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Fencer Class - now v3
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<blockquote data-quote="erik_the_guy" data-source="post: 4377129" data-attributes="member: 70483"><p>Striker/Defender, interesting</p><p></p><p>The Riposte at will power is too good. Every fencer would take it. Compare it to the rogues riposte strike (an at will power of the same level). The rogue class focuses on counter-attack type abilities and is therefore a valid comparison. The rogue must use a power and hit with an attack in order to be allowed a riposte strike. This limits the rogue to one riposte a turn, and only against a target he hits with his riposte strike attack. Your fencer doesn't have to use any power to get his riposte. He can use a daily, a second wind, or a different attack and still get a riposte against an enemy. Your fencer can make a riposte against everyone who attacks him, while the rogue can only make one riposte, against his target. I suggest you make it only work when an enemy you have marked attacks you, or you use it as a minor action and choose a single target, then get a counter attack if they attack you.</p><p></p><p></p><p></p><p>You should re-write the weapon and shield type to only give the benefit to light shields, since they resemble bucklers closely. The fencer could abuse the feature by taking heavy shield proficiency and now having +3 from his shield, and further by taking shield specialization. I don't think it fits the flavor of a fencer to tote a heavy shield <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />.</p><p></p><p>The +2 bonus with leather armor means that the player will be a little better off than hide armor when compared to other striker types. At most levels the player's AC will be 1 point higher than other strikers that have hide armor proficiency or players in plate armor (not including shields, feats etc). In fact, this player has essentially the highest AC of any class if they max out their dexterity score (AC 19 at first level, AC 23 at 15th, AC 26 at 30th from only armor and stat bonus). If you take a modestly high starting DEX score of only 18, then you will have as much AC as a full plate wearing character. This does not agree with your description of the fencer as "not as heavily armored as a true defender". I don't think it is a game balance issue.</p><p></p><p>This character seems to have more fighter than ranger features. Unlike other strikers, the fencer does not gain bonus damage dice on most turns. You do not have the fighters large array of proficiencies, but you get the same bonus from light shields as others do from heavy, and your leather armor is as good as his plate mail if not better. You even have the fighter's full marking ability and get the fighters +1 to attacks.</p><p>As far as I can see, this class is a defender. You have exchanged the fighters 'combat superiority' for a choice between the rangers two weapon fighting style or a shield style. You have about the same AC as a fighter, but with lighter armor, for increased mobility. The shield and sword style is similar to the guardian fighter (a defense based defender) and the two weapon style is similar to the great weapon fighter (an offense based fighter). The great weapon fighter is not a striker/defender, it is just a defender. I also think your fencer is a defender, not a striker.</p><p></p><p>The other difference between this class and the fighter is the powers. </p><p>Some are similar to the rogue/ranger skill choices, but they do not have the same damage dealing capabilities as those classes. Powers like bolstering strike are important for your fencer since the HP recovery is necessary for a defender. I like how you take powers from the fighter list and they still work for the fencer's weapons. I suggest you take this a step further and write up some powers that gain benefits from the various fencer weapons.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4377129, member: 70483"] Striker/Defender, interesting The Riposte at will power is too good. Every fencer would take it. Compare it to the rogues riposte strike (an at will power of the same level). The rogue class focuses on counter-attack type abilities and is therefore a valid comparison. The rogue must use a power and hit with an attack in order to be allowed a riposte strike. This limits the rogue to one riposte a turn, and only against a target he hits with his riposte strike attack. Your fencer doesn't have to use any power to get his riposte. He can use a daily, a second wind, or a different attack and still get a riposte against an enemy. Your fencer can make a riposte against everyone who attacks him, while the rogue can only make one riposte, against his target. I suggest you make it only work when an enemy you have marked attacks you, or you use it as a minor action and choose a single target, then get a counter attack if they attack you. You should re-write the weapon and shield type to only give the benefit to light shields, since they resemble bucklers closely. The fencer could abuse the feature by taking heavy shield proficiency and now having +3 from his shield, and further by taking shield specialization. I don't think it fits the flavor of a fencer to tote a heavy shield :p. The +2 bonus with leather armor means that the player will be a little better off than hide armor when compared to other striker types. At most levels the player's AC will be 1 point higher than other strikers that have hide armor proficiency or players in plate armor (not including shields, feats etc). In fact, this player has essentially the highest AC of any class if they max out their dexterity score (AC 19 at first level, AC 23 at 15th, AC 26 at 30th from only armor and stat bonus). If you take a modestly high starting DEX score of only 18, then you will have as much AC as a full plate wearing character. This does not agree with your description of the fencer as "not as heavily armored as a true defender". I don't think it is a game balance issue. This character seems to have more fighter than ranger features. Unlike other strikers, the fencer does not gain bonus damage dice on most turns. You do not have the fighters large array of proficiencies, but you get the same bonus from light shields as others do from heavy, and your leather armor is as good as his plate mail if not better. You even have the fighter's full marking ability and get the fighters +1 to attacks. As far as I can see, this class is a defender. You have exchanged the fighters 'combat superiority' for a choice between the rangers two weapon fighting style or a shield style. You have about the same AC as a fighter, but with lighter armor, for increased mobility. The shield and sword style is similar to the guardian fighter (a defense based defender) and the two weapon style is similar to the great weapon fighter (an offense based fighter). The great weapon fighter is not a striker/defender, it is just a defender. I also think your fencer is a defender, not a striker. The other difference between this class and the fighter is the powers. Some are similar to the rogue/ranger skill choices, but they do not have the same damage dealing capabilities as those classes. Powers like bolstering strike are important for your fencer since the HP recovery is necessary for a defender. I like how you take powers from the fighter list and they still work for the fencer's weapons. I suggest you take this a step further and write up some powers that gain benefits from the various fencer weapons. [/QUOTE]
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Fencer Class - now v3
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