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#Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
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<blockquote data-quote="77IM" data-source="post: 7714797" data-attributes="member: 12377"><p>So I ponied up $15 for the PDF so I can read the actual text before I decide how "offended" or "defensive" I should be. I feel like a lot of people on this thread (me included!) are having knee-jerk reactions to the very <em>idea</em> of this thing, rather than the thing itself!</p><p></p><p></p><p></p><p><strong>Introduction:</strong> There's a few pages about how to get a group together and play a nanogame, with particular emphasis on emotional safety; they have a global mechanic of calling "cut" if any player becomes uncomfortable for any reason. Also, there's a "debrief" after every game where you talk about stuff. I get the feeling that many of the games themselves are really meant as conversation fodder for the debrief.</p><p></p><p><strong>First Date:</strong> This game is presented above so you can decide for yourself. To me it sounds like a very light intro session; less of a game and more of a discussion prompt. I could see this being played for laughs and being hilarious, and while I don't think the orgasm gap is a serious issue in itself, I think it could reveal something about attitudes towards gender roles in bed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Flirt:</strong> It's basically Werewolf with flirting. This game would make me uncomfortable. (And we're only 2 games in!) I would play this, but first I'd have to get slightly buzzed and watch one of the sadder episodes of <em>The Pick-Up Artist.</em> I don't see much feminist discussion value from a game like this, since I think most of the issues involved are pretty obvious and surface-level. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p><strong>Spin the Goddess:</strong> It is what it sounds like... a lesbian spin-the-bottle game, with trappings of pop pagan mysticism. I wouldn't play this and I'm not really sure what they are getting at. I think you could have some interesting discussions about the relationship between lesbianism and witchcraft, but I don't see this game leading anyone there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p><strong>Willful Disregard:</strong> This is more like a 2-person play with heavy improv, than a game. I really love the simplicity of it but something about how it is presented makes me feel like the author is doing too much of the characterization. In particular, it presents a singular story with a particular stereotyped view of male and female dating motivations; it would be nice if there were some alternate scenarios here. It's rated intensity 4/5 but I would have no problem with it. (I'm not sure what it means that a game about getting dumped is equal in intensity to the game about licking people's body parts.) I'm giving this an erm because I think the idea has promise but as it stands it looks just boring. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p><strong>Manic Pixie Dream Girl Commandos:</strong> This looks absolutely awesome. It's a larp in which you go out and do crazy "missions" to cheer up strangers. It would work really well at a gaming con, and I think you'd get better discussion afterwards if some or all of the players were men. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>6016:</strong> This one is really interesting, and has a great setup (the sort of setup I wish Willful Disregard had). You play both characters in short clips from a cheesy soap opera, AND futuristic anthropologists trying to analyze these clips. I think the second part is the really cool role-playing part because it may help people step back and think more analytically. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong>Tropes vs. Women:</strong> This is ABSOLUTELY HILARIOUS. You act out short scenes two different ways --</p><p> once as realistically as possible, and once as clichéd as possible. They could easily expand this into a full game, covering other stereotypes beyond feminine. I think most of us here are already pretty well-versed in tropes but this would be a good way to educate people who haven't thought much about this before. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong>Lipstick:</strong> Eh. It's another canned debate, this time involving a woman trying to decide whether or not to wear lipstick. I think I see where they are going with this but I think they could have gotten there in some much more creative ways. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p><strong>You’ve Come a Long Way, Baby:</strong> Another "act out a cheesy scene" game, with the twist that you are making an action movie with gender roles reversed (so the action stars are women, and the men are just sidekicks, eye-candy, "homme fatales," or "damsels" to be rescued). You're trying to FAIL the Bechdel test so you have to make sure that the only time 2 male characters talk they are talking about a woman. This looks like a super fun game; I don't imagine it spurring much interesting conversation about feminism from a single play-through, but I'd be very curious about the results from multiple different groups. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Restrictions:</strong> This looks really interesting to me. You divide into two groups that each have movement restrictions that force you to act, well, silly. And you're not allowed to talk. Then in different phases, you have to establish pairs by holding hands in a silly way. And you're not allowed to talk, and you still have the movement restrictions. I have no earthly idea what any of this has to do with feminism, but it looks fun as hell, like standing-up twister. I guess they are trying to illustrate how hard it can be to communicate between genders. