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Feng Shuit Campaign (Closed)
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<blockquote data-quote="Someone" data-source="post: 1095722" data-attributes="member: 5656"><p>Yes, It was a mixture of ideas; I was thinking on the silent and mute ninja (idea from a comic character) and thought on how would I communicate with others. Then the idea from that film came; it´ll help to make the character less serious. I can´t wait to start with it!</p><p></p><p>I´ve been re-reading the rules and I´m afraid that combats will take forever unless we change them at least slightly. I thought the following, really very simple: </p><p></p><p>When combat starts, each one describe his intentions and a couple or three stunts he will do while doing so, and then details the technical stuff. Then the director simply runs the combat as normal, using as many takes and actions as needed. When one of the players end what he wanted to do, the situation fundamentally changes (one character is wounded, etc) or he think it´s otherwise appropiate, he then ends the combat, posts the results, and the cycle starts again.</p><p></p><p>For example, say One Eye and Edge find a main NPC character and a group of extras; the combat starts. One Eye, having Carnage Carnival, says he wants to kill the extras and, describes how he runs through the corridor shooting right and left, and then decribes that in game terms. Edge does the same: he goes after the named NPC and throws some marbles under his feet to trip him and then kick him, followed by throwing a shuriken at the fire extinguisher near the enemy to make it explode. Then states what Fu powers will use, etc.</p><p></p><p>The director runs the combat. Halfway through the first sequence One Eye kills all the extras, so he posts the description of what actually happened, the game rues stuff, and asks for more posts. One Eye and Edge post new stunts, and the combat resumes where left.</p><p></p><p>Does it sound good?</p><p></p><p>On another subject, there are double and triple posts by the dozens with the new boards.</p></blockquote><p></p>
[QUOTE="Someone, post: 1095722, member: 5656"] Yes, It was a mixture of ideas; I was thinking on the silent and mute ninja (idea from a comic character) and thought on how would I communicate with others. Then the idea from that film came; it´ll help to make the character less serious. I can´t wait to start with it! I´ve been re-reading the rules and I´m afraid that combats will take forever unless we change them at least slightly. I thought the following, really very simple: When combat starts, each one describe his intentions and a couple or three stunts he will do while doing so, and then details the technical stuff. Then the director simply runs the combat as normal, using as many takes and actions as needed. When one of the players end what he wanted to do, the situation fundamentally changes (one character is wounded, etc) or he think it´s otherwise appropiate, he then ends the combat, posts the results, and the cycle starts again. For example, say One Eye and Edge find a main NPC character and a group of extras; the combat starts. One Eye, having Carnage Carnival, says he wants to kill the extras and, describes how he runs through the corridor shooting right and left, and then decribes that in game terms. Edge does the same: he goes after the named NPC and throws some marbles under his feet to trip him and then kick him, followed by throwing a shuriken at the fire extinguisher near the enemy to make it explode. Then states what Fu powers will use, etc. The director runs the combat. Halfway through the first sequence One Eye kills all the extras, so he posts the description of what actually happened, the game rues stuff, and asks for more posts. One Eye and Edge post new stunts, and the combat resumes where left. Does it sound good? On another subject, there are double and triple posts by the dozens with the new boards. [/QUOTE]
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