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<blockquote data-quote="AbdulAlhazred" data-source="post: 5204274" data-attributes="member: 82106"><p>I think the easier way to make tracking simpler would be for ALL effects to have durations keyed to the turn of the creature they affect. Its a lot easier to track that way because at the end of your turn you drop all UEONT effects and save against everything else. When an effect has a duration tied to the creator of the effect you have an extra item of information to track which is hard to deal with, who created it. This is especially true for monster effects. The DM has lots of monsters, they are often identical to other monsters, so it can be hard to remember exactly WHICH ghoul immobilized the fighter. If that isn't important then you can just toss a "you're immobilized" card on that character's sheet and the player has all the info they need to deal with it. </p><p></p><p>This isn't such a big deal with PC's effects because the player can be expected to know which effects he's created and thus responsible for, but even so I'd do the same thing for them. </p><p></p><p>SONT really just doesn't need to exist at all. I also agree with the idea that effects should be MORE standardized. Conditions are great because everyone knows what they do and there are only a few of them. Its the various obscure complex effects that get annoying. Unfortunately they seem to be getting ever more common as the game's designers stretch to find ways to create yet another power and give it something unique. Its just not really adding to the play at the table. Maybe in theory its great from the standpoint of giving the players a lot of options when they are picking powers and feats, but I think the 4e devs spend too much time writing books and not enough time playing. A lot more time is spent at the table than it is on CB and THAT is where the game needs to shine. Besides, there are enough character options now for all but a couple classes to choke a horse.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5204274, member: 82106"] I think the easier way to make tracking simpler would be for ALL effects to have durations keyed to the turn of the creature they affect. Its a lot easier to track that way because at the end of your turn you drop all UEONT effects and save against everything else. When an effect has a duration tied to the creator of the effect you have an extra item of information to track which is hard to deal with, who created it. This is especially true for monster effects. The DM has lots of monsters, they are often identical to other monsters, so it can be hard to remember exactly WHICH ghoul immobilized the fighter. If that isn't important then you can just toss a "you're immobilized" card on that character's sheet and the player has all the info they need to deal with it. This isn't such a big deal with PC's effects because the player can be expected to know which effects he's created and thus responsible for, but even so I'd do the same thing for them. SONT really just doesn't need to exist at all. I also agree with the idea that effects should be MORE standardized. Conditions are great because everyone knows what they do and there are only a few of them. Its the various obscure complex effects that get annoying. Unfortunately they seem to be getting ever more common as the game's designers stretch to find ways to create yet another power and give it something unique. Its just not really adding to the play at the table. Maybe in theory its great from the standpoint of giving the players a lot of options when they are picking powers and feats, but I think the 4e devs spend too much time writing books and not enough time playing. A lot more time is spent at the table than it is on CB and THAT is where the game needs to shine. Besides, there are enough character options now for all but a couple classes to choke a horse. [/QUOTE]
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