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<blockquote data-quote="Pielorinho" data-source="post: 157070" data-attributes="member: 259"><p>I'd also encourage a strategy-discussion session before the big fight -- maybe a friendly NPC advises them to go into the fight with a plan?</p><p></p><p>This can be a chance for the more experienced players to teach the less experienced players some decent tactics -- which will make the less-experienced combat players have more fun.</p><p></p><p>Some ideas:</p><p>-Explain about readying an action to disrupt spellcasting. People with good ranged attacks (especially with magic missiles) excel at this.</p><p>-Make sure that the weaker characters know not to charge into melee combat. Inexperienced players often do this and get creamed.</p><p>-Make sure that the tougher characters know that they can trip, disarm, and so forth. You don't need to explain the rules; just make sure they know of the possibilities.</p><p>-Make sure the rogue knows about flanking.</p><p>-Be pretty liberal with allowing people to suggest actions to other players during the battle. If someone is about to do something stupid (cast a spell right next to the shield guardian when they could take a 5' step and then cast), give them an in-game warning ("You're about to cast the spell when the shield guardian swings around to look at you. Casting the spell will mean dropping your guard for a moment; would you rather step back away from him and then cast?") At the same time, don't let other players gang up on the less-experienced ones ("You fool, why didn't you cast dispel magic? Arggh!")</p><p></p><p>Good luck! This has the potential to be a great session!</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 157070, member: 259"] I'd also encourage a strategy-discussion session before the big fight -- maybe a friendly NPC advises them to go into the fight with a plan? This can be a chance for the more experienced players to teach the less experienced players some decent tactics -- which will make the less-experienced combat players have more fun. Some ideas: -Explain about readying an action to disrupt spellcasting. People with good ranged attacks (especially with magic missiles) excel at this. -Make sure that the weaker characters know not to charge into melee combat. Inexperienced players often do this and get creamed. -Make sure that the tougher characters know that they can trip, disarm, and so forth. You don't need to explain the rules; just make sure they know of the possibilities. -Make sure the rogue knows about flanking. -Be pretty liberal with allowing people to suggest actions to other players during the battle. If someone is about to do something stupid (cast a spell right next to the shield guardian when they could take a 5' step and then cast), give them an in-game warning ("You're about to cast the spell when the shield guardian swings around to look at you. Casting the spell will mean dropping your guard for a moment; would you rather step back away from him and then cast?") At the same time, don't let other players gang up on the less-experienced ones ("You fool, why didn't you cast dispel magic? Arggh!") Good luck! This has the potential to be a great session! Daniel [/QUOTE]
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