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#Feminism Is A Collection of 34 "Nanogames" From Designers Around The World
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<blockquote data-quote="ArchfiendBobbie" data-source="post: 7715156" data-attributes="member: 6867728"><p>CoC isn't about going insane in the face of unknowable badness. That is a common mistake made by those who have inexperience with the game.</p><p></p><p>CoC is a game about going insane <em>from understanding the universe</em>. It's about how the progress of gaining knowledge and coming to understand reality isn't necessarily a good thing. And it drives home an important point, one that science is reminded of regularly: The universe doesn't care if we understand it or if it operates in a way that appears to be pure insanity to us. It's going to continue operating anyway.</p><p></p><p>The true horror in CoC isn't from dealing with things you can't understand. It's from dealing with things completely alien to what you know to be reality and <em>understanding those things</em>. That's why it is that certain pieces of knowledge can damage a character's sanity; they are coming to understand the universe, and in so doing coming to see things from a decidedly nonhuman viewpoint. The sanity slippage isn't because of the unknowable driving a person mad, but because the human mind is not designed to comprehend things outside of its preconceived notions about how reality works. Which is why some of the greater discoveries about how the universe works in real-life have been made while using certain chemicals to alter how the mind operates.</p><p></p><p>As for where we draw the line: ENWorld already drew it. I mean, I can discuss feminism in a lot more depth than I have, and even racism if you want... but ENWorld doesn't allow that. I'm just suggesting that a loophole is eliminated.</p><p></p><p>Your comment about murder hobos is still irrelevant, and for exactly the same reasons I pointed out last time.</p><p></p><p>I never said politics have no place in games. I said these games are dealing with the subject badly, and in a limited way that is harmful to the very subject they are trying to help.</p><p></p><p>I pointed out Pathfinder handles feminism politics very well, and the setting of Golarion is laced with feminist stances. Even the core rulebooks have feminist touches. Politics has a place, and a large place, but not as the primary focus of nanogames that are not even going to treat a subject with true breadth of exploration, rather than focusing on just a tiny segment of a particular subject and bringing everything from that particular viewpoint.</p><p></p><p>If you want games to explore feminism, fine. Go ahead. But make them about <em>feminism</em> and not <em>third-wave intersect victimhood</em>. That means the rest of the third-wave intersect, the rest of the third-wave movements, the fourth-wave movements, the second-wave movements, the second-wave-turned-antifeminist movements, the third-wave-turned-antifeminist movements... Basically, include more than 1% of the subject. Treat it as an actual subject, and not just whatever personal politics you have. And I ask the same for Black Lives Matter if that group is ever the subject of these kinds of games, as well as any other subject that relates to modern politics.</p><p></p><p>Treat the subject with actual respect. Not just use it as a tool.</p><p></p><p>But, then, I think this particular set shows us how likely that is to happen. And I would rather not see the bans that come when something like racism ends up the <em>next</em> one to get this treatment.</p></blockquote><p></p>
[QUOTE="ArchfiendBobbie, post: 7715156, member: 6867728"] CoC isn't about going insane in the face of unknowable badness. That is a common mistake made by those who have inexperience with the game. CoC is a game about going insane [I]from understanding the universe[/I]. It's about how the progress of gaining knowledge and coming to understand reality isn't necessarily a good thing. And it drives home an important point, one that science is reminded of regularly: The universe doesn't care if we understand it or if it operates in a way that appears to be pure insanity to us. It's going to continue operating anyway. The true horror in CoC isn't from dealing with things you can't understand. It's from dealing with things completely alien to what you know to be reality and [I]understanding those things[/I]. That's why it is that certain pieces of knowledge can damage a character's sanity; they are coming to understand the universe, and in so doing coming to see things from a decidedly nonhuman viewpoint. The sanity slippage isn't because of the unknowable driving a person mad, but because the human mind is not designed to comprehend things outside of its preconceived notions about how reality works. Which is why some of the greater discoveries about how the universe works in real-life have been made while using certain chemicals to alter how the mind operates. As for where we draw the line: ENWorld already drew it. I mean, I can discuss feminism in a lot more depth than I have, and even racism if you want... but ENWorld doesn't allow that. I'm just suggesting that a loophole is eliminated. Your comment about murder hobos is still irrelevant, and for exactly the same reasons I pointed out last time. I never said politics have no place in games. I said these games are dealing with the subject badly, and in a limited way that is harmful to the very subject they are trying to help. I pointed out Pathfinder handles feminism politics very well, and the setting of Golarion is laced with feminist stances. Even the core rulebooks have feminist touches. Politics has a place, and a large place, but not as the primary focus of nanogames that are not even going to treat a subject with true breadth of exploration, rather than focusing on just a tiny segment of a particular subject and bringing everything from that particular viewpoint. If you want games to explore feminism, fine. Go ahead. But make them about [I]feminism[/I] and not [I]third-wave intersect victimhood[/I]. That means the rest of the third-wave intersect, the rest of the third-wave movements, the fourth-wave movements, the second-wave movements, the second-wave-turned-antifeminist movements, the third-wave-turned-antifeminist movements... Basically, include more than 1% of the subject. Treat it as an actual subject, and not just whatever personal politics you have. And I ask the same for Black Lives Matter if that group is ever the subject of these kinds of games, as well as any other subject that relates to modern politics. Treat the subject with actual respect. Not just use it as a tool. But, then, I think this particular set shows us how likely that is to happen. And I would rather not see the bans that come when something like racism ends up the [I]next[/I] one to get this treatment. [/QUOTE]
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