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Feral Instinct; Prescient Barbarians Problem
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<blockquote data-quote="HardcoreDandDGirl" data-source="post: 6581660" data-attributes="member: 82746"><p>that sounds cool. I even know how I would narrate it... "Bob, your barbarian gets a bad feeling, and stops feeling the air move and listening to the small almost unperceivable sounds you launch yourself half blind unsure what you are attacking. Your axe cleaves through the small spiders no one else has even noticed, they fall over your allies they were about to attack." </p><p></p><p></p><p> no line needed, heck just imagine the barbarian has spider sense (he he pun's are bad) and that they work as plot needs.</p><p></p><p> </p><p>I'ld tell him that you know X person is about to get shot, and let him tackle him to the ground to save him...</p><p></p><p></p><p>If I were a player, even not the barbarian, I would get pissed real quick at this game and reconsider my involvement with it...</p><p></p><p></p><p></p><p>the same range you can begin an encounter from...</p><p></p><p></p><p></p><p></p><p>if there was no surprise would the barbarian be in the encounter? there is your yes/no...</p><p></p><p>example: Party is split at two ends of the same hall way. If either team is attacked the assumption would be they all fight... then it goes off.</p><p></p><p>example 2: Party are in 2 different rooms, if one part gets into a fight the DM doesn't expect it to effect the other half... it doesn't work</p><p></p><p></p><p>yes, combat is pretty much in game simo, we roll initiative out of game... The mimic attacks, but the barbarian swings faster and hits it as it morphs... out of game barbarian acts on a 22, mimic on a 17... </p><p></p><p>In the game the mimic isn't waiting for the barbarian, then attacking, then waiting for everyone else to go including the barbarian again, then attack again... it all happens in 3-6 seconds....</p><p></p><p> </p><p>yes he is reacting to the motion as the knife comes out and the guy is moving...</p><p></p><p></p><p></p><p></p><p>if it isn't important to the game skip it, if it is let him choose to react or not...</p><p></p><p></p><p> he could yell "Knife" the same way one secret service agent yells "gun" to make the others react.</p><p></p><p></p><p>again, reacting like that is supernatural... and should not be done for no reason... the barbarian reacted to the surprise and as such is triggered by the surprise, the attacker can't unact...</p><p></p><p></p><p>exactly... so don't try to bend things to work that way... let him react...</p><p></p><p></p><p></p><p>or since bob goes first he reacts as the snipers are firing, but before the bolts hit... aka 1st in initiative.</p><p></p><p></p><p>only because you are trying to bend the rules... play them as is..</p><p></p><p>step 1) Elf sniper declairs attack, and as such a surprise round is rolled.</p><p>step 2) perception check, Miffy the mage misses it.</p><p>step 3) Initiative everyone rolls, but miffy can't act until next round.</p><p>Step 4) from top to bottom take actions... if that means Barbarian act first, then let him act first</p></blockquote><p></p>
[QUOTE="HardcoreDandDGirl, post: 6581660, member: 82746"] that sounds cool. I even know how I would narrate it... "Bob, your barbarian gets a bad feeling, and stops feeling the air move and listening to the small almost unperceivable sounds you launch yourself half blind unsure what you are attacking. Your axe cleaves through the small spiders no one else has even noticed, they fall over your allies they were about to attack." no line needed, heck just imagine the barbarian has spider sense (he he pun's are bad) and that they work as plot needs. I'ld tell him that you know X person is about to get shot, and let him tackle him to the ground to save him... If I were a player, even not the barbarian, I would get pissed real quick at this game and reconsider my involvement with it... the same range you can begin an encounter from... if there was no surprise would the barbarian be in the encounter? there is your yes/no... example: Party is split at two ends of the same hall way. If either team is attacked the assumption would be they all fight... then it goes off. example 2: Party are in 2 different rooms, if one part gets into a fight the DM doesn't expect it to effect the other half... it doesn't work yes, combat is pretty much in game simo, we roll initiative out of game... The mimic attacks, but the barbarian swings faster and hits it as it morphs... out of game barbarian acts on a 22, mimic on a 17... In the game the mimic isn't waiting for the barbarian, then attacking, then waiting for everyone else to go including the barbarian again, then attack again... it all happens in 3-6 seconds.... yes he is reacting to the motion as the knife comes out and the guy is moving... if it isn't important to the game skip it, if it is let him choose to react or not... he could yell "Knife" the same way one secret service agent yells "gun" to make the others react. again, reacting like that is supernatural... and should not be done for no reason... the barbarian reacted to the surprise and as such is triggered by the surprise, the attacker can't unact... exactly... so don't try to bend things to work that way... let him react... or since bob goes first he reacts as the snipers are firing, but before the bolts hit... aka 1st in initiative. only because you are trying to bend the rules... play them as is.. step 1) Elf sniper declairs attack, and as such a surprise round is rolled. step 2) perception check, Miffy the mage misses it. step 3) Initiative everyone rolls, but miffy can't act until next round. Step 4) from top to bottom take actions... if that means Barbarian act first, then let him act first [/QUOTE]
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Feral Instinct; Prescient Barbarians Problem
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