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<blockquote data-quote="Ferret" data-source="post: 142008" data-attributes="member: 4052"><p>Flay worm (Young)</p><p></p><p>Small Aberration</p><p>Hit-dice: 1d8 (4hp)</p><p>Initiative: 3(+3 dex)</p><p>AC: 17 (+3 Dex, +1 size, +3 Nat. armour)</p><p>Attack: 5 tentacles -3, bite +5, tail +0</p><p>Damage: 5 Tentacles 1d2 Bite 2d4 Tail 1d2 +1d6 acid</p><p>Reach: 5 ft. by 5 ft./5 ft.</p><p>Special attacks: improved grab, extract, </p><p>Special qualities: Illithid speech</p><p>Saves: Fort +1 Ref +4 Will +5</p><p>Abilities: Str 7 Dex 17 Con 10 Int 17 Wis 19 Cha 10</p><p>Skills: Hide+2, Jump+10, Move silently+2 spot+12 listen+4</p><p>Feats: Weapon Finesse (Bite, Tail) Alertness, Skill focus: Jump</p><p></p><p>Climate or terrain: Warm marsh, underground</p><p>Organization: Hive (5-17 medium-sized, 1-2 old, 2-5 young )</p><p>Challenge rating: TBA</p><p>Treasure: None</p><p>Alignment: Always evil(Had them tagged as Neutral for a while)</p><p>Advancement: 2-6(Medium sized)7-10(Large)</p><p></p><p>Flay worms seem to be the concoction of an evil wizard tampering with Mind flayer tadpoles, they are at least 3 ft long snake like creatures.</p><p></p><p>With a round mouth and 5 tentacles, it resembles a mindflayer, around a contractible moth. It has a long (1/3 of the body) flat end of the tail, that seem to be webbed spikes. Flay worms can jump high and often surprise large creatures. Young Flay worms have 10's of eyes along it, these fall of at the advancement to medium-sized to 4 eyes around the mouth, these are dirty cream to yellow with almost no pupil, At the size large they have no eyes. Most of a Flay worms life is spent not getting killed and the rest is eating, after an attack on their lair Flay worms will sit perfectly still digesting flesh they have bitten of or brain tissue.</p><p></p><p>Combat: </p><p>Once encountered, Flay worms swarm and jump at the attacking character, and latch on where ever they can, though most go straight for the head. </p><p></p><p>Improved Grab (Ex): To use this ability, the Flay worm must hit a Tiny to Medium-sized creature with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent’s head. A Flay worm can grab a Large or larger creature, but only if it can somehow reach the foe’s head. After a successful grab, the Flay worm can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the Flay worm gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.</p><p></p><p>Extract (Ex): A Flay worm that begins its turn with all 5 tentacles attached and successfully maintains its hold automatically cuts through an opponents head, in the next round it extracts the opponent’s brain, instantly killing that creature, if the creature is large or larger the process takes +1 rounds for ever Size category larger then large.</p><p></p><p>Tail (Ex) The tail, on successful hit, deals 1d6 acid damage.</p><p></p><p>Flay worm (Mature)</p><p>Medium-Sized Aberration</p><p>Hit-Dice: 2d8-6d8 (9hp-27hp)</p><p>Initiative: 6 (+2 dex +4 Improved Initiative)</p><p>AC: 16-18 (+2 dex +0 size +4-6 Nat.AC) </p><p>Attacks: 5 Tentacles +0 Bite + 1 Tail + 1</p><p>Damage: 5 Tentacles 1d3 Bite 2d6 Tail 1d3 + 1d8</p><p>Reach: 5ft by 5ft/5ft</p><p>Special attacks: Improved grab, extract, Tail sear, spring attack</p><p>Special qualities: Illithid speech, Acid spill</p><p>Saves: Fort +2 Ref +3 Will +5</p><p>Abilities: Str 11 Dex 15 Con 12 Int 18 Wis 20 Cha 10</p><p>Skills: Hide+2, Jump+10, Move silently+2 spot+2 listen+4</p><p>Feats: Weapon Finesse (Bite, Tail) Alertness, Skill focus: Jump, Spring attack</p><p></p><p>Climate or terrain: Warm marsh, underground</p><p>Organization: Hive (5-17 medium-sized, 1-2 old, 2-5 young)</p><p>Challenge rating: TBA</p><p>Treasure: None</p><p>Alignment: Always evil (Had them tagged as Neutral for a while)</p><p>Advancement: 2-6(Medium sized) 7-10(Large)</p><p></p><p>Flay worms seem to be the concoction of an evil wizard tampering with Mind flayer tadpoles; they are at least 3 ft long snake like creatures.</p><p></p><p>With a round mouth and 5 tentacles, it resembles a mindflayer, around a contractible moth. It has a long (1/3 of the body) flat end of the tail, that seem to be webbed spikes. Flay worms can jump high and often surprise large creatures. Young Flay worms have 10's of eyes along it, these fall of at the advancement to medium-sized to 4 eyes around the mouth, these are dirty cream to yellow with almost no pupil, At the size large they have no eyes. Most of a Flay worms life is spent not getting killed and the rest is eating, after an attack on their lair Flay worms will sit perfectly still digesting flesh they have bitten of or brain tissue.