Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Few ideas for rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mad Hamish" data-source="post: 4664892" data-attributes="member: 25321"><p>I'm not sure that realism is ever a particularly good plan for an rpg.</p><p>It's certainly never been one of D&Ds real selling points.</p><p></p><p>I'm not sure what you mean by separation of classes here.</p><p></p><p></p><p></p><p>a) I don't think people really want to track which skills they have used at a level.</p><p>b) I don't think we really want to give rogues +5 to stealth at level 10, rangers +5 to perception, Paladins +5 to intimidate etc. It brings back the problems of cross class skills in 3rd ed</p><p>c) if a character is really focused in the skill they can take skill focus as a feat.</p><p></p><p></p><p></p><p>I'm not really in favour of penalising the character for that.</p><p>It's another thing to track and makes the character much less effective for too long.</p><p></p><p></p><p> </p><p>1 round to stand up, 1 to get the weapon, 1 to move to the enemy (or force a charge) etc.</p><p>Not overly fun for the player.</p><p>Also makes them more vulnerable and likely to be sent back down immediately.</p><p></p><p></p><p></p><p>It massively reduces the effectiveness of lazer clerics, archer rangers, warlocks and missile based rogues.</p><p>It's not like those characters are dominantly overpowered in the current system.</p><p></p><p>It's going way too far and virtually forces characters to take feats, items or paragon paths that let them ignore cover.</p><p></p><p></p><p></p><p>The tank can move in and engage and is far better off doing that than sitting back to be hit (which also means they aren't getting to do anything themselves)</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 4664892, member: 25321"] I'm not sure that realism is ever a particularly good plan for an rpg. It's certainly never been one of D&Ds real selling points. I'm not sure what you mean by separation of classes here. a) I don't think people really want to track which skills they have used at a level. b) I don't think we really want to give rogues +5 to stealth at level 10, rangers +5 to perception, Paladins +5 to intimidate etc. It brings back the problems of cross class skills in 3rd ed c) if a character is really focused in the skill they can take skill focus as a feat. I'm not really in favour of penalising the character for that. It's another thing to track and makes the character much less effective for too long. 1 round to stand up, 1 to get the weapon, 1 to move to the enemy (or force a charge) etc. Not overly fun for the player. Also makes them more vulnerable and likely to be sent back down immediately. It massively reduces the effectiveness of lazer clerics, archer rangers, warlocks and missile based rogues. It's not like those characters are dominantly overpowered in the current system. It's going way too far and virtually forces characters to take feats, items or paragon paths that let them ignore cover. The tank can move in and engage and is far better off doing that than sitting back to be hit (which also means they aren't getting to do anything themselves) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Few ideas for rules.
Top