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Mentioning the Unmentionables:</strong> Another hilarious-looking game. This seems like a great icebreaker to make people comfortable discussing private parts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>#Flesh:</strong> I think I see what they are getting at, but... licking people? Really? This reads to me more like performance art designed to get a rise out of people, or an activity you'd do on a goddess retreat in between the drum circle and the primal scream therapy. I wouldn't play this and I think there are much better ways to think about these issues. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p><strong>Selfie:</strong> Wow, this is really creative. You take a selfie while listening to music, and write down the emotion you are experiencing when you take the selfie. Then you show your selfie to the group and they try to guess the emotion. This has real party-game potential. I have no earthly idea what this has to do with feminism (it seems to me that men are just as into selfies as women but maybe I'm mistaken about that), but I'd play the crap out of this game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong>So Mom I Made This Sex Tape:</strong> I like it. It has well-explained characters with a clear focus and agenda for the scenario. Seems like a great crash-course in the divisive issues of second-wave feminism. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>My Sister, Malala:</strong> Holy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. This is a perfect use of role-playing -- driving home how awful some people have it by trying to put yourselves in their shoes. The scene set-ups are very interesting, and are based on true stories, which is doubly sad. It also highlights some of the differences between "feminism" in a first-world country (where we can debate whether or not to wear lipstick) and "feminism" in a backwards theocracy (where it's socially acceptable to murder women for salacious behavior). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong>A Friend in Need:</strong> Another canned debate, but one with some real weight behind it. Several characters are discussing the aftermath of an episode of street harassment (or potential street harassment; that's a matter for the debate). I can see this scenario being too personal and intense for some people. I think this mini-game may have more practical value than some of the others since most of us are likely to encounter street harassment at some point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Driving to Reunion:</strong> A boring scenario with interesting characters that mixes in racial and generational issues. I kind of wish there were more explicit points of conflict between these characters, or some shared decision to be made, as the game goal of "being understood" is rather vague and possibly unmotivating. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Catcalling:</strong> "You are going to play three versions of the same catcalling situation, showing how bystander intervention can make a difference." Sums it up pretty well. This game sounds downright painful, but it seems like a good way to illustrate how people can help in these situations. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>How to Be Ava White:</strong> This is like the movie <em>Inside Out</em>, where you play the aspects of Ava White's personality, except you're trying to vote each other off the island somehow. (It's not explained very well.) This is a good initial setup, but then the debate phase seems unfocused. I would have preferred a more round-about approach involving these characters. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p><strong>Shoutdown to Launch:</strong> A fun game in which two teams have to use made-up jargon and solve a rocket engine problem based on two different diagrams of the rocket engine. One team is explicitly instructed to try to interrupt the other team and stop them from talking. This sounds really fun and hilarious, but I think it's blunted by the fact that you can't actually solve the problem; in this game you actually do win by being the loudest. Still, it might produce some interesting experiences. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Ma, Can I Help You with That?:</strong> One player is the mother, who needs help with things, but is required to refuse help. The others are her son, daughter-in-law, and Social Conditioning, who all have different motivations and beliefs that drive them towards or away from helping the mother. The scenarios and personalities are good, and it involves generational issues as well as gender issues, and the game has a neat mechanic for altering the behavior of son and daughter-in-law. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Glitzy Nails:</strong> It's a scenario between the employees and customers of a nail salon. It has a really nice mechanic for monetary and emotional tip jars (allowing the employees to represent the amount of crap they have to put up with). But the scenario is pretty boring, and frankly, as a man I'm not sure I'd know how to act out a manicure because it's not a situation I'm familiar with, like, at all. I'm also not sure what this has to do with feminism (it seems to have more to do with immigrant issues). I guess I would play this to learn what goes on at a nail salon, and the fact that I have so little idea is itself probably a decent discussion point. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p><strong>Stripped:</strong> It's a collection of discussion scenarios about the occupation of stripping. I really like how this game uses the same characters in several slightly different situations. However I think they could have gone farther with it somehow. Still, a good intro to some of the issues around professional lap-dancing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>President:</strong> A great backstory involves the intersection of women's rights and war politics, and the characters are a good mix. But, the scenario is a little bit unfocussed, with the goal of "making a statement." Could be fun and informative with an eager group. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Curtain Call:</strong> Acting out phases of a rock musician's career, based loosely on the life and work of Tori Amos. I like the prompts for the different phases, but there's not much to do during this game except "act out and discuss." I would be kind of at a loss for what to do. I guess it draws attention to misogyny in the music industry. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p></p><p>(To Be Continued; I have to go to lunch.)</p></blockquote><p></p>
