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*TTRPGs General
Female-friendly game design?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5945808" data-attributes="member: 5868"><p>Perhaps with our group, yes -- heck, being a heterosexual male in a group that was 50% militantly gay could be pretty daunting sometimes -- though she was interested enough that she took the WotC online "Learn to play D&D" course on her own initiative, and I ran a 1-on-1 campaign for her for a little while. She was still intimidated by the mechanics and complexity. RPGs just aren't some peoples' thing, which I certainly accept for her.</p><p></p><p>It did get me thinking about the hobbies we both have, and I realized that outside of running and hiking, where we usually see a pretty much 50/50 mix of gender participants, my other hobbies (RPGs, video games, RC airplanes, and racing/track days) are male-dominated, while hers (quilting and dog agility) are female-dominated. I'm sure a major contributing factor is the "birds of a feather" factor -- a hobby with a large number of female participants will have an easier time via networking of attracting more female participants versus one that has few female participants. It led me to wonder what the differences were, so I thought I'd ask here ...</p><p></p><p>Besides sexist portrayals, is there anything else in the art that's a problem? If you removed all the breasts, cheesecake, and chainmail bikinis, does that fix the entire problem?</p><p></p><p>What about expanding the network?</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5945808, member: 5868"] Perhaps with our group, yes -- heck, being a heterosexual male in a group that was 50% militantly gay could be pretty daunting sometimes -- though she was interested enough that she took the WotC online "Learn to play D&D" course on her own initiative, and I ran a 1-on-1 campaign for her for a little while. She was still intimidated by the mechanics and complexity. RPGs just aren't some peoples' thing, which I certainly accept for her. It did get me thinking about the hobbies we both have, and I realized that outside of running and hiking, where we usually see a pretty much 50/50 mix of gender participants, my other hobbies (RPGs, video games, RC airplanes, and racing/track days) are male-dominated, while hers (quilting and dog agility) are female-dominated. I'm sure a major contributing factor is the "birds of a feather" factor -- a hobby with a large number of female participants will have an easier time via networking of attracting more female participants versus one that has few female participants. It led me to wonder what the differences were, so I thought I'd ask here ... Besides sexist portrayals, is there anything else in the art that's a problem? If you removed all the breasts, cheesecake, and chainmail bikinis, does that fix the entire problem? What about expanding the network? [/QUOTE]
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