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Ferret's 3.5 creature repository (3rd edition revision complete)
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<blockquote data-quote="Ferret" data-source="post: 1384596" data-attributes="member: 4052"><p>I fine ooze I say, A fine ooze. Probably swarm it soon</p><p></p><p>Plaze</p><p>Fine Ooze</p><p>Hit-dice: 1/8 d10 (1 Hp) </p><p>Initiative: 4(4+ dex) </p><p>Speed: 25 ft, swim 45ft </p><p>AC: 22 (+4 Dex, +8 size) </p><p>Attack Bonus/Grapple: +0/-7</p><p>Attack: Slam +12 melee (1 -3 +1d4 acid)</p><p>Full attack bonus: Slam +12 melee (1 -3 +1d4 acid)</p><p>Reach: 1/2. /0 ft. </p><p>Special attacks: --</p><p>Special qualities: Regeneration 1, Groove</p><p>Saves: Fort +0 Ref +12 Will -3</p><p>Abilities: Str 4 Dex 19 Con 10 Int -- Wis 1 Cha 1 </p><p>Skills: None</p><p>Feats: Weapon finesse (slam) </p><p></p><p>Climate or terrain: Any</p><p>Organization: Plague 60+</p><p>Challenge rating: 1/2</p><p>Treasure: None</p><p>Alignment: Always Neutral </p><p>Advancement:-</p><p></p><p>They are dubbed horrible failures by ancient scrolls that lie about ruined cities. </p><p></p><p>They appear like small smooth tear-drop shaped lumps of green jelly, although they usually attack in groups.</p><p></p><p>Combat:</p><p>Plaze swarm and over run, they attack anything they can find wood, creatures, metal if it sees another object it will attack it, the only thing they will not attack are other oozes.</p><p></p><p>Special abilities: </p><p></p><p>Regeneration (Ex): Electricity deals normal damage to a Plaze, all other damage is subduel.</p><p></p><p>Groove (Ex): Whenever confronted with decent music (above DC 20), the Plaze immediately quivers with joy, stopping all aggressive action and just grooving until the music ceases (perform checks are required every round)</p><p></p><p>Acid trail (Ex): The Plaze excretes a natural acid from itself that causes any creature walking over it to take 1 point of acid damage each round on the acid. In water the trail is 10ft wide instead of 5ft. TYhis ability is only activated when aggravated and stops after 1d4 rounds of combat. It also deals 1d4 acid damage with its attacks; the Plaze is immune to its own acid.</p><p></p><p>Blindsight (Ex): Ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.</p><p></p><p>Ooze (Ex): Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.</p><p></p><p>Replicate (Ex): As the Plaze is an asexual creature it’s only method of reproduction is as follows: After having grappled a creature of at least diminutive size for 2 rounds, it deals 1d4 damage, and uses this matter to create another Plaze with bonus HP equal to the damage dealt.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1384596, member: 4052"] I fine ooze I say, A fine ooze. Probably swarm it soon Plaze Fine Ooze Hit-dice: 1/8 d10 (1 Hp) Initiative: 4(4+ dex) Speed: 25 ft, swim 45ft AC: 22 (+4 Dex, +8 size) Attack Bonus/Grapple: +0/-7 Attack: Slam +12 melee (1 -3 +1d4 acid) Full attack bonus: Slam +12 melee (1 -3 +1d4 acid) Reach: 1/2. /0 ft. Special attacks: -- Special qualities: Regeneration 1, Groove Saves: Fort +0 Ref +12 Will -3 Abilities: Str 4 Dex 19 Con 10 Int -- Wis 1 Cha 1 Skills: None Feats: Weapon finesse (slam) Climate or terrain: Any Organization: Plague 60+ Challenge rating: 1/2 Treasure: None Alignment: Always Neutral Advancement:- They are dubbed horrible failures by ancient scrolls that lie about ruined cities. They appear like small smooth tear-drop shaped lumps of green jelly, although they usually attack in groups. Combat: Plaze swarm and over run, they attack anything they can find wood, creatures, metal if it sees another object it will attack it, the only thing they will not attack are other oozes. Special abilities: Regeneration (Ex): Electricity deals normal damage to a Plaze, all other damage is subduel. Groove (Ex): Whenever confronted with decent music (above DC 20), the Plaze immediately quivers with joy, stopping all aggressive action and just grooving until the music ceases (perform checks are required every round) Acid trail (Ex): The Plaze excretes a natural acid from itself that causes any creature walking over it to take 1 point of acid damage each round on the acid. In water the trail is 10ft wide instead of 5ft. TYhis ability is only activated when aggravated and stops after 1d4 rounds of combat. It also deals 1d4 acid damage with its attacks; the Plaze is immune to its own acid. Blindsight (Ex): Ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet. Ooze (Ex): Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Replicate (Ex): As the Plaze is an asexual creature it’s only method of reproduction is as follows: After having grappled a creature of at least diminutive size for 2 rounds, it deals 1d4 damage, and uses this matter to create another Plaze with bonus HP equal to the damage dealt. [/QUOTE]
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