[QUOTE="77IM, post: 7714797, member: 12377"] So I ponied up $15 for the PDF so I can read the actual text before I decide how "offended" or "defensive" I should be. I feel like a lot of people on this thread (me included!) are having knee-jerk reactions to the very [I]idea[/I] of this thing, rather than the thing itself! [B]Introduction:[/B] There's a few pages about how to get a group together and play a nanogame, with particular emphasis on emotional safety; they have a global mechanic of calling "cut" if any player becomes uncomfortable for any reason. Also, there's a "debrief" after every game where you talk about stuff. I get the feeling that many of the games themselves are really meant as conversation fodder for the debrief. [B]First Date:[/B] This game is presented above so you can decide for yourself. To me it sounds like a very light intro session; less of a game and more of a discussion prompt. I could see this being played for laughs and being hilarious, and while I don't think the orgasm gap is a serious issue in itself, I think it could reveal something about attitudes towards gender roles in bed. :) [B]Flirt:[/B] It's basically Werewolf with flirting. This game would make me uncomfortable. (And we're only 2 games in!) I would play this, but first I'd have to get slightly buzzed and watch one of the sadder episodes of [I]The Pick-Up Artist.[/I] I don't see much feminist discussion value from a game like this, since I think most of the issues involved are pretty obvious and surface-level. :erm: [B]Spin the Goddess:[/B] It is what it sounds like... a lesbian spin-the-bottle game, with trappings of pop pagan mysticism. I wouldn't play this and I'm not really sure what they are getting at. I think you could have some interesting discussions about the relationship between lesbianism and witchcraft, but I don't see this game leading anyone there. :( [B]Willful Disregard:[/B] This is more like a 2-person play with heavy improv, than a game. I really love the simplicity of it but something about how it is presented makes me feel like the author is doing too much of the characterization. In particular, it presents a singular story with a particular stereotyped view of male and female dating motivations; it would be nice if there were some alternate scenarios here. It's rated intensity 4/5 but I would have no problem with it. (I'm not sure what it means that a game about getting dumped is equal in intensity to the game about licking people's body parts.) I'm giving this an erm because I think the idea has promise but as it stands it looks just boring. :erm: [B]Manic Pixie Dream Girl Commandos:[/B] This looks absolutely awesome. It's a larp in which you go out and do crazy "missions" to cheer up strangers. It would work really well at a gaming con, and I think you'd get better discussion afterwards if some or all of the players were men. :) [B]6016:[/B] This one is really interesting, and has a great setup (the sort of setup I wish Willful Disregard had). You play both characters in short clips from a cheesy soap opera, AND futuristic anthropologists trying to analyze these clips. I think the second part is the really cool role-playing part because it may help people step back and think more analytically. :D [B]Tropes vs. Women:[/B] This is ABSOLUTELY HILARIOUS. You act out short scenes two different ways -- once as realistically as possible, and once as clichéd as possible. They could easily expand this into a full game, covering other stereotypes beyond feminine. I think most of us here are already pretty well-versed in tropes but this would be a good way to educate people who haven't thought much about this before. :D [B]Lipstick:[/B] Eh. It's another canned debate, this time involving a woman trying to decide whether or not to wear lipstick. I think I see where they are going with this but I think they could have gotten there in some much more creative ways. :erm: [B]You’ve Come a Long Way, Baby:[/B] Another "act out a cheesy scene" game, with the twist that you are making an action movie with gender roles reversed (so the action stars are women, and the men are just sidekicks, eye-candy, "homme fatales," or "damsels" to be rescued). You're trying to FAIL the Bechdel test so you have to make sure that the only time 2 male characters talk they are talking about a woman. This looks like a super fun game; I don't imagine it spurring much interesting conversation about feminism from a single play-through, but I'd be very curious about the results from multiple different groups. :) [B]Restrictions:[/B] This looks really interesting to me. You divide into two groups that each have movement restrictions that force you to act, well, silly. And you're not allowed to talk. Then in different phases, you have to establish pairs by holding hands in a silly way. And you're not allowed to talk, and you still have the movement restrictions. I have no earthly idea what any of this has to do with feminism, but it looks fun as hell, like standing-up twister. I guess they are trying to illustrate how hard it can be to communicate between genders. :) [B]Mentioning the Unmentionables:[/B] Another