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Fencer Class - now v3
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<blockquote data-quote="Khaalis" data-source="post: 4379415" data-attributes="member: 2167"><p>Wasn’t taken that way. It’s just that the name has already been a point of contention.</p><p></p><p></p><p>I’m not sure where you are getting that. What am I missing?</p><p>• Highest Stat bonus = +9 (at 28) [starting 20 + 8 increases]</p><p>• Elderhide (+5) + Stat (+9) + Enhancement (+6) = +20</p><p>• Godplate (+14) + Enhancement (+6) = +20</p><p>• Starleather (+4) + Stat (+9) + Enhancement (+6) = +19</p><p></p><p></p><p></p><p>Again, I’m not sure where you are getting this.</p><p>• Plate (+8) + Heavy Shield (+2) = +10 (20 AC)</p><p>• Leather (+2) + Light Shield (+1) + Stat (+5) + Class (+2) = +10 (20 AC)</p><p>(They only gain proficiency in light shield.)</p><p></p><p></p><p></p><p>By my account its 1 more. </p><p></p><p>However, these points do bring up a good issue. The class isn’t supposed to be higher AC. On the original pass, the question would the class be able to stand up as a hybrid defender with lower AC. This will mean the removal of the +2 AC bonus.</p><p></p><p></p><p></p><p>That was part of the point in the initial design process. The class is supposed to be a hybrid Defender / Striker made 95% purely from already existing powers in the PHB.</p><p></p><p></p><p></p><p>Please quantify this. Why is it overpowered?</p><p></p><p></p><p>Sweeping Strike is a typo. Should be 1[W].</p><p></p><p></p><p></p><p>Good catch. When doing so many new names they all start to blur.</p><p>Renamed = <strong>Sweeping Assault</strong>?</p><p></p><p></p><p></p><p>This is exactly the same as the 16th level Justicar path power “<em>Just Shelter</em>” so it is not unprecedented.</p><p></p><p></p><p></p><p>Why not? It is fitting to the style of the paragon path. Other classes dip into other roles as well. Any suggestions for something else?</p><p></p><p></p><p></p><p>Again, that was part of the point… making a hybrid defender/striker from the existing classes and powers and making it a unique class rather than the lame attempts at multiclassing this archetype.</p><p></p><p></p><p></p><p>That is a useful summary. What if I go back to the original concept (building using existing powers), and simply make it an adaptation of the Rogue version. </p><p></p><p><span style="color: green"><strong>RIPOSTE</strong></span> – Fencer Attack 1</p><p><span style="color: wheat"><em>With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you.</em></span></p><p><strong>At-Will ✦ Martial, Weapon</strong></p><p><strong>Standard Action – Melee</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a fencer weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><span style="color: wheat"><strong>Hit:</strong> 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage.</span></p><p>Increase damage to 2[W] + Dexterity modifier and riposte to 2[W] + Strength modifier at 21st level.</p><p></p><p></p><p></p><p>Good point. I’ll change this to explicitly call out light shields. The same goes for any powers that require a shield.</p><p></p><p></p><p></p><p>I’ve gotten the same comments from GH, so I’m dropping the entire “<strong>Fencer’s Combat Style</strong>” class feature.</p><p></p><p></p><p></p><p>The actual powers are split pretty equal 50/50. The loss of the bonus to armor and the bonus to Attack, reduces the closeness to fighter. To make them more striker (more 50/50) that would require to add a slight damage increase.</p><p></p><p>What I am currently thinking of is the following:</p><p></p><p><strong><span style="font-size: 12px">P</span>RECISE <span style="font-size: 12px">S</span>TRIKE</strong> </p><p>Once per round, against an enemy you have marked and when you are using a fencer weapon, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.</p><p><strong>Level – Extra Damage</strong></p><p><strong>1st – 10th</strong> -- +1d6</p><p><strong>11th – 20th</strong> -- +2d6</p><p><strong>21st – 30th</strong> -- +3d6</p><p></p><p></p><p></p><p>Any suggestions? I had intentionally not done, this as I was trying to stick to the design philosophy of building this Hybrid almost exclusively from the existing powers in the PHB. I hadn’t wanted to get into writing new powers. Riposte is a perfect example of why, which only came about as people had directed the class to a new power for that slot.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4379415, member: 2167"] Wasn’t taken that way. It’s just that the name has already been a point of contention. I’m not sure where you are getting that. What am I missing? • Highest Stat bonus = +9 (at 28) [starting 20 + 8 increases] • Elderhide (+5) + Stat (+9) + Enhancement (+6) = +20 • Godplate (+14) + Enhancement (+6) = +20 • Starleather (+4) + Stat (+9) + Enhancement (+6) = +19 Again, I’m not sure where you are getting this. • Plate (+8) + Heavy Shield (+2) = +10 (20 AC) • Leather (+2) + Light Shield (+1) + Stat (+5) + Class (+2) = +10 (20 AC) (They only gain proficiency in light shield.) By my account its 1 more. However, these points do bring up a good issue. The class isn’t supposed to be higher AC. On the original pass, the question would the class be able to stand up as a hybrid defender with lower AC. This will mean the removal of the +2 AC bonus. That was part of the point in the initial design process. The class is supposed to be a hybrid Defender / Striker made 95% purely from already existing powers in the PHB. Please quantify this. Why is it overpowered? Sweeping Strike is a typo. Should be 1[W]. Good catch. When doing so many new names they all start to blur. Renamed = [b]Sweeping Assault[/b]? This is exactly the same as the 16th level Justicar path power “[i]Just Shelter[/i]” so it is not unprecedented. Why not? It is fitting to the style of the paragon path. Other classes dip into other roles as well. Any suggestions for something else? Again, that was part of the point… making a hybrid defender/striker from the existing classes and powers and making it a unique class rather than the lame attempts at multiclassing this archetype. That is a useful summary. What if I go back to the original concept (building using existing powers), and simply make it an adaptation of the Rogue version. [color=green][b]RIPOSTE[/b][/color] – Fencer Attack 1 [color=wheat][i]With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you.[/i][/color] [b]At-Will ✦ Martial, Weapon Standard Action – Melee[/b] weapon [b]Requirement:[/b] You must be wielding a fencer weapon. [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [color=wheat][b]Hit:[/b] 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage.[/color] Increase damage to 2[W] + Dexterity modifier and riposte to 2[W] + Strength modifier at 21st level. Good point. I’ll change this to explicitly call out light shields. The same goes for any powers that require a shield. I’ve gotten the same comments from GH, so I’m dropping the entire “[b]Fencer’s Combat Style[/b]” class feature. The actual powers are split pretty equal 50/50. The loss of the bonus to armor and the bonus to Attack, reduces the closeness to fighter. To make them more striker (more 50/50) that would require to add a slight damage increase. What I am currently thinking of is the following: [b][size=3]P[/size]RECISE [size=3]S[/size]TRIKE[/b] Once per round, against an enemy you have marked and when you are using a fencer weapon, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. [b]Level – Extra Damage[/b] [b]1st – 10th[/b] -- +1d6 [b]11th – 20th[/b] -- +2d6 [b]21st – 30th[/b] -- +3d6 Any suggestions? I had intentionally not done, this as I was trying to stick to the design philosophy of building this Hybrid almost exclusively from the existing powers in the PHB. I hadn’t wanted to get into writing new powers. Riposte is a perfect example of why, which only came about as people had directed the class to a new power for that slot. [/QUOTE]
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