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Ferret's 3.5 creature repository (3rd edition revision complete)
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<blockquote data-quote="Ferret" data-source="post: 1380000" data-attributes="member: 4052"><p>I 3.5ed these, but also put them in a new angle, comments plese?</p><p></p><p>Parval</p><p>Tiny Humanoid </p><p>Hit Dice: 1d8 (4 hp) </p><p>Initiative: +8 (+2 natural +2 Dex, +4 Improved Initiative) </p><p>Speed: 10 ft., fly 40 ft. (good) </p><p>AC: 14 (+2 size, +2 Dex) </p><p>Base attack/Grapple: +0/-4</p><p>Attack: Kukri 18-20 +2 melee (18-20 1d4-1)</p><p>Full Attack: Kukri 18-20 +2 melee (18-20 1d4-1)</p><p>Space/Reach: 2-1/2ft./0 ft. </p><p>Special Attacks: Parval Traits</p><p>Special Qualities: Parval Traits </p><p>Saves: Fort -1, Ref +3, Will +0 </p><p>Abilities: Str 8, Dex 14, Con 8, Int 11, Wis 11, Cha 11 </p><p>Skills: Listen +3, Spot +3</p><p>Feats: Improved Initiative </p><p>Climate/Terrain: Temperate forest </p><p>Organization: Gang (2-4), band (6-11), or tribe (20-80)</p><p>Challenge Rating: 1/3</p><p>Treasure: Standard </p><p>Alignment: Often chaotic</p><p>Advancement: As character class</p><p></p><p>These small folk, are rumoured to be related to Pixies and Grigs, but what ever else was involved in the evolution it hasn’t watered down the mischievousness, but they do not put that in front of there friends.</p><p></p><p>Combat</p><p>Parval use stealth, and guile over what little brute strength they have, although they do have an inner feral nature.</p><p></p><p>Parval traits: Parval benefit from various racial traits:</p><p>•+2 to initiative: Quick and flighty, they are quick to notice danger, and gain +2 to spot checks at the start of combat.</p><p>•Stats: Quick, weak and fragile sums up the Parval, they gain +4 to dexterity, and -2 to constitution and strength</p><p>•+4 vs. charm effects</p><p>•Can automatically gain 20% concealment in woodland conditions.</p><p>•Favoured class: Barbarian</p></blockquote><p></p>
[QUOTE="Ferret, post: 1380000, member: 4052"] I 3.5ed these, but also put them in a new angle, comments plese? Parval Tiny Humanoid Hit Dice: 1d8 (4 hp) Initiative: +8 (+2 natural +2 Dex, +4 Improved Initiative) Speed: 10 ft., fly 40 ft. (good) AC: 14 (+2 size, +2 Dex) Base attack/Grapple: +0/-4 Attack: Kukri 18-20 +2 melee (18-20 1d4-1) Full Attack: Kukri 18-20 +2 melee (18-20 1d4-1) Space/Reach: 2-1/2ft./0 ft. Special Attacks: Parval Traits Special Qualities: Parval Traits Saves: Fort -1, Ref +3, Will +0 Abilities: Str 8, Dex 14, Con 8, Int 11, Wis 11, Cha 11 Skills: Listen +3, Spot +3 Feats: Improved Initiative Climate/Terrain: Temperate forest Organization: Gang (2-4), band (6-11), or tribe (20-80) Challenge Rating: 1/3 Treasure: Standard Alignment: Often chaotic Advancement: As character class These small folk, are rumoured to be related to Pixies and Grigs, but what ever else was involved in the evolution it hasn’t watered down the mischievousness, but they do not put that in front of there friends. Combat Parval use stealth, and guile over what little brute strength they have, although they do have an inner feral nature. Parval traits: Parval benefit from various racial traits: •+2 to initiative: Quick and flighty, they are quick to notice danger, and gain +2 to spot checks at the start of combat. •Stats: Quick, weak and fragile sums up the Parval, they gain +4 to dexterity, and -2 to constitution and strength •+4 vs. charm effects •Can automatically gain 20% concealment in woodland conditions. •Favoured class: Barbarian [/QUOTE]
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