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Feng Shui: The Dragons Reborn OOC (Full)
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<blockquote data-quote="John E Smoke" data-source="post: 1339712" data-attributes="member: 16129"><p>Well, I hope you enjoy "watching" our game unfold as much as I'm enjoying running it, and as much as these guys (hopefully) enjoy playing it. Hell, you're welcome to join in when we get around to the sequel; it's an easy game to get a handle on, and I'm always cool with bringing in people new to the whole experience.</p><p></p><p>Now that I'm actually talking about the game itself, I think we've got ourselves quite a good group here. Everybody's got the spirit of the action down, and coming up with some good stunts, and hopefully I'll be able to keep the game interesting.</p><p></p><p>As a question to my players, I know it's probably way too early to form any solid opinions, but how are you guys enjoying it so far? Any suggestions, comments, or requests on how everything's flowing? Just so you'll know, I do intend to introduce the Secret War, but I'm being a little more subtle with it (subtle that is, until Two Smiles comes in, wink wink, nudge nudge).</p><p></p><p>Just for a side note, I'll also add that my initial idea when starting up was to have a game where the PCs get caught in the middle of the Secret War and eventually form the new Dragons faction, and in the sequel (whenver that came around) I'd start a new game open to characters from several if not all junctures (old characters could be used, or people could add new ones and assume their old characters were off doing some solo work, drumming up recruits, honing their skills, or even spending some quality time with their family before going off to rejoin the War). We might still go that route eventually, but with the bunch of hoodlums you guys made, it can easily go quite a different direction.</p><p></p><p>Edit: Holy jebus, I just had a spark of inspiration. What if I ran <em>another</em> game set in a different juncture? Then later on, seeing as all roads lead to the netherworld, you guys could mix up and <em>oh good lord I'm liking this idea...</em></p></blockquote><p></p>
[QUOTE="John E Smoke, post: 1339712, member: 16129"] Well, I hope you enjoy "watching" our game unfold as much as I'm enjoying running it, and as much as these guys (hopefully) enjoy playing it. Hell, you're welcome to join in when we get around to the sequel; it's an easy game to get a handle on, and I'm always cool with bringing in people new to the whole experience. Now that I'm actually talking about the game itself, I think we've got ourselves quite a good group here. Everybody's got the spirit of the action down, and coming up with some good stunts, and hopefully I'll be able to keep the game interesting. As a question to my players, I know it's probably way too early to form any solid opinions, but how are you guys enjoying it so far? Any suggestions, comments, or requests on how everything's flowing? Just so you'll know, I do intend to introduce the Secret War, but I'm being a little more subtle with it (subtle that is, until Two Smiles comes in, wink wink, nudge nudge). Just for a side note, I'll also add that my initial idea when starting up was to have a game where the PCs get caught in the middle of the Secret War and eventually form the new Dragons faction, and in the sequel (whenver that came around) I'd start a new game open to characters from several if not all junctures (old characters could be used, or people could add new ones and assume their old characters were off doing some solo work, drumming up recruits, honing their skills, or even spending some quality time with their family before going off to rejoin the War). We might still go that route eventually, but with the bunch of hoodlums you guys made, it can easily go quite a different direction. Edit: Holy jebus, I just had a spark of inspiration. What if I ran [i]another[/i] game set in a different juncture? Then later on, seeing as all roads lead to the netherworld, you guys could mix up and [i]oh good lord I'm liking this idea...[/i] [/QUOTE]
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