</p><p></p><p>Combat: </p><p>Once encountered, Flay worms swarm and jump at the attacking character, and latch on where ever they can, though most go straight for the head. </p><p></p><p>Improved Grab (Ex): To use this ability, the Flay worm must hit a Small to Large Creature with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent’s head. A Flay worm can grab a Huge or larger creature, but only if it can somehow reach the foe’s head. After a successful grab, the Flay worm can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the Flay worm gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.</p><p></p><p>Extract (Ex): A Flay worm that begins its turn with all 5 tentacles attached and successfully maintains its hold automatically cuts through an opponents head, in the next round it extracts the opponent’s brain, instantly killing that creature, if the creature is Huge or larger the process takes +1 rounds for ever Size category larger then large.</p><p></p><p>Spring attack (Ex) A flay worm May use this to jump up and latch onto a head/body part</p><p></p><p>Tail (Ex) The tail, on successful hit, deals 1d8 acid damage.</p><p></p><p>Illithid speech (Su) Flay worms may speak telepathically to any Illithid </p><p></p><p>Acid spill (Ex) Once a Flay worm is killed a pool of corrosive acid accumulates in a 4 ft pool (As Ochre jelly)</p><p></p><p>Flay worm (Adult)</p><p>Large Aberration</p><p>Hit-Dice: 7d8-10d8 (31hp-45hp)</p><p>Initiative: 5 (+1 dex +4 Improved Initiative)</p><p>AC: 16-18 (+1 dex -1 size +6-8 Nat.AC) </p><p>Attacks: 5 Tentacles +4 Bite + 5 Tail + 4</p><p>Damage: 5 Tentacles 1d4 Bite 2d8 Tail 1d4 + 2d4</p><p>Reach: 5ft by 10ft/5ft</p><p>Special attacks: Improved grab, extract, Tail sear, spring attack, blindfight</p><p>Special qualities: Illithid speech, Acid spill</p><p>Saves: Fort +4 Ref +2 Will +6</p><p>Abilities: Str 18 Dex 12 Con 17 Int 18 Wis 22 Cha 10</p><p>Skills: Hide+2, Jump+10, Move silently+2 spot+0 listen+10</p><p>Feats: Weapon Finesse (Bite, Tail) Alertness, Skill focus: Jump, Spring attack, Blindfight</p><p></p><p>Climate or terrain: Warm marsh, underground</p><p>Organization: Hive (5-17 medium-sized, 1-2 old, 2-5 young)</p><p>Challenge rating: TBA</p><p>Treasure: None</p><p>Alignment: Always evil (Had them tagged as Neutral for a while)</p><p>Advancement: 2-6(Medium sized) 7-10(Large)</p><p></p><p>Flay worms seem to be the concoction of an evil wizard tampering with Mind flayer tadpoles; they are at least 3 ft long snake like creatures.</p><p></p><p>With a round mouth and 5 tentacles, it resembles a mindflayer, around a contractible moth. It has a long (1/3 of the body) flat end of the tail, that seem to be webbed spikes. Flay worms can jump high and often surprise large creatures. Young Flay worms have 10's of eyes along it, these fall of at the advancement to medium-sized to 4 eyes around the mouth, these are dirty cream to yellow with almost no pupil, At the size large they have no eyes. Most of a Flay worms life is spent not getting killed and the rest is eating, after an attack on their lair Flay worms will sit perfectly still digesting flesh they have bitten of or brain tissue.</p><p></p><p>Combat: </p><p>Once encountered, Flay worms swarm and jump at the attacking character, and latch on where ever they can, though most go straight for the head. </p><p></p><p>Improved Grab (Ex): To use this ability, the Flay worm must hit a Medium-sized to Huge creature with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent’s head. A Flay worm can grab a Huge or larger creature, but only if it can somehow reach the foe’s head. After a successful grab, the Flay worm can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the Flay worm gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.</p><p></p><p>Extract (Ex): A Flay worm that begins its turn with all 5 tentacles attached and successfully maintains its hold automatically cuts through an opponents head, in the next round it extracts the opponent’s brain, instantly killing that creature, if the creature is large or larger the process takes +1 rounds for ever Size category larger then Huge.</p><p></p><p>Spring attack (Ex) A flay worm May use this to jump up and latch onto a head/body part</p><p></p><p>Tail (Ex) The tail, on successful hit, deals 2d4 acid damage</p><p></p><p>Illithid speech (Su) Flay worms may speak telepathically to any Illithid </p><p></p><p>Acid spill (Ex) Once a Flay worm is killed a pool of corrosive acid accumulates in a 10 ft pool (As Black pudding)</p><p></p><p>Talk about bad first impressions<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />No ones commented at all?</p></blockquote><p></p>
