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[Feng Shui] I hate you all!
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<blockquote data-quote="Bagpuss" data-source="post: 154076" data-attributes="member: 3987"><p>Before I go into my own Feng Shui stories (and tips for a good Feng Shui game) a couple of points.</p><p></p><p>A) See there is life outside D20,</p><p>B) Thank-god this is not D20 or else this thread would have disappeared to the "black-hole" of the D20 System Forum.</p><p></p><p>My first real experience of Feng Shui was at GenCon UK the year it came out I had bought a copy the week before we went down and had read through it. So when I saw there was a game organised I thought "I got to play this!!!" unfortunately so had 75 other people and the 3 GM's they had arranged looked a tad out numbered. So they asked the crowd "Anyone read the rules and happy to GM?"</p><p></p><p>I put my hand up as did a few others and in the end everyone got to play (or GM), the GM's briefing consisted of a five minute scan through the senario, with the guy that wrote it.</p><p></p><p>Senario: Crack commando team made up of Martial Artist, Killers, and the like were to HALO jump (ie: Freefall and open the chute late) down onto "Evil bad guys island" to rescue kidnap victim.</p><p></p><p><strong>[Tip: #1 Senarios don't need to be complex, and players don't need to know all the back story, fill that in when you find the time, "Keep it Simple".]</strong></p><p></p><p></p><p>Scene One: Game Starts with players lined up at the back door of Airplane as the green lite comes on. They then throw themselves out of a perfectly good airplane. </p><p></p><p><strong>[Tip #2 ALWAYS start with action, in the middle of things.]</strong></p><p></p><p>Unknown to the players Evil Bad Dude knows they are comming in fact a steath jet has been following them inside parachuting Ninjas who jump after the players and intercept them in a mid-air brawl.</p><p></p><p><strong>[Tip #3 Make life complex, layer the danger. Fights in a street are okay, but fights on top of a half-build sky-scrapper are better and fights on a burning oil-rig only makes it more interesting.] </strong></p><p></p><p>(At one point during this senario one character lassoed a mook round the neck with his bull-whip before deploying his shoot. Give a player an interesting situation and they often rise to it.)</p><p></p><p>Scene Two: Having dispached the sky-ninjas the players face more trouble as they make there way through the estates grounds. (Seen Commando? You get the idea).</p><p></p><p></p><p>Scene Three: The House. This was really well discribed with all sorts of things for players to deal with. </p><p></p><p>Kitchen - Including Chinese cook with big cleaver, plenty of improvised weapons to be found here.</p><p>Lounge - Open staircase, balcony, glass tables, sofa, lamp stands, etc.</p><p></p><p><strong>[Tip #4: Anything can be used as a weapon, fill your description of rooms with things that might be useful. If the players invent something that could logically be there but you forgot to mention go with it.]</strong></p><p></p><p>(IE: Play grab a poker form the fire place to use as a weapon, although I'd never said there was a fire place it seemed logical for such a room and I never said there was one. If I'd said it had an gas fire then it wouldn't be okay, but since I left it blank the player can fill in the canvas.)</p><p></p><p>I think the whole thing ended with a fight on speed boats with people jumping from boat to boat, and one guy paracending (sp?) at one point with his reserve shute.</p><p></p><p>In the end I got better feedback from my players for that Feng Shui session than the AD&D one which I aslo DM'ed and had two weeks to read through and prepare.</p><p></p><p>Feng Shui does not require a whole lot of planning but you do need to be able to think on your feet. It helps if you have seen a lot of Jackie Chan, oh that remind me.</p><p></p><p><strong>[Tip #5: Steal things from movies.]</strong></p></blockquote><p></p>
[QUOTE="Bagpuss, post: 154076, member: 3987"] Before I go into my own Feng Shui stories (and tips for a good Feng Shui game) a couple of points. A) See there is life outside D20, B) Thank-god this is not D20 or else this thread would have disappeared to the "black-hole" of the D20 System Forum. My first real experience of Feng Shui was at GenCon UK the year it came out I had bought a copy the week before we went down and had read through it. So when I saw there was a game organised I thought "I got to play this!!!" unfortunately so had 75 other people and the 3 GM's they had arranged looked a tad out numbered. So they asked the crowd "Anyone read the rules and happy to GM?" I put my hand up as did a few others and in the end everyone got to play (or GM), the GM's briefing consisted of a five minute scan through the senario, with the guy that wrote it. Senario: Crack commando team made up of Martial Artist, Killers, and the like were to HALO jump (ie: Freefall and open the chute late) down onto "Evil bad guys island" to rescue kidnap victim. [b][Tip: #1 Senarios don't need to be complex, and players don't need to know all the back story, fill that in when you find the time, "Keep it Simple".][/b] Scene One: Game Starts with players lined up at the back door of Airplane as the green lite comes on. They then throw themselves out of a perfectly good airplane. [b][Tip #2 ALWAYS start with action, in the middle of things.][/b] Unknown to the players Evil Bad Dude knows they are comming in fact a steath jet has been following them inside parachuting Ninjas who jump after the players and intercept them in a mid-air brawl. [b][Tip #3 Make life complex, layer the danger. Fights in a street are okay, but fights on top of a half-build sky-scrapper are better and fights on a burning oil-rig only makes it more interesting.] [/b] (At one point during this senario one character lassoed a mook round the neck with his bull-whip before deploying his shoot. Give a player an interesting situation and they often rise to it.) Scene Two: Having dispached the sky-ninjas the players face more trouble as they make there way through the estates grounds. (Seen Commando? You get the idea). Scene Three: The House. This was really well discribed with all sorts of things for players to deal with. Kitchen - Including Chinese cook with big cleaver, plenty of improvised weapons to be found here. Lounge - Open staircase, balcony, glass tables, sofa, lamp stands, etc. [b][Tip #4: Anything can be used as a weapon, fill your description of rooms with things that might be useful. If the players invent something that could logically be there but you forgot to mention go with it.][/b] (IE: Play grab a poker form the fire place to use as a weapon, although I'd never said there was a fire place it seemed logical for such a room and I never said there was one. If I'd said it had an gas fire then it wouldn't be okay, but since I left it blank the player can fill in the canvas.) I think the whole thing ended with a fight on speed boats with people jumping from boat to boat, and one guy paracending (sp?) at one point with his reserve shute. In the end I got better feedback from my players for that Feng Shui session than the AD&D one which I aslo DM'ed and had two weeks to read through and prepare. Feng Shui does not require a whole lot of planning but you do need to be able to think on your feet. It helps if you have seen a lot of Jackie Chan, oh that remind me. [b][Tip #5: Steal things from movies.][/b] [/QUOTE]
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