Okay, I figure this might as well be house rules, cause it basically is gonna end up that way...
I'm popping into a PbP with theJester and I'm hoping to play a Riddick-like character and was hoping to be a feral human with 12 levels of ranger, however the dilemma is twofold, thus: theJester figures the feral template is too strong for a +1 LA (slightly understandable) so I'm trying to figure out a way to chink it down a little bit to put it at +1 LA, the second thing is this, I want to ditch the ranger's spellcasting and animal companion and pick up some slightly animalistic traits to go with the character concept. These two things I'm in a bind over and therefore I ask for some aid in this venture (cause the character idea is way too freaking cool to abandon).
Comment on the Feral template, a bunch of people over on Wizards have done some comparisons and usually the feral template as it is written in SS is worth about 1.5 levels or so, two levels sometimes seeming too much, one level seeming like too little. I'm hoping for a straighter balance than the way most LA's work out always favoring the core races (which bugs the hell out of me) and the biggest controversy was normally the fast healing.
Feral-lite Template (+1 LA)
Type: changed to monstrous humanoid
Speed: land speed +10
AC: +3 natural armor
Attacks: gains two claw or slam attacks dealing 1d6 damage
Special Attacks: none
Special Qualities: darkvision 120 ft., low-light vision, scent*
Abilities: +4 Str, -2 Dex, +2 Con, -4 Int, +2 Wis
Feats: faster healing (from masters of the wild)
Skills: *+4 bonus to Survival checks when tracking by scent
reasonings: i wanted to keep fast healing in there but I don't know if theJester considers it a bit too much for a player character so i just added the faster healing feat from masters of the wild, gave the template a more sensory orientation (low-light and scent), dropped the special attacks, dropped the damage on the natural attacks and dropped the natural armor bonus to +3. The ability adjustments and speed increase are the same. What say you?
Ranger variant
Lose animal companion (not a very good ability btw since it's 1/2 class level)
Lose spellcasting
Now the spell-less ranger from CW gives a +10 to speed, a stat boost ability 1/day, the ability to remove disease or neutralize poison 1/day, and freedom of movement 1/day at the levels (6, 11, 13 and 16 respectively). They sort of fit, but I'm trying to think if anything else would fit better for the character type. And that doesn't even get into the realm of ditching the animal companion.
Suggestions?
I'm popping into a PbP with theJester and I'm hoping to play a Riddick-like character and was hoping to be a feral human with 12 levels of ranger, however the dilemma is twofold, thus: theJester figures the feral template is too strong for a +1 LA (slightly understandable) so I'm trying to figure out a way to chink it down a little bit to put it at +1 LA, the second thing is this, I want to ditch the ranger's spellcasting and animal companion and pick up some slightly animalistic traits to go with the character concept. These two things I'm in a bind over and therefore I ask for some aid in this venture (cause the character idea is way too freaking cool to abandon).
Comment on the Feral template, a bunch of people over on Wizards have done some comparisons and usually the feral template as it is written in SS is worth about 1.5 levels or so, two levels sometimes seeming too much, one level seeming like too little. I'm hoping for a straighter balance than the way most LA's work out always favoring the core races (which bugs the hell out of me) and the biggest controversy was normally the fast healing.
Feral-lite Template (+1 LA)
Type: changed to monstrous humanoid
Speed: land speed +10
AC: +3 natural armor
Attacks: gains two claw or slam attacks dealing 1d6 damage
Special Attacks: none
Special Qualities: darkvision 120 ft., low-light vision, scent*
Abilities: +4 Str, -2 Dex, +2 Con, -4 Int, +2 Wis
Feats: faster healing (from masters of the wild)
Skills: *+4 bonus to Survival checks when tracking by scent
reasonings: i wanted to keep fast healing in there but I don't know if theJester considers it a bit too much for a player character so i just added the faster healing feat from masters of the wild, gave the template a more sensory orientation (low-light and scent), dropped the special attacks, dropped the damage on the natural attacks and dropped the natural armor bonus to +3. The ability adjustments and speed increase are the same. What say you?
Ranger variant
Lose animal companion (not a very good ability btw since it's 1/2 class level)
Lose spellcasting
Now the spell-less ranger from CW gives a +10 to speed, a stat boost ability 1/day, the ability to remove disease or neutralize poison 1/day, and freedom of movement 1/day at the levels (6, 11, 13 and 16 respectively). They sort of fit, but I'm trying to think if anything else would fit better for the character type. And that doesn't even get into the realm of ditching the animal companion.
Suggestions?
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