hilarious-looking game. This seems like a great icebreaker to make people comfortable discussing private parts. :) [B]#Flesh:[/B] I think I see what they are getting at, but... licking people? Really? This reads to me more like performance art designed to get a rise out of people, or an activity you'd do on a goddess retreat in between the drum circle and the primal scream therapy. I wouldn't play this and I think there are much better ways to think about these issues. :( [B]Selfie:[/B] Wow, this is really creative. You take a selfie while listening to music, and write down the emotion you are experiencing when you take the selfie. Then you show your selfie to the group and they try to guess the emotion. This has real party-game potential. I have no earthly idea what this has to do with feminism (it seems to me that men are just as into selfies as women but maybe I'm mistaken about that), but I'd play the crap out of this game. :D [B]So Mom I Made This Sex Tape:[/B] I like it. It has well-explained characters with a clear focus and agenda for the scenario. Seems like a great crash-course in the divisive issues of second-wave feminism. :) [B]My Sister, Malala:[/B] Holy :):):):). This is a perfect use of role-playing -- driving home how awful some people have it by trying to put yourselves in their shoes. The scene set-ups are very interesting, and are based on true stories, which is doubly sad. It also highlights some of the differences between "feminism" in a first-world country (where we can debate whether or not to wear lipstick) and "feminism" in a backwards theocracy (where it's socially acceptable to murder women for salacious behavior). :D [B]A Friend in Need:[/B] Another canned debate, but one with some real weight behind it. Several characters are discussing the aftermath of an episode of street harassment (or potential street harassment; that's a matter for the debate). I can see this scenario being too personal and intense for some people. I think this mini-game may have more practical value than some of the others since most of us are likely to encounter street harassment at some point. :) [B]Driving to Reunion:[/B] A boring scenario with interesting characters that mixes in racial and generational issues. I kind of wish there were more explicit points of conflict between these characters, or some shared decision to be made, as the game goal of "being understood" is rather vague and possibly unmotivating. :) [B]Catcalling:[/B] "You are going to play three versions of the same catcalling situation, showing how bystander intervention can make a difference." Sums it up pretty well. This game sounds downright painful, but it seems like a good way to illustrate how people can help in these situations. :) [B]How to Be Ava White:[/B] This is like the movie [I]Inside Out[/I], where you play the aspects of Ava White's personality, except you're trying to vote each other off the island somehow. (It's not explained very well.) This is a good initial setup, but then the debate phase seems unfocused. I would have preferred a more round-about approach involving these characters. :erm: [B]Shoutdown to Launch:[/B] A fun game in which two teams have to use made-up jargon and solve a rocket engine problem based on two different diagrams of the rocket engine. One team is explicitly instructed to try to interrupt the other team and stop them from talking. This sounds really fun and hilarious, but I think it's blunted by the fact that you can't actually solve the problem; in this game you actually do win by being the loudest. Still, it might produce some interesting experiences. :) [B]Ma, Can I Help You with That?:[/B] One player is the mother, who needs help with things, but is required to refuse help. The others are her son, daughter-in-law, and Social Conditioning, who all have different motivations and beliefs that drive them towards or away from helping the mother. The scenarios and personalities are good, and it involves generational issues as well as gender issues, and the game has a neat mechanic for altering the behavior of son and daughter-in-law. :) [B]Glitzy Nails:[/B] It's a scenario between the employees and customers of a nail salon. It has a really nice mechanic for monetary and emotional tip jars (allowing the employees to represent the amount of crap they have to put up with). But the scenario is pretty boring, and frankly, as a man I'm not sure I'd know how to act out a manicure because it's not a situation I'm familiar with, like, at all. I'm also not sure what this has to do with feminism (it seems to have more to do with immigrant issues). I guess I would play this to learn what goes on at a nail salon, and the fact that I have so little idea is itself probably a decent discussion point. :erm: [B]Stripped:[/B] It's a collection of discussion scenarios about the occupation of stripping. I really like how this game uses the same characters in several slightly different situations. However I think they could have gone farther with it somehow. Still, a good intro to some of the issues around professional lap-dancing. :) [B]President:[/B] A great backstory involves the intersection of women's rights and war politics, and the characters are a good mix. But, the scenario is a little bit unfocussed, with the goal of "making a statement." Could be fun and informative with an eager group. :) [B]Curtain Call:[/B] Acting out phases of a rock musician's career, based loosely on the life and work of Tori Amos. I like the prompts for the different phases, but there's not much to do during this game except "act out and discuss." I would be kind of at a loss for what to do. I guess it draws attention to misogyny in the music industry. :erm: (To Be Continued; I have to go to lunch.) [/QUOTE]
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#Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
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