[QUOTE="Ferret, post: 142008, member: 4052"] Flay worm (Young) Small Aberration Hit-dice: 1d8 (4hp) Initiative: 3(+3 dex) AC: 17 (+3 Dex, +1 size, +3 Nat. armour) Attack: 5 tentacles -3, bite +5, tail +0 Damage: 5 Tentacles 1d2 Bite 2d4 Tail 1d2 +1d6 acid Reach: 5 ft. by 5 ft./5 ft. Special attacks: improved grab, extract, Special qualities: Illithid speech Saves: Fort +1 Ref +4 Will +5 Abilities: Str 7 Dex 17 Con 10 Int 17 Wis 19 Cha 10 Skills: Hide+2, Jump+10, Move silently+2 spot+12 listen+4 Feats: Weapon Finesse (Bite, Tail) Alertness, Skill focus: Jump Climate or terrain: Warm marsh, underground Organization: Hive (5-17 medium-sized, 1-2 old, 2-5 young ) Challenge rating: TBA Treasure: None Alignment: Always evil(Had them tagged as Neutral for a while) Advancement: 2-6(Medium sized)7-10(Large) Flay worms seem to be the concoction of an evil wizard tampering with Mind flayer tadpoles, they are at least 3 ft long snake like creatures. With a round mouth and 5 tentacles, it resembles a mindflayer, around a contractible moth. It has a long (1/3 of the body) flat end of the tail, that seem to be webbed spikes. Flay worms can jump high and often surprise large creatures. Young Flay worms have 10's of eyes along it, these fall of at the advancement to medium-sized to 4 eyes around the mouth, these are dirty cream to yellow with almost no pupil, At the size large they have no eyes. Most of a Flay worms life is spent not getting killed and the rest is eating, after an attack on their lair Flay worms will sit perfectly still digesting flesh they have bitten of or brain tissue. Combat: Once encountered, Flay worms swarm and jump at the attacking character, and latch on where ever they can, though most go straight for the head. Improved Grab (Ex): To use this ability, the Flay worm must hit a Tiny to Medium-sized creature with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent’s head. A Flay worm can grab a Large or larger creature, but only if it can somehow reach the foe’s head. After a successful grab, the Flay worm can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the Flay worm gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn. Extract (Ex): A Flay worm that begins its turn with all 5 tentacles attached and successfully maintains its hold automatically cuts through an opponents head, in the next round it extracts the opponent’s brain, instantly killing that creature, if the creature is large or larger the process takes +1 rounds for ever Size category larger then large. Tail (Ex) The tail, on successful hit, deals 1d6 acid damage. Flay worm (Mature) Medium-Sized Aberration Hit-Dice: 2d8-6d8 (9hp-27hp) Initiative: 6 (+2 dex +4 Improved Initiative) AC: 16-18 (+2 dex +0 size +4-6 Nat.AC) Attacks: 5 Tentacles +0 Bite + 1 Tail + 1 Damage: 5 Tentacles 1d3 Bite 2d6 Tail 1d3 + 1d8 Reach: 5ft by 5ft/5ft Special attacks: Improved grab, extract, Tail sear, spring attack Special qualities: Illithid speech, Acid spill Saves: Fort +2 Ref +3 Will +5 Abilities: Str 11 Dex 15 Con 12 Int 18 Wis 20 Cha 10 Skills: Hide+2, Jump+10, Move silently+2 spot+2 listen+4 Feats: Weapon Finesse (Bite, Tail) Alertness, Skill focus: Jump, Spring attack Climate or terrain: Warm marsh, underground Organization: Hive (5-17 medium-sized, 1-2 old, 2-5 young) Challenge rating: TBA Treasure: None Alignment: Always evil (Had them tagged as Neutral for a while) Advancement: 2-6(Medium sized) 7-10(Large) Flay worms seem to be the concoction of an evil wizard tampering with Mind flayer tadpoles; they are at least 3 ft long snake like creatures. With a round mouth and 5 tentacles, it resembles a mindflayer, around a contractible moth. It has a long (1/3 of the body) flat end of the tail, that seem to be webbed spikes. Flay worms can jump high and often surprise large creatures. Young Flay worms have 10's of eyes along it, these fall of at the advancement to medium-sized to 4 eyes around the mouth, these are dirty cream to yellow with almost no pupil, At the size large they have no eyes. Most of a Flay