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*Dungeons & Dragons
Feral Instinct; Prescient Barbarians Problem
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<blockquote data-quote="-=Xar=-" data-source="post: 6581520" data-attributes="member: 26829"><p>Ah, pardon my poor wording. Yes, it is determined individually, then initiative is rolled: some might act in the surprise round, others who failed their insight checks may not, the barbarian doesn't need a check at all. That is entirely clear, but it doesn't really have a bear on the question: what is the reach and range of the barbarians awareness? While this is readily answerable for other classes ("you are aware of things you could have sensed by your normal senses, as determined by your active or passive insight check") the barbarian <em>simply seems to know</em>. </p><p></p><p>This is regardless of range, difficulty, possibly even line of sight or relatedness. Is he studying a map with his back turned while an invisible, hiding and heavily concealed elf is taking aim 800' away? He <em>knows</em> and could possibly even act before the arrow is released. Stranger still, if the elf would want to take a shot at one of his friends, he would still know something is amiss. Heck, he would probably know if his horse was targeted, while the animal and the rest of the party can be surprised in the first round, he never is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> What if his friend, a rogue, rolled an 18 for his hide check, still being spotted by the elf sniper but being hidden from the barbarian? The elf would grab his weapon, initiative would be rolled, surprise would be determined, first round would start, with the barbarian <em>knowing</em> and being able to act, all while being ignorant of both the attacker and target, possibly even before the elf had drawn his bow. </p><p></p><p>So why wouldn't it work on NPC's then? What level of relatedness or personal danger is required? Does talking to a stranger on the street, as in a previous example build enough affinity to give the barbarian a chance to stop an assassination attempt? What if it was 100' away? Could he have a chance of interrupting a fight between two groups of NPC's, feeling their intentions? What if it happens out of sight? Even if the insight check would be so difficult that other players wouldn't have a chance of noticing, the barbarian doesn't need a check and would <em>know</em> something is off.</p><p></p><p>So if there is no check involved, what constitutes 'too far' or 'too difficult to detect' or 'not enough related'? When does he get a chance to fly into a rage and wander around filled with paranoia while the rest of the party is oblivious of anything, and when are things too far, too subtle or too unimportant to deny even the barbarian from taking action, effectively blocking him and maybe the party from unfolding events?</p></blockquote><p></p>
[QUOTE="-=Xar=-, post: 6581520, member: 26829"] Ah, pardon my poor wording. Yes, it is determined individually, then initiative is rolled: some might act in the surprise round, others who failed their insight checks may not, the barbarian doesn't need a check at all. That is entirely clear, but it doesn't really have a bear on the question: what is the reach and range of the barbarians awareness? While this is readily answerable for other classes ("you are aware of things you could have sensed by your normal senses, as determined by your active or passive insight check") the barbarian [i]simply seems to know[/i]. This is regardless of range, difficulty, possibly even line of sight or relatedness. Is he studying a map with his back turned while an invisible, hiding and heavily concealed elf is taking aim 800' away? He [i]knows[/i] and could possibly even act before the arrow is released. Stranger still, if the elf would want to take a shot at one of his friends, he would still know something is amiss. Heck, he would probably know if his horse was targeted, while the animal and the rest of the party can be surprised in the first round, he never is :p What if his friend, a rogue, rolled an 18 for his hide check, still being spotted by the elf sniper but being hidden from the barbarian? The elf would grab his weapon, initiative would be rolled, surprise would be determined, first round would start, with the barbarian [i]knowing[/i] and being able to act, all while being ignorant of both the attacker and target, possibly even before the elf had drawn his bow. So why wouldn't it work on NPC's then? What level of relatedness or personal danger is required? Does talking to a stranger on the street, as in a previous example build enough affinity to give the barbarian a chance to stop an assassination attempt? What if it was 100' away? Could he have a chance of interrupting a fight between two groups of NPC's, feeling their intentions? What if it happens out of sight? Even if the insight check would be so difficult that other players wouldn't have a chance of noticing, the barbarian doesn't need a check and would [i]know[/i] something is off. So if there is no check involved, what constitutes 'too far' or 'too difficult to detect' or 'not enough related'? When does he get a chance to fly into a rage and wander around filled with paranoia while the rest of the party is oblivious of anything, and when are things too far, too subtle or too unimportant to deny even the barbarian from taking action, effectively blocking him and maybe the party from unfolding events? [/QUOTE]
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