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FENRI--Adaptation of a classic favorite.
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<blockquote data-quote="eriktheguy" data-source="post: 5110651" data-attributes="member: 83662"><p>Around day dog is right. Giving a race a specific ability that works in woodlands is dependent on the campaign.</p><p></p><p>Races submitted for others are more likely to be used if their abilities are versatile. Take the elven 'wild step' racial trait for example (elves ignore difficult terrain when they shift). The power is clearly designed with a 'woodland' setting in mind, but can work in many settings and campaign worlds.</p><p></p><p>If you want races to have powers that only work in woodlands, then the campaign needs to be designed with that in mind. That said, if you make your campaign right, you should be able to use this variant of your race unchanged. I would just suggest submitting a more watered down, general version of the race when you offer it to others. You sacrifice flavor to make the race more usable in other campaigns.</p><p></p><p>Edit: Just noticed that this is intended for Faerun. It could actually be quite a good fit for such a campaign as it features many natural woodlands. I'm running a game in forgotten realms too right now.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5110651, member: 83662"] Around day dog is right. Giving a race a specific ability that works in woodlands is dependent on the campaign. Races submitted for others are more likely to be used if their abilities are versatile. Take the elven 'wild step' racial trait for example (elves ignore difficult terrain when they shift). The power is clearly designed with a 'woodland' setting in mind, but can work in many settings and campaign worlds. If you want races to have powers that only work in woodlands, then the campaign needs to be designed with that in mind. That said, if you make your campaign right, you should be able to use this variant of your race unchanged. I would just suggest submitting a more watered down, general version of the race when you offer it to others. You sacrifice flavor to make the race more usable in other campaigns. Edit: Just noticed that this is intended for Faerun. It could actually be quite a good fit for such a campaign as it features many natural woodlands. I'm running a game in forgotten realms too right now. [/QUOTE]
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FENRI--Adaptation of a classic favorite.
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