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Few questions on how to build a Samurai for this edition
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<blockquote data-quote="mlund" data-source="post: 6611449" data-attributes="member: 50304"><p>I guess it all depends on how you want to role-play it. </p><p></p><p>If you actually want to implement a culturally conscious samurai in role-playing your fighter then you need to be able to handle a horse and fight from horseback at range and close combat. </p><p></p><p>Your katana has ceremonial significance and is not your primary adventuring weapon if you're in a war or wilderness type adventure setting. It is for personal combat with peers without armor (duels) and personal defense when you aren't traveling otherwise under arms. It's also very handy for carving up lightly-armored peasant infantry if your spear gets stuck in someone and you have to discard it. On a battlefield your bow and some sort of spear (yari), glaive (naginata), or great sword (no-dachi) are your go-to weapons. You might even want to consider some sort of pole-axe or maul (Dai Tsuchi) if you are supposed to be fighting heavily armored opponents.</p><p></p><p>Battle Master is definitely the way to go if you want that flair for bad-ass maneuvers during the fight. The suggestions of being open to Ranger, Paladin, or Barbarian options are also perfectly valid as ways to explore different odd-ball combat styles open to the samurai - a dead-eyed berserker, two-sword kensai, or some sort of devoted warrior-mystic are all viable spins on the noble warrior cast.</p><p></p><p>Of course, this only really applies if you're going for the warrior archetype of the early and middle periods. These skills became less pervasive as the Samurai became more of the bureaucratic class in the later Edo period. Plenty of people still practiced, but there was a larger population of people who couldn't fight effectively on horseback, only specialized in unarmored dueling, etc. among the samurai caste.</p><p></p><p>Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6611449, member: 50304"] I guess it all depends on how you want to role-play it. If you actually want to implement a culturally conscious samurai in role-playing your fighter then you need to be able to handle a horse and fight from horseback at range and close combat. Your katana has ceremonial significance and is not your primary adventuring weapon if you're in a war or wilderness type adventure setting. It is for personal combat with peers without armor (duels) and personal defense when you aren't traveling otherwise under arms. It's also very handy for carving up lightly-armored peasant infantry if your spear gets stuck in someone and you have to discard it. On a battlefield your bow and some sort of spear (yari), glaive (naginata), or great sword (no-dachi) are your go-to weapons. You might even want to consider some sort of pole-axe or maul (Dai Tsuchi) if you are supposed to be fighting heavily armored opponents. Battle Master is definitely the way to go if you want that flair for bad-ass maneuvers during the fight. The suggestions of being open to Ranger, Paladin, or Barbarian options are also perfectly valid as ways to explore different odd-ball combat styles open to the samurai - a dead-eyed berserker, two-sword kensai, or some sort of devoted warrior-mystic are all viable spins on the noble warrior cast. Of course, this only really applies if you're going for the warrior archetype of the early and middle periods. These skills became less pervasive as the Samurai became more of the bureaucratic class in the later Edo period. Plenty of people still practiced, but there was a larger population of people who couldn't fight effectively on horseback, only specialized in unarmored dueling, etc. among the samurai caste. Marty Lund [/QUOTE]
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