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Fellowship of the Witching Hour - Part I
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<blockquote data-quote="Dlsharrock" data-source="post: 4334804" data-attributes="member: 55833"><p>[SBLOCK=Kook OOC]Yes, sure thing. Here's the recruiting/ooc thread</p><p><a href="http://pbphouse.com/forum/index.php?topic=1704.15" target="_blank">http://pbphouse.com/forum/index.php?topic=1704.15</a></p><p></p><p>Feel free to port Sam over, or come up with something new if you prefer.</p><p></p><p>It's a slightly looser game. I'm not setting it in the Witching Hour bar, but that's not to say Sam can't still be owner of the bar and still be exactly the same character. The group don't meet there, they got together under different circumstances and the game kicks off with one of the rumours. I felt that maybe the WH starting point was a little sedentary and fancied trying the game with less structure. Sam, of course, should feel free to invite the new group back to the Witching Hour for drinks and discussion when they're out investigating.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4334804, member: 55833"] [SBLOCK=Kook OOC]Yes, sure thing. Here's the recruiting/ooc thread [url]http://pbphouse.com/forum/index.php?topic=1704.15[/url] Feel free to port Sam over, or come up with something new if you prefer. It's a slightly looser game. I'm not setting it in the Witching Hour bar, but that's not to say Sam can't still be owner of the bar and still be exactly the same character. The group don't meet there, they got together under different circumstances and the game kicks off with one of the rumours. I felt that maybe the WH starting point was a little sedentary and fancied trying the game with less structure. Sam, of course, should feel free to invite the new group back to the Witching Hour for drinks and discussion when they're out investigating.[/SBLOCK] [/QUOTE]
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