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*Pathfinder & Starfinder
Feudalism for D&D; Part 2
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<blockquote data-quote="Celebrim" data-source="post: 6866432" data-attributes="member: 4937"><p>I'm not sure how much of this you are already aware of, but every detail of the "Deeds of Paksinarion" is explicitly based off of the world described by 1e D&D. The mercenary company Paks is a part of is based off the section describing hiring and employing mercenaries in the 1e DMG. Paks implicitly starts out as ordinary 0th level fighter, and 'levels up' after her first adventure to become a Paladin of increasingly high level. The village that she arrives at is in every detail, the Village of Homlett from the module of that same name, and the contract she takes with the village to clear the ancient moathouse of bandits is the adventure described in that module. And the method she uses for defeating the bandits is based on Gygax's description of what constituted good smart play by the player. The entire work is an exercise in showing how a AD&D Paladin ought to be played, based on the feeling that how Paladins were often portrayed in AD&D was nothing like how such persons would actually behave.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6866432, member: 4937"] I'm not sure how much of this you are already aware of, but every detail of the "Deeds of Paksinarion" is explicitly based off of the world described by 1e D&D. The mercenary company Paks is a part of is based off the section describing hiring and employing mercenaries in the 1e DMG. Paks implicitly starts out as ordinary 0th level fighter, and 'levels up' after her first adventure to become a Paladin of increasingly high level. The village that she arrives at is in every detail, the Village of Homlett from the module of that same name, and the contract she takes with the village to clear the ancient moathouse of bandits is the adventure described in that module. And the method she uses for defeating the bandits is based on Gygax's description of what constituted good smart play by the player. The entire work is an exercise in showing how a AD&D Paladin ought to be played, based on the feeling that how Paladins were often portrayed in AD&D was nothing like how such persons would actually behave. [/QUOTE]
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Feudalism for D&D; Part 2
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