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<blockquote data-quote="Ferret" data-source="post: 152810" data-attributes="member: 4052"><p>I have another monster, tear it up!</p><p>JAILIN </p><p>Medium-sized Monstrous Humanoid</p><p>Hit Dice: 4d8+12 (31 hp) </p><p>Initiative: +3 (Dex) </p><p>Speed: 40 ft. </p><p>AC: 10 (-1 size, +1 Dex) </p><p>Attacks: Kick +8 melee, bite +3 melee, or 2 claws +8 melee </p><p>Damage: Kick 1d6+6, bite 1d4+3, claw 1d4+3 </p><p>Face/Reach: 5 ft. by 5 ft./5 ft. </p><p>Special Qualities: Unflankable, Darkvision 120 ft.</p><p>Saves: Fort +6, Ref +5, Will +1 </p><p>Abilities: Str 10, Dex 16, Con 16, Int 9, Wis 10, Cha 8 </p><p>Skills: Listen+ 9, Spot+9 , Move Silently +5, </p><p>Feats: Weapon finesse (any)</p><p>CR: 3 </p><p>Climate/Terrain: Underground </p><p>Organization: Pair(2)</p><p>Treasure: Double</p><p>Alignment: Any(Opposing)</p><p>Advancement: 5-12HD (Large) </p><p></p><p>Jailins stand 5-6 ft tall, and have to sides, each having opposite alignments. They are joined at the back and down to the elbow, their hips jut out a foot or so, and they walk side ways, each head constantly arguing.</p><p></p><p>Combat </p><p>Jailins will ambush, and then get into the middle of the group.</p><p>Unflankable (Ex): Jailins are naturally unflankable</p></blockquote><p></p>
[QUOTE="Ferret, post: 152810, member: 4052"] I have another monster, tear it up! JAILIN Medium-sized Monstrous Humanoid Hit Dice: 4d8+12 (31 hp) Initiative: +3 (Dex) Speed: 40 ft. AC: 10 (-1 size, +1 Dex) Attacks: Kick +8 melee, bite +3 melee, or 2 claws +8 melee Damage: Kick 1d6+6, bite 1d4+3, claw 1d4+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Unflankable, Darkvision 120 ft. Saves: Fort +6, Ref +5, Will +1 Abilities: Str 10, Dex 16, Con 16, Int 9, Wis 10, Cha 8 Skills: Listen+ 9, Spot+9 , Move Silently +5, Feats: Weapon finesse (any) CR: 3 Climate/Terrain: Underground Organization: Pair(2) Treasure: Double Alignment: Any(Opposing) Advancement: 5-12HD (Large) Jailins stand 5-6 ft tall, and have to sides, each having opposite alignments. They are joined at the back and down to the elbow, their hips jut out a foot or so, and they walk side ways, each head constantly arguing. Combat Jailins will ambush, and then get into the middle of the group. Unflankable (Ex): Jailins are naturally unflankable [/QUOTE]
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