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Ferret's 3.5 creature repository (3rd edition revision complete)
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<blockquote data-quote="Ferret" data-source="post: 1328593" data-attributes="member: 4052"><p><strong>No comments?</strong></p><p></p><p>Here are some spiders, once used them in a game and realised that their low HP makes them weak on their own.</p><p></p><p>Whip spider</p><p>Tiny Magical beast</p><p>HD: 1/2d10 (hp 2)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft (6 squares)</p><p>AC: 21 (+6 Dex, +2 size, +3 natural)</p><p>Base attack/Grapple: +0/-11</p><p>Attack: Bite +8 melee (1d3-3)</p><p>Full Attack: Bite +8 melee (1d3-3) and Sting +3 melee (1d3-3)</p><p>Special quality: Perm. Spider climb, </p><p>Special attack: Poison, Improved grab</p><p>Space/Reach: 2 1/2 ft/0 ft; </p><p>Saves: Fort +2, Ref +8, Will +1; </p><p>Abilities: Str 5, Dex 19, Con 11, Int 6, Wis 12, Cha 8; </p><p>Skills and Feats: Hide +6, Move Silently +6; Weapon finesse (bite) (B) Weapon finesse (sting) (B)</p><p></p><p>Climate/Terrain: Underground</p><p>Organization: Solitary bunch (2-4) </p><p>Challenge Rating: 1</p><p>Treasure: none</p><p>Alignment: Always Neutral evil</p><p>Advancement: 1-3HD tiny 4-7HD small 8-12HD Medium</p><p></p><p>These evil creatures, vile sentiments left in now blocked caves by the corrupt Drow. Appearing to be 1-2 ft long spiders with a snake tail and head, fondly named “Elgluth orrb” Or Whip spider by the Drow.</p><p></p><p>It has a black and green chitinous exoskeleton, with a long leathery tail with a harsh stinger point. It’s mouth has two folding fangs that can, like the tail, deliver a serious poison. </p><p></p><p>Combat</p><p>Usually they jump from the ceiling or wall, and latch on, biting and stinging.</p><p></p><p>Enfeeblement Poison (Ex): The sting attack delivers a deadly toxin that (Fort save DC 10, initial 1d6 temporary Dex and 2d6 temporary Wisdom / secondary feeblemind). The feeblemind affects the victim as a spell of the same name cast by a 1st-level sorcerer. </p><p></p><p>Paralytic Poison (Ex): The bite delivers a paralytic poison (Fort save DC 10, initial 1d6 temporary Con 2d6 strength / secondary paralysis). The paralysis lasts for 1d6 rounds.</p><p></p><p>Improved Grab (Ex): The Whip spider can leap from a surface to grapple any creature (Unrelated to size), and then bite or sting it, just as the pounce and improved grab abilities.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1328593, member: 4052"] [b]No comments?[/b] Here are some spiders, once used them in a game and realised that their low HP makes them weak on their own. Whip spider Tiny Magical beast HD: 1/2d10 (hp 2) Initiative: +2 (Dex) Speed: 30 ft (6 squares) AC: 21 (+6 Dex, +2 size, +3 natural) Base attack/Grapple: +0/-11 Attack: Bite +8 melee (1d3-3) Full Attack: Bite +8 melee (1d3-3) and Sting +3 melee (1d3-3) Special quality: Perm. Spider climb, Special attack: Poison, Improved grab Space/Reach: 2 1/2 ft/0 ft; Saves: Fort +2, Ref +8, Will +1; Abilities: Str 5, Dex 19, Con 11, Int 6, Wis 12, Cha 8; Skills and Feats: Hide +6, Move Silently +6; Weapon finesse (bite) (B) Weapon finesse (sting) (B) Climate/Terrain: Underground Organization: Solitary bunch (2-4) Challenge Rating: 1 Treasure: none Alignment: Always Neutral evil Advancement: 1-3HD tiny 4-7HD small 8-12HD Medium These evil creatures, vile sentiments left in now blocked caves by the corrupt Drow. Appearing to be 1-2 ft long spiders with a snake tail and head, fondly named “Elgluth orrb” Or Whip spider by the Drow. It has a black and green chitinous exoskeleton, with a long leathery tail with a harsh stinger point. It’s mouth has two folding fangs that can, like the tail, deliver a serious poison. Combat Usually they jump from the ceiling or wall, and latch on, biting and stinging. Enfeeblement Poison (Ex): The sting attack delivers a deadly toxin that (Fort save DC 10, initial 1d6 temporary Dex and 2d6 temporary Wisdom / secondary feeblemind). The feeblemind affects the victim as a spell of the same name cast by a 1st-level sorcerer. Paralytic Poison (Ex): The bite delivers a paralytic poison (Fort save DC 10, initial 1d6 temporary Con 2d6 strength / secondary paralysis). The paralysis lasts for 1d6 rounds. Improved Grab (Ex): The Whip spider can leap from a surface to grapple any creature (Unrelated to size), and then bite or sting it, just as the pounce and improved grab abilities. [/QUOTE]
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