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Fewer conditions?
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<blockquote data-quote="babinro" data-source="post: 5204251" data-attributes="member: 67482"><p>All the named conditions deserve to stay. They add good tactics to the game. As has been mentioned, conditions simply should be used less frequently especially from a PC perspective. </p><p></p><p>I think PC powers should focus more on self bonus modifiers <You gain +x to defense/attack roll/damage roll/speed>. They use the powers frequently, keeping track of such bonuses until end of next turn for one character isn't difficult. Giving yourself a +2 to attacks is often easier to track than giving a monster a -2 to defense since the monster is likely having 3+ other conditions in addition. Leaders can still be made unique in that they could offer party wide bonuses or lend bonuses to allies that stack. </p><p></p><p>I would also like to see a lot more single target conditions against monsters. This would mean that any given round, a party of 5 would hopefully not inflict more than 5 conditions total among all monsters. The exceptions would be daily attack powers, and controllers who have access to multi-target conditions in their encounters as well.</p><p>You could still have non-controller classes with multi-target attacks, but limit a condition on said attacks to the primary target only.</p><p></p><p>Both the above changes would theoretically keep much of the tactics alive in 4e that make it a great game, but ease the bonus structure to make the game run a little smoother.</p></blockquote><p></p>
[QUOTE="babinro, post: 5204251, member: 67482"] All the named conditions deserve to stay. They add good tactics to the game. As has been mentioned, conditions simply should be used less frequently especially from a PC perspective. I think PC powers should focus more on self bonus modifiers <You gain +x to defense/attack roll/damage roll/speed>. They use the powers frequently, keeping track of such bonuses until end of next turn for one character isn't difficult. Giving yourself a +2 to attacks is often easier to track than giving a monster a -2 to defense since the monster is likely having 3+ other conditions in addition. Leaders can still be made unique in that they could offer party wide bonuses or lend bonuses to allies that stack. I would also like to see a lot more single target conditions against monsters. This would mean that any given round, a party of 5 would hopefully not inflict more than 5 conditions total among all monsters. The exceptions would be daily attack powers, and controllers who have access to multi-target conditions in their encounters as well. You could still have non-controller classes with multi-target attacks, but limit a condition on said attacks to the primary target only. Both the above changes would theoretically keep much of the tactics alive in 4e that make it a great game, but ease the bonus structure to make the game run a little smoother. [/QUOTE]
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