Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Ferret's 3.5 creature repository (3rd edition revision complete)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferret" data-source="post: 1343880" data-attributes="member: 4052"><p>Your not afraid of spiders are you? I've got somemore if you want.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 12px"><u><strong>Half-Gnoll</strong></u></span></p><p></p><p>Medium-Size Humanoid (Gnoll)</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>AC: 14 (, +2 leather, +2 large shield), touch 10, flat-footed 14</p><p>Base attack/Grapple: +1/+2</p><p>Attack: Flail +2 melee (1d8+1) or shortbow +1 melee (1d6/X3)</p><p>Full attack: +2 melee (1d8+1) or shortbow +1 melee (1d6/X3)</p><p>Face/Reach: 5 ft./5 ft.</p><p>Special Qualities: Darkvision 60 ft. Half-Gnoll traits</p><p>Saves: Fort +0, Ref +0, Will +0</p><p>Abilities: Str 13, Dex 10, Con 11, Int 11, Wis 8, Cha 10</p><p>Skills: Listen +4, Spot +5</p><p>Feats: Power Attack, Skill focus: Spot</p><p></p><p>Climate/Terrain: Temperate or warm land and underground</p><p>Organization: Solitary, pair</p><p>Challenge Rating: 1</p><p>Treasure: Standard</p><p>Alignment: often chaotic</p><p>Advancement: By character class</p><p>Half-gnolls speak Gnoll, common and sometimes Goblin or Orc. </p><p></p><p>With slightly less fur and a much more human like body, the Half-Gnoll is still reasonably recognisable as the offspring of a humanoid and a Gnoll, but it is quite obvious that they are not pure Gnoll. Even at a reduced height and weight of up to 6-1/2ft and 250 lbs, they are still intimidating. Of all the traits they have gain from their wilder side, they possess the improved metabolism and none of the psychosomatic appetite, so are less susceptible to hunger. Surprisingly, with their human discipline they have mastered intimidation and foraging.</p><p></p><p><strong>Combat</strong></p><p></p><p>As the typical Half Gnoll wears leather and has a shortbow its preferred tactic is ambush, although failing that they are not afraid to commit to a melee assault</p><p></p><p><strong>Half-Gnoll Characters</strong></p><p></p><p>Half-Gnolls like other cast outs have no society to influence their life course; all they hear is the wild. In what ever way a Half-Gnoll is most likely to be a ranger, but if they form a pack it is more then often a wise druid Half-Gnoll. Unlikely as it might sound half-Gnoll clerics do not immediately associate them selves to nature, they do however find compassion with deities of loneliness or travel.</p><p></p><p><strong>Half-Gnolls as characters</strong></p><p>After an initial attempt at society most Half-Gnolls are driven out of cities, and end up in the wild were they must fend and forage for themselves, this is what leads most to be rangers, even when they do not commit to this class they end up with some experience in the forests</p><p>Gnoll characters gain the following:</p><p>• Strength +2, Wisdom -2, Charisma -2</p><p>• Size Medium</p><p>• A half-gnolls base land speed is 30ft</p><p>• Lowlight vision</p><p>• +2 to Intimidate skills.</p><p>• +2 Racial bonus on saving throws against poisons</p><p>• +2 to Survival checks.</p><p>• Half-Gnolls can last twice as long with out food</p><p>• Automatic languages: Common. Bonus languages: Gnoll, Draconic, Dwarven, Elven, goblin, orc</p><p>• Favoured class: Ranger</p><p>• Level adjustment: +0</p></blockquote><p></p>
[QUOTE="Ferret, post: 1343880, member: 4052"] Your not afraid of spiders are you? I've got somemore if you want.:) [SIZE=3][U][B]Half-Gnoll[/B][/U][/SIZE] Medium-Size Humanoid (Gnoll) Hit Dice: 1d8 (4 hp) Initiative: +0 Speed: 30 ft. (6 squares) AC: 14 (, +2 leather, +2 large shield), touch 10, flat-footed 14 Base attack/Grapple: +1/+2 Attack: Flail +2 melee (1d8+1) or shortbow +1 melee (1d6/X3) Full attack: +2 melee (1d8+1) or shortbow +1 melee (1d6/X3) Face/Reach: 5 ft./5 ft. Special Qualities: Darkvision 60 ft. Half-Gnoll traits Saves: Fort +0, Ref +0, Will +0 Abilities: Str 13, Dex 10, Con 11, Int 11, Wis 8, Cha 10 Skills: Listen +4, Spot +5 Feats: Power Attack, Skill focus: Spot Climate/Terrain: Temperate or warm land and underground Organization: Solitary, pair Challenge Rating: 1 Treasure: Standard Alignment: often chaotic Advancement: By character class Half-gnolls speak Gnoll, common and sometimes Goblin or Orc. With slightly less fur and a much more human like body, the Half-Gnoll is still reasonably recognisable as the offspring of a humanoid and a Gnoll, but it is quite obvious that they are not pure Gnoll. Even at a reduced height and weight of up to 6-1/2ft and 250 lbs, they are still intimidating. Of all the traits they have gain from their wilder side, they possess the improved metabolism and none of the psychosomatic appetite, so are less susceptible to hunger. Surprisingly, with their human discipline they have mastered intimidation and foraging. [B]Combat[/B] As the typical Half Gnoll wears leather and has a shortbow its preferred tactic is ambush, although failing that they are not afraid to commit to a melee assault [B]Half-Gnoll Characters[/B] Half-Gnolls like other cast outs have no society to influence their life course; all they hear is the wild. In what ever way a Half-Gnoll is most likely to be a ranger, but if they form a pack it is more then often a wise druid Half-Gnoll. Unlikely as it might sound half-Gnoll clerics do not immediately associate them selves to nature, they do however find compassion with deities of loneliness or travel. [B]Half-Gnolls as characters[/B] After an initial attempt at society most Half-Gnolls are driven out of cities, and end up in the wild were they must fend and forage for themselves, this is what leads most to be rangers, even when they do not commit to this class they end up with some experience in the forests Gnoll characters gain the following: • Strength +2, Wisdom -2, Charisma -2 • Size Medium • A half-gnolls base land speed is 30ft • Lowlight vision • +2 to Intimidate skills. • +2 Racial bonus on saving throws against poisons • +2 to Survival checks. • Half-Gnolls can last twice as long with out food • Automatic languages: Common. Bonus languages: Gnoll, Draconic, Dwarven, Elven, goblin, orc • Favoured class: Ranger • Level adjustment: +0 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Ferret's 3.5 creature repository (3rd edition revision complete)
Top