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General Tabletop Discussion
*Pathfinder & Starfinder
Fencer Class - now v3
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<blockquote data-quote="Bialaska" data-source="post: 4329232" data-attributes="member: 33054"><p>I actually like 'fencing/swashbuckling' characters, hence the reason I was so confused by the name. The traditional Swashbuckler/Fencer is the 3.5 Swashbuckler of the Complete Warrior and the Duelist Prestige class of the Dungeon Master's Guide. Both of these classes are highly mobile, dexterity based characters with little to no need for strength. It is for this reason I think the character should be Dexterity based, rather than Strength based. Since it's the Sneak attack that makes a Rogue into a Striker, simply don't have any damage boosting abilities, but keep the Fighter class abilities. But make the powers into the Rogue powers, this honestly isn't unbalancing, as the damage for either of the defenders remain the same, since there's no Sneak Attack.</p><p></p><p>Since this character should wear light armor, the dexterity modifier stacks with the light armor, which brings a character with 18 dexterity (which someone with dexterity as primary score will usually have) in a hide armor up to a 17 AC. 17 AC is also what the fighter wearing a scale mail (the heaviest armor they can wear without taking feats) will have. Therefore they will start out on the same playing field as the Fighter. You could remove combat superiority to give a bonus to AC under certain conditions.</p><p></p><p>Because I don't really care if it's built on a defender or striker platform, as long as the main attribute is dexterity with strength either unimportant or a tertiary. It's the main attribute of strength that is making me a bit uneasy, not whether or not it's going to defend or deal a lot of damage.</p></blockquote><p></p>
[QUOTE="Bialaska, post: 4329232, member: 33054"] I actually like 'fencing/swashbuckling' characters, hence the reason I was so confused by the name. The traditional Swashbuckler/Fencer is the 3.5 Swashbuckler of the Complete Warrior and the Duelist Prestige class of the Dungeon Master's Guide. Both of these classes are highly mobile, dexterity based characters with little to no need for strength. It is for this reason I think the character should be Dexterity based, rather than Strength based. Since it's the Sneak attack that makes a Rogue into a Striker, simply don't have any damage boosting abilities, but keep the Fighter class abilities. But make the powers into the Rogue powers, this honestly isn't unbalancing, as the damage for either of the defenders remain the same, since there's no Sneak Attack. Since this character should wear light armor, the dexterity modifier stacks with the light armor, which brings a character with 18 dexterity (which someone with dexterity as primary score will usually have) in a hide armor up to a 17 AC. 17 AC is also what the fighter wearing a scale mail (the heaviest armor they can wear without taking feats) will have. Therefore they will start out on the same playing field as the Fighter. You could remove combat superiority to give a bonus to AC under certain conditions. Because I don't really care if it's built on a defender or striker platform, as long as the main attribute is dexterity with strength either unimportant or a tertiary. It's the main attribute of strength that is making me a bit uneasy, not whether or not it's going to defend or deal a lot of damage. [/QUOTE]
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Fencer Class - now v3
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