the night. Arabella rides her motorbike and sidecar home, while Megan walks briskly to her own address, exhilerated by the evening and the company of her newfound friends. IC/OOC The proceeding week unfolds. You're free to do whatever you like for the duration of this week, including any preparation you think your PCs would like to undertake ready for Friday's outing (shopping, research, etc), anything they would like to do on a domestic front (ie- regarding their own addresses, their own backgrounds, their own personal interests/hobbies etc) or anything else you care to think of or wish to do. Feel free to invent business meetings, visiting friends or anything else you think will embellish the week. Anything requiring roleplay I'll deal with on an item to item basis. Things like research or shopping won't require roleplay unless they involve interviews or something like that. Your actions can be presented in one of two ways, on a 'this is what I'll do for the whole week' basis, or on a day by day basis, ie 'on Saturday fubar does this, on Sunday he does this' and so on. When we've dealt with events for the week I'll return us to sharp focus play starting as Arabella and Sam strike out on their respective automobiles with their respective passengers (we'll probably play them picking up Megan and Philip in order to introduce both worthys' home locations into the game). Oh- and we need to decide who is picking up who. I'd suggest Philip's gammy leg would make him an unsuitable passenger for the cramped side-car. [SBLOCK=Bialaska]Sorry, I still haven't given you Megan's home address and home description. I have lots of free time in the next few days so I'll sort something out.[/SBLOCK] [RIGHT][COLOR=Lime]greenstar[/COLOR][/RIGHT] [/QUOTE]
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