trancejeremy
Adventurer
I got this modules as part of a lot. Apparently, it's the third module in a connected trilogy. Unfortunately, I don't have the first two. It's also apparently set in their own setting, and requires many basic assumptions (such as a goblin kingdom invading somewhere.) It gives some general advice on adapting to any setting, and if you haven't played the first two, but unfortunately, it's not very helpful. You would need a very very specific set of conditions to play this (one set up by the first two modules, apparently), and a specific setting.
Anyway, on to the adventure itself. There's really not much to it - the PCs simply fight a bunch of invading goblins from a goblin kingdom. The adventure describes the set up of the various battles. One is while the PCs are fleeing (though I'm not sure why), then they must defend the town in the modules name, "Felsentheim". There is a reasonably decent description of the place, which is actually more like a hippie commune than a town. Truthfully, the townspeople appear to be communists. And not very interesting communists, at that. My players would almost certainly decide to decide with the invading goblins, not the townsfolk.
My impression of this module is that it's really really awful. I'm probably being unfair - no doubt it actually would make more sense and be more interesting if I had the two previous modules, but as I don't, I find this module to be basically completely worthless. Besides the lack of plot, it's hard to use because virtually all the names in the modules are a mouthful or are confusing.
On the plus side, the maps are clear. Ugly, but clear, which is the most important thing to me. It's also got a very bare bones mass combat system. The artwork is well done, although everyone in it is extremely ugly (the goblins are actually more physically attractive than the townsfolk - and all the townfolk, apparently including the women, have unkempt facial hair).
So, buy it if you liked the first two modules in the trilogy. Other than that, pass this up. Even though it's relatively cheap ($6.95 for 24 pages), you'd get more for you money buying two of those AEG mini-modules for $3 each...
Anyway, on to the adventure itself. There's really not much to it - the PCs simply fight a bunch of invading goblins from a goblin kingdom. The adventure describes the set up of the various battles. One is while the PCs are fleeing (though I'm not sure why), then they must defend the town in the modules name, "Felsentheim". There is a reasonably decent description of the place, which is actually more like a hippie commune than a town. Truthfully, the townspeople appear to be communists. And not very interesting communists, at that. My players would almost certainly decide to decide with the invading goblins, not the townsfolk.
My impression of this module is that it's really really awful. I'm probably being unfair - no doubt it actually would make more sense and be more interesting if I had the two previous modules, but as I don't, I find this module to be basically completely worthless. Besides the lack of plot, it's hard to use because virtually all the names in the modules are a mouthful or are confusing.
On the plus side, the maps are clear. Ugly, but clear, which is the most important thing to me. It's also got a very bare bones mass combat system. The artwork is well done, although everyone in it is extremely ugly (the goblins are actually more physically attractive than the townsfolk - and all the townfolk, apparently including the women, have unkempt facial hair).
So, buy it if you liked the first two modules in the trilogy. Other than that, pass this up. Even though it's relatively cheap ($6.95 for 24 pages), you'd get more for you money buying two of those AEG mini-modules for $3 each...