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Feng Shui, Paranoia and other such games
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1813723" data-attributes="member: 16936"><p>Our group moves from system to system fairly regularly. In the past two years, we've done: <ul> <li data-xf-list-type="ul"><strong>Vampire</strong>: unfortunately, we did this before the new WoD ruleset came out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></li> <li data-xf-list-type="ul"><strong>Feng Shui</strong>: one of my all-time favorites! And this last time I didn't have to be the GM!</li> <li data-xf-list-type="ul">the <strong>Marvel Universe RPG</strong>: the new one with the stones, this is a very cool little game. We played a Keeper-centered Thief: The Dark Project game, and a more conventional Suicide Squad-esque supers game, and I hope we get to go back to those at some point.</li> <li data-xf-list-type="ul"><strong>Farscape D20</strong>: a very fun game that went on for quite some time.</li> <li data-xf-list-type="ul"><strong>GURPS</strong>: we just went back to an old favorite, a Trinity game using the GURPS ruleset (with a modified version of the card system from WEG's old Masterbook system, no less!). It's amazing how well this works.</li> <li data-xf-list-type="ul"><strong>Deadlands</strong>: just experimenting with it, but any system that uses poker chips, playing cards, and every possible die type just begs to be experimented with. Plus, it's a western! With zombies!</li> <li data-xf-list-type="ul"><strong>7th Sea</strong>: Swashbuckling is cool. You have to tweak the system a little to make it possible in a short-arc game, but once you've done that, you're golden.</li> <li data-xf-list-type="ul"><strong>Star Wars D20</strong>: an Old Republic game before "Knights of the Old Republic" made non-Rebel-era Star Wars actually seem cool again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> <li data-xf-list-type="ul"><strong>D20 Modern</strong>: a whole array of one-shots; the highlights were a Waterdeep Police Department Undead Containment Unit set in a roughly 21st-century equivalent version of the FR, and a straight-up zombie movie romp in an old army base.</li> <li data-xf-list-type="ul"><strong>Lots of little RPGNow systems</strong>: for oneshots and experimentation, of which the most fun was probably the <strong>Two-Fisted Tales</strong> game set in the Crimson Skies universe.</li> </ul><p>And in the future, we're probably going to do a Cowboy Bebop game using the <strong>Spycraft</strong> rules, and maybe an <strong>All Flesh Must Be Eaten!</strong> game. There's also some talk of trying out the new WoD ruleset (Arcanum investigators, with a healthy smattering of Poltergeist: The Legacy influence).</p><p></p><p>Past favorites include <strong>Cyberpunk 2020</strong> (including a Cthulhupunk cops game, a repo man game, and a "Clerks"-style game set entirely within a MallPlex), <strong>Call of Cthulhu</strong> (including a <strong>Delta Green</strong> variation), <strong>Wraith</strong> (which I still think is the best WoD game White Wolf ever did), <strong>Adventure!</strong> (which we used to do a low-powered superhero game set in Gotham City just after "Batman: The Long Halloween"), the old WEG <strong>Star Wars</strong> system, <strong>In Nomine</strong> (where for some reason we generated some of the funniest dialogue we've ever had), some <strong>Paranoia</strong> to keep our usual GM happy, and a little <strong>Mage</strong>.</p><p></p><p>....I guess we're a little, um, promiscuous when it comes to game systems. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>--</p><p>we've actually only played two D&D campaigns in the past 10 years, and only one of them seriously</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1813723, member: 16936"] Our group moves from system to system fairly regularly. In the past two years, we've done:[list][*][b]Vampire[/b]: unfortunately, we did this before the new WoD ruleset came out. :( [*][b]Feng Shui[/b]: one of my all-time favorites! And this last time I didn't have to be the GM! [*]the [b]Marvel Universe RPG[/b]: the new one with the stones, this is a very cool little game. We played a Keeper-centered Thief: The Dark Project game, and a more conventional Suicide Squad-esque supers game, and I hope we get to go back to those at some point. [*][b]Farscape D20[/b]: a very fun game that went on for quite some time. [*][b]GURPS[/b]: we just went back to an old favorite, a Trinity game using the GURPS ruleset (with a modified version of the card system from WEG's old Masterbook system, no less!). It's amazing how well this works. [*][b]Deadlands[/b]: just experimenting with it, but any system that uses poker chips, playing cards, and every possible die type just begs to be experimented with. Plus, it's a western! With zombies! [*][b]7th Sea[/b]: Swashbuckling is cool. You have to tweak the system a little to make it possible in a short-arc game, but once you've done that, you're golden. [*][b]Star Wars D20[/b]: an Old Republic game before "Knights of the Old Republic" made non-Rebel-era Star Wars actually seem cool again. ;) [*][b]D20 Modern[/b]: a whole array of one-shots; the highlights were a Waterdeep Police Department Undead Containment Unit set in a roughly 21st-century equivalent version of the FR, and a straight-up zombie movie romp in an old army base. [*][b]Lots of little RPGNow systems[/b]: for oneshots and experimentation, of which the most fun was probably the [b]Two-Fisted Tales[/b] game set in the Crimson Skies universe. [/list] And in the future, we're probably going to do a Cowboy Bebop game using the [b]Spycraft[/b] rules, and maybe an [b]All Flesh Must Be Eaten![/b] game. There's also some talk of trying out the new WoD ruleset (Arcanum investigators, with a healthy smattering of Poltergeist: The Legacy influence). Past favorites include [b]Cyberpunk 2020[/b] (including a Cthulhupunk cops game, a repo man game, and a "Clerks"-style game set entirely within a MallPlex), [b]Call of Cthulhu[/b] (including a [b]Delta Green[/b] variation), [b]Wraith[/b] (which I still think is the best WoD game White Wolf ever did), [b]Adventure![/b] (which we used to do a low-powered superhero game set in Gotham City just after "Batman: The Long Halloween"), the old WEG [b]Star Wars[/b] system, [b]In Nomine[/b] (where for some reason we generated some of the funniest dialogue we've ever had), some [b]Paranoia[/b] to keep our usual GM happy, and a little [b]Mage[/b]. ....I guess we're a little, um, promiscuous when it comes to game systems. :uhoh: -- we've actually only played two D&D campaigns in the past 10 years, and only one of them seriously ryan [/QUOTE]
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