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Ferret's 3.5 creature repository (3rd edition revision complete)
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<blockquote data-quote="Ferret" data-source="post: 1384602" data-attributes="member: 4052"><p>A nicer version, altered so I could enter a competition on the WotC boards.</p><p></p><p>Playze</p><p>Fine Ooze</p><p>Hit-dice: 1/8 d10 (1 Hp) </p><p>Initiative: 4 (+4 dex) </p><p>Speed: 25 ft </p><p>AC: 22 (+4 Dex, +8 size) </p><p>Attack Bonus/Grapple: +0/-7</p><p>Attack: Slam +12 melee (1 -3)</p><p>Full attack bonus: Slam +12 melee (1 -3)</p><p>Space/Reach: 1/2. /0 ft. </p><p>Special attacks: Numbing</p><p>Special qualities: Groove, change colour, Ooze traits, Sentient, blind sight</p><p>Saves: Fort +0 Ref +4 Will -3</p><p>Abilities: Str 4 Dex 19 Con 10 Int 6 Wis 10 Cha 10 </p><p>Skills: None</p><p>Feats: Weapon finesse (slam)</p><p></p><p>Climate or terrain: Any temperate or warm</p><p>Organization: Solitary</p><p>Challenge rating: 1/10</p><p>Treasure: None</p><p>Alignment: Always Neutral </p><p>Advancement: ¼ - 2 HD (Diminutive) </p><p></p><p>A playful Creature that is only just related to the Plaze, they seem to have been altered to be a far more friendly creature, first of all, It has a mind so it can feel guilt, and care; Second it can administer a numbing anaesthetic which will help with painful cuts and grazes. It also has the strange power to change colour. Others theorize it is the success in the same experiment that caused the failed Plaze.</p><p></p><p>Combat: </p><p>It doesn’t fight, and if backed into a corner after being attacked and against and obviously evil opponent, it uses its numbing attack, and then it will try to flee again.</p><p></p><p>Special Attacks:</p><p></p><p>Numbing (Ex): After a successful touch, (although it maybe a normal slam) a Playze can cause numbness and loss of pain this reduces dexterity by four.</p><p></p><p>Special abilities</p><p></p><p>Groove (Ex): Whenever confronted with decent music (above DC 20), the Playze immediately quivers with joy, stopping all action and just grooving until the music ceases (perform checks are required every round)</p><p></p><p>Change colour (Su): At will the Playze can change colour, this is only simple blues and reds and other colours, but no great feats like the chameleon.</p><p></p><p>Blindsight (Ex): Ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet</p><p></p><p>Ooze Traits/Sentience: Whilst they have the body of an ooze they have been given sentience so these altered rules apply</p><p></p><p>Ooze: Immune to poison, paralysis, stunning, and polymorphing. Not subject to critical hits. However As they are sentient they can be put to sleep (although only by effects requiring will saves, they cannot be knocked unconscious) and Mind-influencing effects</p></blockquote><p></p>
[QUOTE="Ferret, post: 1384602, member: 4052"] A nicer version, altered so I could enter a competition on the WotC boards. Playze Fine Ooze Hit-dice: 1/8 d10 (1 Hp) Initiative: 4 (+4 dex) Speed: 25 ft AC: 22 (+4 Dex, +8 size) Attack Bonus/Grapple: +0/-7 Attack: Slam +12 melee (1 -3) Full attack bonus: Slam +12 melee (1 -3) Space/Reach: 1/2. /0 ft. Special attacks: Numbing Special qualities: Groove, change colour, Ooze traits, Sentient, blind sight Saves: Fort +0 Ref +4 Will -3 Abilities: Str 4 Dex 19 Con 10 Int 6 Wis 10 Cha 10 Skills: None Feats: Weapon finesse (slam) Climate or terrain: Any temperate or warm Organization: Solitary Challenge rating: 1/10 Treasure: None Alignment: Always Neutral Advancement: ¼ - 2 HD (Diminutive) A playful Creature that is only just related to the Plaze, they seem to have been altered to be a far more friendly creature, first of all, It has a mind so it can feel guilt, and care; Second it can administer a numbing anaesthetic which will help with painful cuts and grazes. It also has the strange power to change colour. Others theorize it is the success in the same experiment that caused the failed Plaze. Combat: It doesn’t fight, and if backed into a corner after being attacked and against and obviously evil opponent, it uses its numbing attack, and then it will try to flee again. Special Attacks: Numbing (Ex): After a successful touch, (although it maybe a normal slam) a Playze can cause numbness and loss of pain this reduces dexterity by four. Special abilities Groove (Ex): Whenever confronted with decent music (above DC 20), the Playze immediately quivers with joy, stopping all action and just grooving until the music ceases (perform checks are required every round) Change colour (Su): At will the Playze can change colour, this is only simple blues and reds and other colours, but no great feats like the chameleon. Blindsight (Ex): Ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet Ooze Traits/Sentience: Whilst they have the body of an ooze they have been given sentience so these altered rules apply Ooze: Immune to poison, paralysis, stunning, and polymorphing. Not subject to critical hits. However As they are sentient they can be put to sleep (although only by effects requiring will saves, they cannot be knocked unconscious) and Mind-influencing effects [/QUOTE]
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