worms life is spent not getting killed and the rest is eating, after an attack on their lair Flay worms will sit perfectly still digesting flesh they have bitten of or brain tissue. Combat: Once encountered, Flay worms swarm and jump at the attacking character, and latch on where ever they can, though most go straight for the head. Improved Grab (Ex): To use this ability, the Flay worm must hit a Small to Large Creature with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent’s head. A Flay worm can grab a Huge or larger creature, but only if it can somehow reach the foe’s head. After a successful grab, the Flay worm can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the Flay worm gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn. Extract (Ex): A Flay worm that begins its turn with all 5 tentacles attached and successfully maintains its hold automatically cuts through an opponents head, in the next round it extracts the opponent’s brain, instantly killing that creature, if the creature is Huge or larger the process takes +1 rounds for ever Size category larger then large. Spring attack (Ex) A flay worm May use this to jump up and latch onto a head/body part Tail (Ex) The tail, on successful hit, deals 1d8 acid damage. Illithid speech (Su) Flay worms may speak telepathically to any Illithid Acid spill (Ex) Once a Flay worm is killed a pool of corrosive acid accumulates in a 4 ft pool (As Ochre jelly) Flay worm (Adult) Large Aberration Hit-Dice: 7d8-10d8 (31hp-45hp) Initiative: 5 (+1 dex +4 Improved Initiative) AC: 16-18 (+1 dex -1 size +6-8 Nat.AC) Attacks: 5 Tentacles +4 Bite + 5 Tail + 4 Damage: 5 Tentacles 1d4 Bite 2d8 Tail 1d4 + 2d4 Reach: 5ft by 10ft/5ft Special attacks: Improved grab, extract, Tail sear, spring attack, blindfight Special qualities: Illithid speech, Acid spill Saves: Fort +4 Ref +2 Will +6 Abilities: Str 18 Dex 12 Con 17 Int 18 Wis 22 Cha 10 Skills: Hide+2, Jump+10, Move silently+2 spot+0 listen+10 Feats: Weapon Finesse (Bite, Tail) Alertness, Skill focus: Jump, Spring attack, Blindfight Climate or terrain: Warm marsh, underground Organization: Hive (5-17 medium-sized, 1-2 old, 2-5 young) Challenge rating: TBA Treasure: None Alignment: Always evil (Had them tagged as Neutral for a while) Advancement: 2-6(Medium sized) 7-10(Large) Flay worms seem to be the concoction of an evil wizard tampering with Mind flayer tadpoles; they are at least 3 ft long snake like creatures. With a round mouth and 5 tentacles, it resembles a mindflayer, around a contractible moth. It has a long (1/3 of the body) flat end of the tail, that seem to be webbed spikes. Flay worms can jump high and often surprise large creatures. Young Flay worms have 10's of eyes along it, these fall of at the advancement to medium-sized to 4 eyes around the mouth, these are dirty cream to yellow with almost no pupil, At the size large they have no eyes. Most of a Flay worms life is spent not getting killed and the rest is eating, after an attack on their lair Flay worms will sit perfectly still digesting flesh they have bitten of or brain tissue. Combat: Once encountered, Flay worms swarm and jump at the attacking character, and latch on where ever they can, though most go straight for the head. Improved Grab (Ex): To use this ability, the Flay worm must hit a Medium-sized to Huge creature with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent’s head. A Flay worm can grab a Huge or larger creature, but only if it can somehow reach the foe’s head. After a successful grab, the Flay worm can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the Flay worm gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn. Extract (Ex): A Flay worm that begins its turn with all 5 tentacles attached and successfully maintains its hold automatically cuts through an opponents head, in the next round it extracts the opponent’s brain, instantly killing that creature, if the creature is large or larger the process takes +1 rounds for ever Size category larger then Huge. Spring attack (Ex) A flay worm May use this to jump up and latch onto a head/body part Tail (Ex) The tail, on successful hit, deals 2d4 acid damage Illithid speech (Su) Flay worms may speak telepathically to any Illithid Acid spill (Ex) Once a Flay worm is killed a pool of corrosive acid accumulates in a 10 ft pool (As Black pudding) Talk about bad first impressions:(No ones commented at all? [/QUOTE]
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